this post was submitted on 17 Oct 2023
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Noita is really interesting, but I feel like the base game's balance is janky. You can play really well and just get utterly fucked on wands. They have this amazingly nuanced magic system but it feels like you rarely get the chance to harness it or experiment and death is very easy.
Don't get me wrong, I highly recommend it if you like side scrolling rogue-lites. Plus the game's a LOT bigger than it first appears.
After playing for hundreds of hours, I decided that being fucked so often and so arbitrarily is the secret sauce that makes god-runs the fantastic dopamine rush that they are. Eventually, you attain equanimity with death; only then are you ready to ascend.
I played a lot and once had a really good run and got really far. After that I didn't want to play any more because it felt it would take too long to ever get beyond that run.
Some kind of checkpoint from which you could start when you die would probably work better for me.