this post was submitted on 21 Nov 2023
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Farewell League of Linux </3

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# โŒ Vanguard anticheat is coming to League of Legends, the era of League of Linux is over. * Riot announcement video \(Vanguard @ 12:12\) * Farewell r/leagueoflinux: Vanguard is coming to League of Legends, likely ending the era of League of Linux * Collection of Rioter comments * DotA2 Steam page

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[โ€“] [email protected] 2 points 11 months ago

I would definitely like to debug this, but its basically impossible.
There are not even logs written at all.

I guess the interesting ones would be the GameLogs, but they are not even created, i guess the game client isnt even starting at all. - I wonder why...

UI Logs (nothing interesting...):

000789.375| ALWAYS| Window 1 is now visible.
000789.377|   OKAY| Window 1 is activated.
000789.377|   OKAY| AllowSetForegroundWindow BrowserProcess worked
000789.387| ALWAYS| Window 1 is now minimized.
000789.558| ALWAYS| Window 1 is now visible.
000789.561|   OKAY| Window 1 is activated.

LeagueClient.log (Also nothing interesting):

001006.487|   OKAY|        rcp-be-lol-settings| Stored updated preferences for key 'PerksPreferences'
001006.493|   OKAY|        rcp-be-lol-settings| Modified lcu-settings owner and modification status for PerksPreferences, modified: false.

001009.922| ALWAYS|        rcp-be-lol-gameflow| Attempting to reconnect to existing game
001009.922| ALWAYS|        rcp-be-lol-gameflow| Entering game flow
001009.922| ALWAYS|        rcp-be-lol-gameflow| Game flow is already active.
001009.922| ALWAYS|        rcp-be-lol-gameflow| Launching game client
001009.922| ALWAYS|        rcp-be-lol-gameflow| GameflowStateMachine HandleEvent 'GAMEFLOW_EVENT.GAME_STARTED'
001009.922| ALWAYS|        rcp-be-lol-gameflow| GameflowStateMachine LogStateExit 'Gameflow::ReconnectAvailable'
001009.922| ALWAYS|        rcp-be-lol-gameflow| GameflowStateMachine LogStateEntry:OnGameStart 'Gameflow::GameStart'
001009.928| ALWAYS| rcp-be-lol-player-behavior| DisplayReformCard called, returning = false
001009.937| ALWAYS| rcp-be-lol-user-experience| Deleting affinity.
001009.951|   OKAY|        rcp-be-lol-gameflow| Setting player name mode to ALIAS
001009.952|   OKAY|        rcp-be-lol-gameflow| Game launch working directory: Z:/home/user/Games/league-of-legends/drive_c/Riot Games/League of Legends/Game
001009.953|   OKAY|        rcp-be-lol-gameflow| Game client launch exe path: Z:/home/user/Games/league-of-legends/drive_c/Riot Games/League of Legends/Game/League of Legends.exe
001009.961| ALWAYS|        rcp-be-lol-gameflow| Game args: 162.249.77.161 5150 1LB5UqfgJ5m+oGDogCNb8A== 24121015 -Product=LoL -PlayerID=24121015 -GameID=6685577374 -PlayerNameMode=ALIAS -GameBaseDir=Z:\home\user\Games\league-of-legends\drive_c\Riot Games\League of Legends -Region=EUW -PlatformID=EUW1 -Locale=en_US -SkipBuild -EnableCrashpad=true -EnableLNP -UseDX11=1:1 -UseMetal=0:1 -UseNewX3D -UseNewX3DFramebuffers -RiotClientPort=42663 -RiotClientAuthToken=$TOKEN
001010.012| ALWAYS|        rcp-be-lol-gameflow| Game Client Launched.
001010.012| ALWAYS|        rcp-be-lol-gameflow| GameflowStateMachine HandleEvent 'GAMEFLOW_EVENT.GAME_LAUNCHED'
001010.012| ALWAYS|        rcp-be-lol-gameflow| GameflowStateMachine LogStateExit 'Gameflow::GameStart'
001010.012| ALWAYS|        rcp-be-lol-gameflow| GameflowStateMachine LogStateEntry:OnGameLaunch 'Gameflow::InProgress'
001010.014| ALWAYS|     rcp-be-lol-end-of-game| Game client is now running
001010.017| ALWAYS|     rcp-be-lol-matchmaking| MATCHMAKING_EVENT.GAME_STARTED
001010.017| ALWAYS| rcp-be-lol-player-behavior| DisplayReformCard called, returning = false
001010.032| ALWAYS| rcp-be-lol-player-behavior| DisplayReformCard called, returning = false
001010.034| ALWAYS| rcp-be-lol-user-experience| Setting affinity to postgame.
001010.040|   OKAY|        rcp-be-lol-gameflow| mGameflowSession.gameClient updated: running, not visible
001010.040| ALWAYS|        rcp-be-lol-gameflow| Setting gameflow patcher lock to 1700586997606.
001010.134|   OKAY|                    Tracing| Didn't send telemetry for lol-user-experience-forced-open-above-threshold because non timing occurrenceId was 77
001010.586| ALWAYS|        rcp-be-lol-gameflow| Client is no longer running.
001010.619| ALWAYS|        rcp-be-lol-gameflow| GameflowStateMachine HandleEvent 'GAMEFLOW_EVENT.RECONNECT_AVAILABLE'
001010.619| ALWAYS|        rcp-be-lol-gameflow| GameflowStateMachine LogStateExit 'Gameflow::InProgress'
001010.619| ALWAYS|        rcp-be-lol-gameflow| GameflowStateMachine LogStateEntry:OnGameReconnectAvailable 'Gameflow::ReconnectAvailable'
001010.620| ALWAYS|     rcp-be-lol-end-of-game| Game client is now not running
001010.623| ALWAYS| rcp-be-lol-player-behavior| DisplayReformCard called, returning = false
001010.625| ALWAYS| rcp-be-lol-user-experience| Deleting affinity.
001010.962| ALWAYS| Ux state set to MinimizeAll.
001010.990| ALWAYS| Ux state set to ShowMain.
001011.031| ALWAYS| rcp-be-lol-player-behavior| DisplayReformCard called, returning = false
001011.047|   OKAY|        rcp-be-lol-gameflow| mGameflowSession.gameClient updated: not running, not visible
001011.238|   OKAY|                    Tracing| Didn't send telemetry for eog-reconnect-shown because non timing occurrenceId was 77