322
An important update on Concord - Being taken offline September 6th, refunds to be issued
(blog.playstation.com)
Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.
Submissions have to be related to games
No bigotry or harassment, be civil
No excessive self-promotion
Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts
Mark Spoilers and NSFW
No linking to piracy
More information about the community rules can be found here.
Shutdown within two weeks of release.
Never broke 1000 concurrent users on steam.
Estimated $100 million budget.
oof.
I don't think I even heard about it until now. ๐
What went wrong?
This video does a good job explaining it. TL;DW Its an overwatch clone that came out about 6 years too late, looks generic af and can hardly compete with the free and interesting games already available
.... What's that about culture war bullshit? Whatever corner of Xitter that youtuber went scurrying under, there's like a couple dozen people there.
Some people (conservatives and some absolutely brainrotted terminally online leftists) love attributing sales data to Wokism or Wokism being Defeated.
thisengineiswoke.jpg
.Literally no-one actually cares, not even conservatives, because they sure as shit play Elden Ring despite the character creation presenting gender as "A" and "B" or whatever. It does not matter. "Go woke go broke" is a literal fucking meme. If people actually cared about gaming politics then FIFA wouldn't be one of the top selling games every year and reddit would have killed pre-orders as a practice 10 years ago.
The game is bland, a cheap knockoff, already very old-fashioned, infinitely too expensive, terribly marketed and uniquely non-appealing. That's it, no need to bring weird politics into this.
I also don't buy his take that the game started development in 2016, this is what was big culturally in 2016, and the team just retreated into a bunker until launch and didn't have any way to course correct.
That's not how game development works. I guarantee the headcount for this project didn't peak in 2016 and stay steady. This was a low-priority item on a few people's kanban boards for a couple years, probably had multiple starts, dead-ends, and reinventions.
I have to think Sony saw the writing on the wall, pushed the project out the door because they didn't think it would get any better barring significant reinvestment, and braced for the impact. I credit them just a tiny bit for not writing it off on their taxes and canning the project like Hollywood has been doing lately.