this post was submitted on 11 Aug 2023
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I don't like a lot of "on a whim" lolrandom hatpullery either, but rule zero can be great if it's done with enough advance notice. House rules can be wonderful at creating fair, unusual, and skill-testing formats, where you can compete and test your mettle even when you can't afford the hottest meta decks.
D&D can feel meaningless with a DM with a finger on the scale, but not everyone plays D&D like that.
There is more than one way to enjoy Magic, and not everyone needs to be into every way to play. I don't wanna try to force you to play EDH, and I wouldn't even if it was one of my fave formats, which it's not.
It's just that I used to have some of the same problems and frustrations with it, and my new approach to it (to approach deckbuilding as if I were a game designer, sort of like how I'd build a cube or set or battlebox or set of duel decks) solved some of those problems while other issues remain.
idk playing for some lore reason or whatever seems boring to me the point of the game is to win. And when I tried playing it's not always even the hyper competitive decks but I like stuff like mass land destruction and prison. But they players don't want any interaction refuse to play boseiju,fow or any of the cards to defend themselves from others decks. They just want to police what you play they want to force you to play what their useless deck that ramps for 6 turns before even pretending to do anything and anything that interacts with them in ANY way is toxic because they don't even want to play just win themselves with no opposition to feel good about their shitty deck. Like you want to play mono green ramp but I can't destroy your lands, kill your creates or counter your spells? That seems fair
They shouldn't be concerned about "playing magic" and other stuff like that they should be concerned about winning
Have you tried cEDH? If you could give a pod for that, you might find a play group more to your liking. Everyone's trying to win as efficiently as possible.