this post was submitted on 17 Sep 2023
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[–] [email protected] 125 points 1 year ago (10 children)

I feel like that's not how you measure a game engine usage, the large majority probably don't install Godot via Steam, just looking at the numbers it's a very small sample which might not represent game devs in general

[–] [email protected] 78 points 1 year ago (2 children)

https://en.wikipedia.org/wiki/Sampling_(statistics)

A doubling of usage amongst steam users is probably representative of a large uptake of Godot overall

[–] [email protected] 17 points 1 year ago (1 children)

Eh, I feel like the sampling is clearly biased toward those who would install a game engine through a service that auto-updates it. (Novices and hobbyists.)

[–] [email protected] 15 points 1 year ago (1 children)

And - thats exactly what that means...? An uptake in GODOT usage would mean novices and newbies are trying it out. Every new user is a newbie.

[–] [email protected] 1 points 1 year ago (1 children)

Sure but it doesn't really reflect the studios switching to Godot. I think they are likely switching to unreal.

[–] [email protected] 2 points 1 year ago (1 children)

Of course it doesn't, it's a number that days how many people are running the app, that's it.

[–] [email protected] 0 points 1 year ago

Yup just pointing that out because some folks aren't seeing that. Not everything is an argument.

[–] [email protected] 7 points 1 year ago (1 children)

For sure an uptick, but who knows by how much? I agree this is useful for showing something, but it's hard to know what really from this alone.

[–] [email protected] 5 points 1 year ago

I imagine, Godot doesn't collect usage data on its own. So, this is likely the best data there is...

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