this post was submitted on 04 Oct 2023
35 points (92.7% liked)
Baldur's Gate 3
6485 readers
108 users here now
All things BG3!
Baldur’s Gate 3 is a story-rich, party-based RPG set in the universe of Dungeons & Dragons, where your choices shape a tale of fellowship and betrayal, survival and sacrifice, and the lure of absolute power. (Website)
Spoilers
If your post contains any possible spoilers, please:
- Use the text [SPOILER] at the beginning of your title, do not include any spoilers in the title.
- Use the appropriate spoiler markup to conceal that content in the body of your post.
Thank you!
founded 2 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
The game is as hard as you want to make it. If you think it's broken, don't use it. Simple as. There's enough food to long rest after every encounter. Do you do that?
Verisimilitude. First time it happens it took me out of flow. Now I notice when NPCs use it against me.
To answer your question, no I don't rest after every fight. That's missing the point. Maybe I didn't do a good job explaining in the post. I like nuking people. Was curious if others came across this mechanic and how they use it.
If this was criticism of the difficulty I'd say ideally every character would get locked in turn based when combat started. Stealth could also use a pass to make it a little more internally logical. I shouldn't be able to walk undetected in plate, in half light, at 45 degrees to someone's eyeballs. But I'm not criticizing.
Should noise and peripheral vision be things? Yes. Are they well defined in 5e? No. Is the game capable of being a great stealth game with the engine? Also no.
The biggest issue is the preciseness of the field of vision. It could probably be wider once combat has begun, but also there could be a gray area around the red where you don't know if they can see you.
You could use:
Modding community will come up with some fun stuff. I'm pretty excited to see where that goes in the next few years.