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submitted 10 months ago by [email protected] to c/[email protected]
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[-] [email protected] 17 points 10 months ago
[-] [email protected] 10 points 10 months ago

I hear Godot's own scripting language is preferable to C# if you're willing to learn it.

[-] [email protected] 21 points 10 months ago

C# is technically faster, but according to one of the cassette beasts' co-directors, you can maximize productivity and performance by doing most stuff in gdscript and skipping directly to c++ for the bottlenecks.

[-] [email protected] 6 points 10 months ago* (last edited 10 months ago)

Also currently no C# iOS support in Godot 4. And probably makes porting to non-MS consoles difficult since it relies on .NET

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this post was submitted on 14 Sep 2023
415 points (79.5% liked)

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