this post was submitted on 16 Dec 2024
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Problem difficulty so far (up to day 16)

  1. Day 15 - Warehouse Woes: 30m00s
  2. Day 12 - Garden Groups: 17m42s
  3. Day 14 - Restroom Redoubt: 15m48s
  4. Day 09 - Disk Fragmenter: 14m05s
  5. Day 16 - Reindeer Maze: 13m47s
  6. Day 13 - Claw Contraption: 11m04s
  7. Day 06 - Guard Gallivant: 08m53s
  8. Day 08 - Resonant Collinearity: 07m12s
  9. Day 11 - Plutonian Pebbles: 06m24s
  10. Day 04 - Ceres Search: 05m41s
  11. Day 02 - Red Nosed Reports: 04m42s
  12. Day 10 - Hoof It: 04m14s
  13. Day 07 - Bridge Repair: 03m47s
  14. Day 05 - Print Queue: 03m43s
  15. Day 03 - Mull It Over: 03m22s
  16. Day 01 - Historian Hysteria: 02m31s
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[–] [email protected] 1 points 3 days ago (5 children)

22!

spoilers!Well it’s not a grid! My chosen language does not have bitwise operators so it’s a bit slow. Have to resort to manual parallelization.

[–] [email protected] 2 points 3 days ago* (last edited 3 days ago)

22-2 commentaryI got a different solution than the one given on the site for the example data, the sequence starting with 2 did not yield the expected solution pattern at all, and the one I actually got gave more bananas anyway.

The algorithm gave the correct result for the actual puzzle data though, so I'm leaving it well alone.

Also the problem had a strong map/reduce vibe so I started out with the sequence generation and subsequent transformations parallelized already from pt1, but ultimately it wasn't that intensive a problem.

Toddler's sick (but getting better!) so I've been falling behind, oh well. Doubt I'll be doing 24 & 25 on their release days either as the off-days and festivities start kicking in.

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