this post was submitted on 14 Sep 2023
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[–] [email protected] 95 points 11 months ago (3 children)

From their FAQ, looks like Unity doesn't have any real way of dealing with pirated or fake installs. Their FAQ says you have to work with them when that happens so they can correct your bill. It doesn't say Unity will automatically filter those installs out.

[–] [email protected] 37 points 11 months ago (2 children)

pirated? they want developers to pay Unity for people pirating their game???

[–] [email protected] 56 points 11 months ago (1 children)

Officially no, but the wording on the FAQ says it's the developer's job to take it up with them to resolve it. So it's clear they don't have any safeguard and only after you're affected you can talk to them lmfao.

Does the Unity Runtime Fee apply to pirated copies of games? We are happy to work with any developer who has been the victim of piracy so that they are not unfairly hurt by unwanted installs.

Same thing goes for "install-bombing":

We are not going to charge a fee for fraudulent installs or “install bombing.” We will work directly with you on cases where fraud or botnets are suspected of malicious intent.

So not only are the fees outrageous, but now devs are responsible for making sure this whole system isn't being abused. It's not gonna be long until people figure out how the install count is updated, and will proceed to weaponize it lmfao.

[–] [email protected] 33 points 11 months ago

and don’t forget that this is “we’ll work with you” - i.e. you’d better build your own analytics into your game to prove your case otherwise unity can go “well assume 10% are bad installs - now pay for 90%”