this post was submitted on 21 Oct 2024
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People will spend tens of billions of dollars a year on art, music, literature, cinematography, graphics design, architecture, textiles, you name it. But knowing how to produce these things consistently fails to function as a good source of income.
Really makes you question where all that money is going.
That's simultaneously a shit-ton of money and not that much money.
$100k, which would be successful lifetime sales numbers for a smallish indie game (an industry where the upfront capital requirements are as low as they get, you only need skills and time) is just an IT consultant's gross yearly revenue, a couple "medium-high effort" B2B contracts for an SME, or around a month of OpEx for a decent McDonald's franchisee.
Not to say big corps don't severely exploit creatives for profit. But I also do not believe that solving that particular issue would solve artists' precarity. The entertainment industry just isn't profitable enough to sustain everyone's wish to work in a creative field.