Adventure / Point-and-Click / Narrative Games

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A community for fans, devs, and general aficionados of the adventure game genre. This includes IF/parser games, point-and-click games, puzzle games, walking simulators, and whatever else you want to call these. To us, they're simply adventure games.

founded 1 year ago
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Lets Do the Time Warp Again, Or Burger Chow Awaits!

The ScummVM Team is pleased to announce full support for Orion Burger, the classic game by Sanctuary Woods.

The engine also adds a few niceties that the original didn't have, such as mouse wheel handling.

Now, luck be with you. And remember, with the aliens cheating on the tests they set up for you, this will be no easy task.

https://www.scummvm.org/news/20240113/

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now officially available on the iOS app store https://apps.apple.com/us/app/scummvm/id6446184412

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I've been playing some of the more recent adventure games and feel like the quality of the puzzles has gone down. It often seems a bit like use multitool on object to solve every puzzle. Equally, I can think many older games where the puzzle was so illogical it broke the gameplay and felt jarring to me.

So what makes a good puzzle? What are you most satisfying puzzles ever? What about your least favourite?

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For the unfamiliar, IFComp is the biggest event in the IF community, with usually 50+ entrants each year. The link is to all the games—which are, of course, free. Consider becoming a judge or donating to the prize pool!

For the familiar—what are your favourites this year? Which game do you think will win?

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cross-posted from: https://programming.dev/post/4153346

The 10 year anniversary of the channel was marked by a stream of a full motion video game with quite possibly the horniest main character ever. And it's not a fun kind of horny, it's an angry kind of horny. Well, let's enjoy(?) this '90s sexual psychodrama full of '90s ideas about sex and power.

Twitch archive with chat: https://www.twitch.tv/videos/319776185

some NSFW dialog and text, but I think all the actual nudity was censored here, at least in the Youtube video

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brilliant intro cinematic

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@adventuregames Test posting from Mastodon. Please ignore this. I'm new to this and vulnerable, like a faun in the woods... but tough, like a faun with a machine gun!

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My band Error 47 sat down with two legends — Graeme Devine and George Sanger — and chatted for an hour about the music of these iconic CD-ROM games. Lots of cool nuggets in here, including how Trilobyte took a massive chance in supporting General MIDI, and how we might not have gotten Nine Inch Nails' beloved Quake soundtrack if it hadn't been for Graeme's programming wizardry.

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cross-posted from: https://lemmy.world/post/3710782

Broken Sword Parzival’s Stone will be the first new entry for the iconic point-and-click adventure games in a decade, and it’ll be preceded by the arrival of a 4K reinvention of the beloved first game in the series. Alongside the new Broken Sword Parzival’s Stone, Broken Sword Shadow of the Templars Reforged is set to arrive in early 2024, and developer Revolution Software says it’s aimed to be a perfect introduction for newcomers and a nostalgia trip for long-time fans alike.

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submitted 1 year ago* (last edited 1 year ago) by [email protected] to c/[email protected]
 
 

cross-posted from: https://programming.dev/post/980903

https://www.scummvm.org/demos/

also https://www.scummvm.org/demos/director

use ScummVM itself to play them or the full games if you own them https://www.scummvm.org/downloads/

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reboot of (Twinsen's) Little Big Adventure, team will focus on the remastering of both classic games

developer update

@[email protected]

#TLBA
#TLBAremastered
#littlebigadventure

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GOBLiiiNS5 - The Invasion of the Morglotons Point'nClick adventure game in 2d. French and english version. 16 great levels full of puzzles, characters and humor.

OP's comment: one of my old faves, hope it holds up to the originals!

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Need a screwdriver? Better hope there's one lying under a brick in a back alley somewhere!

I know that simply buying every solution you need would make for a terribly silly game, and I can pretty easily ignore how little sense that makes while playing, sure. This isn't a complaint, exactly. Just something that went through my head earlier.

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ScummVM dev Sluicebox just blew the doors to the Sierra kingdom wide open. He wrote a decompiler that annotates the decompiled scripts flawlessly so there's no more guesswork as to "uh, I wonder what 'global34' does."

A real game-changer for code-spelunkers!

