this post was submitted on 24 Jan 2024
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[–] [email protected] 18 points 9 months ago

This is huge! This definitely lowers the access barrier for smaller time game developers, now they can get approved by Nintendo themselves without having to put in a significant upfront investment with a porting company.

The W4 games option is still good to have for people that want to ensure there is as much feature parity as possible to the full Godot Suite!

[–] [email protected] 8 points 9 months ago (1 children)

i've seen some people online saying Nintendo is very selective, and opaque about choosing who is allowed to buy their $450 devkit...
but still, godot is pretty cool

[–] [email protected] 14 points 9 months ago (1 children)

They can't be that selective. There's an insane amount of shovelware on there.

[–] [email protected] 3 points 9 months ago

Cool. But nobody is going to start another 3 year project on the switch anymore. Maybe with the switch 2 in mine if it's compatible with switch games. But cool anyway!

[–] [email protected] 2 points 9 months ago

This is the best summary I could come up with:


Here's one less reason for game developers to skip over using the free and open source Godot Engine, as it now has a free port available to bring games over to the Nintendo Switch.

You may remember recently that W4 Games, a company set-up by some of the Godot team, announced their own console port availability that has a cost attached to it which at a basic minimum would be $800 a year for a single console.

Many felt the price was too much but, since it's all open source, anyone else could come up with a porting solution and now they have — for the Nintendo Switch at least.

· Complimentary access: Available at no cost to all authorised Nintendo Switch developers.

· Expandability: Having access to the source code, developers with C++ knowledge have the opportunity to add and integrate additional functionalities as needed.

We recommend partnering with porting companies for medium or large-sized projects.


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