this post was submitted on 29 Jul 2024
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[โ€“] [email protected] -1 points 3 months ago* (last edited 3 months ago) (1 children)

Under a good system, every rank except for the absolute top and absolute bottom should have that "problem." If you are where you should be, you would statistically only be winning around 50% of the games you play. If you ought to be lower, you'd lose more. If you ought to be higher, you'd win more.

It sounds more like the issue is bad for the average player, not skill wise but the average person playing the game, doesn't want to ever be stuck in a rank or go down; they want to feel like they're getting better all the time by winning all the time.

[โ€“] Habahnow 2 points 3 months ago

Your first paragraph, I generally agree with, the second is tangential. They're looking at whether they prefer randomized games or games with SBMM. Not, is there a way to make players feel like they're always improving or what's the best way to have randomized games without SBMM. Just, do people enjoy SBMM or not. based on the informal study by Activision, people generally prefer SBMM, whether they know it or not.