this post was submitted on 19 Oct 2023
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Black Mirror creator unafraid of AI because it’s “boring”::Charlie Brooker doesn’t think AI is taking his job any time soon because it only produces trash

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[–] [email protected] 109 points 1 year ago (58 children)

The thing with AI, is that it mostly only produces trash now.

But look back to 5 years ago, what were people saying about AI? Hell, many thought that the kind of art that AI can make today would be impossible for it to create! ..And then it suddenly did. We'll, it wasn't actually suddenly, and the people in the space probably saw it coming, but still.

The point is, we keep getting better at creating AIs that do stuff we thought were impossible a few years ago, stuff that we said would show true intelligence if an AI can do them. And yet, every time some new impressive AI gets developed, people say it sucks, is boring, is far from good enough, etc. While it slowly, every time, creeps on closer to us, replacing a few jobs here and there in the fringes. Sure, it's not true intelligence, and it still doesn't beat humans, but, it beats most, at demand, and what happens when inevitably better AIs get created?

Maybe we're in for another decades long AI winter.. or maybe we're not, and plenty more AI revolutions are just around the corner. I think AIs current capabilities are frighteningly good, and not something I expected to happen this soon. And the last decade or so has seen massive progress in this area, who's to say where the current path stops?

[–] [email protected] 16 points 1 year ago (10 children)

By its nature, Large Language Models won't ever be truly innovative, after all they rely on expected patterns. But a lot of the media that we consume is also made to appeal to patterns that we expect: genres, tropes, usual messages. AI could replace a lot of it and frankly, that's scary to think in a world where we need to work to earn our living.

Truly groundbreaking art may not be what people usually seek, it's often something they don't even know they want until they experience it, or they might even fail to appreciate it. But it likely won't be automated unless AI achieves full consciousness, but if it does we will have a much more complicated situation in our hands than "we can command AI to make art better than we can do ourselves".

Still, getting paranoid over the uncertain latter won't help us with the former that is just around the corner.

[–] [email protected] 4 points 1 year ago* (last edited 1 year ago) (4 children)

Truly groundbreaking art may not be what people usually seek, it’s often something they don’t even know they want until they experience it, or they might even fail to appreciate it.

Everyone in these threads likes to talk about being impressed by these llm or not being impressed by them as being some sort of intelligence test. I think of it more as a test of a person's sense of creativity.

It spits out a lot of passable text very easily, but as you're saying here its creativity is essentially nil. Even its "hallucinations" are just versions of things it borrowed from elsewhere injected slightly to wildly out of context in order to satisfy a prompt.

I tried to play a generative AI RPG builder game online and it came up with scenarios so boring I can't imagine playing it for longer than ten minutes.

I also find the same with generated content in other video games. At its best it's passable and that's about it. No man's sky has infinite worlds full of weird ligar creatures and after you've visited a couple dozen worlds they're pretty much all the same.

[–] Indicah 1 points 1 year ago (1 children)

I also find the same with generated content in other video games. At its best it's passable and that's about it.

Minecraft would like to have a word with you...

[–] [email protected] 1 points 1 year ago

Minecraft isn't generating new animals or narrative. Landscape generation is relatively straightforward from an algorithm / computation perspective. If it started generating its own models or characters or character dialogue I suspect it would very quickly fall into the territory of what I'm talking about.

There's just a feeling of emptiness to me that's pervasive in games with main parts of narrative or gameplay that are randomly generated.

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