this post was submitted on 04 Sep 2023
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Baldur's Gate 3

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All things BG3!

Baldur’s Gate 3 is a story-rich, party-based RPG set in the universe of Dungeons & Dragons, where your choices shape a tale of fellowship and betrayal, survival and sacrifice, and the lure of absolute power. (Website)

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"So then it's onboarding people, teaching them how to play D&D, which is really complex"

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[–] [email protected] -3 points 1 year ago (14 children)

I'm just really not a fan over how heavy RNG it is. I have to save scum like crazy.

[–] [email protected] 13 points 1 year ago (3 children)

It's... it's based on DnD, a game reliant on dice rolls. The core of it is the RNG that changes the probability of every encounter. I'll never understand people who keep saying the thing they hate about BG3 is always a core DnD mechanic when Larian has only every been upfront about this being them using 5e as their base to build the game around. This is the closest to a single player TTRPG simulator that we've ever had. What kind of game were you expecting?

[–] [email protected] 4 points 1 year ago

I think lots of people didn’t know what kind of game they were expecting. Some people bought the game because it was popular, rather than because they necessarily like the genre.

I’m not a DnD fan (tried playing a few times, just never clicked) and I find that the same things that I disliked about it are also the things I dislike about BG3.

That’s not to say it’s a bad game, and I’m enjoying it quite a bit, but there’s definitely elements of DnD that I feel are very limiting to the enjoyment of playing.

[–] [email protected] 2 points 1 year ago* (last edited 1 year ago) (2 children)

I'm very aware of all of that. I still don't like the heavy RNG lol. I want to save scum less, that's what I'm expecting. Even if it's 5e combat. I'm just not a fan of DnD combat, but I still love everything else about bg3.

[–] [email protected] 3 points 1 year ago

In combat, I used to hate the fact that I miss very frequently but I realized enemies miss as much as I do. It changed my perspective - I strategize my game plan assuming I would miss rather than assuming I would hit. It improved my game a lot since.

It helps a lot when you start using abilities that gives you advantage, or that deal half damage even when they are saved against.

Of course, it's still a matter of preference. It's just how the game is, I guess.

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