this post was submitted on 01 Oct 2023
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Programming
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I can recommend PICO-8, if you have access to any windows/osx/linux computer.
It's a "fantasy console", a self contained gamedev environment that emulates an 8bit retro console (while using Lua, a popular and modern language), is super user friendly, and allows you to get a satisfying and fast feedback loop when learning to code.
There are many resources to learn it and a lively community
Pico 8 is super frustrating at times. I wish they'd make a program to be a "Pico 8 dev kit" that has a larger resolution so the IDE is more readable. The IDE being so hard to work with makes me want to use a proper text editor but there are downsides with that too. It could keep the game's resolution the same and only have a larger resolution for the IDE so the specs don't change.
I agree with the resolution, and I (almost) never use the built-in code editor.
Most of the time I have a folder per game, with a
somegame.p8
whose only code is#include main.p8.lua
(+ other includes if needed), and the code itself is insidemain.p8.lua
. Since the code is cleanly separated from the other assets, I don't risk overwriting one with the other while juggling between my IDE and pico8