this post was submitted on 19 Aug 2024
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I was trying to think of which games created certain mechanics that became popular and copied by future games in the industry.

The most famous one that comes to my mind is Assassin’s Creed, with the tower climbing for map information.

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[–] [email protected] 33 points 3 weeks ago (7 children)

Mario 64 definitely paved the way for most of the 3D platformers of the 21st century

[–] [email protected] 16 points 3 weeks ago (6 children)

I'd give that to Tomb Raider but both are exceptional.

[–] [email protected] 3 points 3 weeks ago (2 children)

If you want to talk about "how do I get up there" in a 3d environment, Doom did it before TR.

[–] [email protected] 1 points 3 weeks ago (1 children)

It would be a real stretch to classify doom as a platformer.

[–] [email protected] 2 points 3 weeks ago

And it's a bad one if it applies at all. PC shooters of the time always kinda tried, but it didn't work. The original Half Life got dinged a few points in original reviews because of a few janky platforming sections.

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