this post was submitted on 26 Jun 2023
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For instance, Assassin’s Creed Origins had subtitles turned off by default and 60% of players turned them on.

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[–] [email protected] 108 points 1 year ago (42 children)

Since I started playing (and watching stuff) with subtitles, I realised just how much I’ve missed from poor sound mixing.

[–] [email protected] 79 points 1 year ago (25 children)

Poor sound mixing is exactly why I watch most things with subs by default now. I got sick of constantly having to turn the volume up to hear dialogue and then quickly back down to avoid massive explosions etc.

[–] [email protected] 40 points 1 year ago (19 children)

And I feel this is an escalating problem. Sound mixing is generally horrible in both games and movies/TV. Unless you blow out your speakers during the higher peaks, you've got no chance of hearing dialogue.

Does anyone have any clue to why this is such a well-spread phenomenon? Why is it like this? I mean, I get it (kinda) at a cinema, but I think it's way overplayed there as well.

[–] [email protected] 15 points 1 year ago* (last edited 1 year ago) (4 children)

Part of it is they are mixed in professional environments (studios) for professional environments (cinema).

Part of it is they can't mix for someone with a 10 year old tv using its built in speakers in a shared living room with street noise, 15 feet from the sofa and a brand new TV through a sound bar in a rural mansion 8 feet from the sofa, and someone using airpods over Bluetooth.

Plus people tend to listen to things at a volume similar to conversational level, but in a cinema you listen to things at a volume that would be considered impolite to your neighbors if you did it in an apartment block.

Finally, sound engineers are artists and dynamics (louder and quieter parts) are part of their craft. Actors are artists and their vocal performances also have dynamics.

A question to ask yourself is have you considered more actively participating in the sound delivery methods of your media? I'm not here to say "all people are watching TV wrong!" but I would ask if most people have even thought carefully about their sound delivery choices, their own EQ settings in their TV, how well tuned their environment is for active listening, and if they just need to turn their volume up?

I appreciate not everyone can blaze the sound on max — but if you do have to sacrifice some volume, maybe part of that tradeoff is clarity of dialogue?

[–] [email protected] 16 points 1 year ago

You say this like there aren't plenty of movies and shows that don't have this problem at all, even YouTubers generally knock this out of the park.

Dialogue is one of the only things that should always be clear, it exists to tell the story and missing critical parts of that because they can't be assed to make sure it sounds half decent in more than one specific environment using one specific audio technology is not something I'm willing to support.

[–] [email protected] 13 points 1 year ago (1 children)

Even in theaters, however, the sound mixing in Tenet was way off. And that may be bad setups at the theaters, but the fact that the complaint was so widespread indicates that the blame likely rests elsewhere.

[–] [email protected] 1 points 1 year ago (1 children)

depends on you see it in imax or in a 20 year old cinema.

it was mixed for imax.

[–] [email protected] 3 points 1 year ago* (last edited 1 year ago)
[–] [email protected] 1 points 1 year ago

Nolan is just partially deaf imo. Dynamic Range is nice and especially for the 5.1 mix it's great. Still dialogue should be understandable and at least be mostly mixed to the center channel so I can boost it if I want.

Also the 2.1 mix needs to focus on dialogue. No one who watches in 2.1 cares for the dynamic range and subbass stuff imho.

[–] [email protected] 1 points 1 year ago

I'm not saying they need to mix for everyone, but how hard is it to make a decent 2.1 channel mix? That would cover 99% of the people complaining with minimal effort.

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