Check the attached video from OneShortEye for a brief explanation, or go straight to the source: https://www.benshoof.org/blog/sci-scripts

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The Steam Summer Sale is on and there's plenty of threads asking for great deals and hidden gems. So let's jump on that bandwagon! Anybody spotted any good deals on adventure games in the Steam sale?

Here's a few cheap and good experiences I spotted:

Broken Age: $3.74

Sam and Max Hit the Road: $2.09

Space Quest Collection: $6.59

The 7th Guest 25th Anniversary Edition: $7.49

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What's your favorite interface in adventure games? Doesn't necessarily have to be the most perfect or easy to use; just the one that you're the most partial to.

Off the top of my head, a couple of low-hanging fruit suggestions (feel free to add more):

  • LucasArts "9 verb" interface (Monkey Island 2, Day of the Tentacle, etc.)
  • LucasArts "verb coin" (Monkey Island 3, Full Throttle)
  • Sierra "icon bar" (King's Quest V, Space Quest IV, etc.)
  • Revolution "Left does/right looks" mouse buttons (Beneath a Steel Sky, Broken Sword, as well most Wadjet Eye titles)

Mine is actually the one in Leisure Suit Larry 7. You click on something and up comes a contextual menu of appropriate verbs. If it's a door, you can "open" it; if it's a button, you can "press" it; etc. — and it also has an optional text parser for inputting your own verb.

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submitted 1 year ago* (last edited 1 year ago) by [email protected] to c/[email protected]
 
 

I was nudged towards looking into Matrix, the fedi-alternative to Discord, to see if I should set up a chat space for adventure game fans... and it turns out I didn't have to. One already exists!

Now, I don't know who set it up to begin with, and it's pretty much crickets in there at the moment, but maybe we could change that? I'm in there, FWIW.

Edit: Link here, because the preview link on this post looks like a turd sandwich: https://matrix.to/#/#adventuregames:matrix.org

Edit 2: If you're intrigued but have no idea wtf Matrix is or how it works, get the Element client. There's an Android app for it, too. https://element.io/

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submitted 1 year ago* (last edited 1 year ago) by [email protected] to c/[email protected]
 
 

Edit: It's solved! I'M BACK! Original post follows for posterity:

I'm sorry for not having kept up with this place in a few days. I've been trying to leave comments on people's replies and posts but my Lemmy app keeps giving me error messages ("language_not_allowed") — and, no, I'm not swearing my head off. 😅 I think it's a borked language setting.

I'll look into finding a better solution.

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Has anyone read this? It exclusively covers text games, but goes a lot into the development of graphics in parallel, including when Infocom was a major competitor in the adventure gaming marketing.

I got an advance copy from Aaron to review and was expecting it to be a fluffy/coffee table book, but it turned out to be really good. My reaction is here.

Curious what other people's thoughts are.

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Ross goes on vacation in Kyrandia.

If you are not familiar with this guy, he makes opinionated longform videos about bygone/obscure games and analyzes pointless minutiae in a humorous manner. Videos take months to years to come out.

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Mine is hands down the green alien fart cloud in The Pandora Directive. For three simple reasons:

  1. I don't like being chased.
  2. I don't like being on a timer.
  3. It scares the crap out of me to this day.

I usually panic to the point where I forget everything I need to do, despite having played the game a million times, and I spam the everloving hell out of the hint system.

Runner-up, also from the Tex Murphy series: the GRS "eyeball droid" in Under a Killing Moon. For some reason Access just felt compelled to put one pants-crapping sequence into each of these games...

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Yes this is outside the scope of "Adventure" and "Point-and-Click" games, not really sure if the Narrative genre would be something different from visual novel.

I played two games by NeiLei on itch.io that were a little over an hour long each. Funny and the art was nice. Most of the games were watching the dialog, there was very limited player input but it was there.

Any suggestions for similar games that are 99% story, with different endings?

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There's a lot of great commercial adventure games being made today but with so many free games coming from the community, I thought it would be fun to have a place to give shoutouts to those.

I will start with Elsewhere in the Night. I'm a fan of the people involved with this one and the Manhunter-inspired artwork is really cool

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