As a viewer or as a player? As a player, I'd be interested interested in joining for Dota, and maybe CS2. As a viewer, Dota, CS2, or maybe some of the classics that are easier to understand on a surface level like Age of Empires or Smash Melee. That said, it'd obviously depend on specifics; as much as I love any excuse to play more Dota, for example, I only have one consistent teammate and tend to rely on randoms for other lanes.
PlzGivHugs
AI can only really complete tasks that are both simple and routine. I'd compare the output skill to that of a late-first-year University student, but with the added risk of halucination. Anything too unique or too compex tends to result in significant mistakes.
In terms of replacing programmers, I'd put it more in the ballpark of predictive text and/or autocorrect for a writer. It can help speed up the process a little bit, and point out simple mistakes but if you want to make a career out of it, you'll need to actually learn the skill.
When its cheap, I sometimes buy on GOG, but its almost always more expensive than Steam in my region, even before accounting for bundles, which is how I buy the majority of my games. It also doesn't help that most of the games I play aren't on even GOG, when I do go to look, discoverability isn't great, and I've had some issues with GOG's support in the past (nothing major, just a pain compared to Steam).
I do like the Idea of GOG, but with developers/publishers generally being uncooperative with publishing off-Steam, and GOG just missing too many features anyway, I can rarely justify it.
- Workshop, providing mod hosting/browser/framework for API
- controller configuration tools
- Better storefront with decent discovery and better search (Although this wouldn't be a condiment in the anology)
- Passable social tools (IE voice chat)
- Game streaming to friends
- Cloud saves
- Relatively good review system
- Item marketplace and trading
Yeah, its not terrible looking, but even ignoring the fact that its spreading into the lawn, I am hoping to plant more productive plants, and the ground-cover is so thick its hard to cut through to get to the ground, nonetheless letting my plants grow through it.
It also doesn't help that I now know its considered an invasive species in my region (along with 99% of the other stuff that was in the garden when I moved in) so probably a good idea to get rid of it for that reason too.
The ones in my garden haven't produced any flowers (might have something to do with me trying to kill them) but it does look like it, esspecially this picture from Wikipedia.
I think its solved.
Considering that its already been effectively announced unofficially, and whats been leaked is in a very unfinished state, I expect they'll wait until its more polished before putting any real marketing weight behind it. They may even be extra late, considering the rocky launch of CS2, with it still lacking much of the content from CS:GO.
Given the significant changes between trailer and gameplay, as well as the delays, I'm guessing the hero got reworked and simplified a lot during development. In his current state, he seems far too simple given the dev time. Still interested to see how he plays around though.
PlateUp can be fun in 2 player co-op. If you've played Overcooked, its basically a clone of that, but turned into a roguelike. Its not the longest or deepest, but its still solid, and the price is very fair IMO, esspecially if you get it on sale.
I've seen some others going in with that expectation, and the general consensus seems to be that its slow and extremely by-the-numbers, with nothing done badly enough to be funny or interesting. Its just bad in a boring way.
Unironicly asked something very similar like a week ago. "How do I search Lemmy?"
The answer I got: You can try searching from your instance to get some results, but in general, you don't.
Thats what happens when you have algorithms promote content based on click-through rate and engagement metrics. Creators have to use click-bait and sensationalism to get their content to spread. Its common knowledge at this point. I can't think of any sizable creators that don't use this, and generally the more they abuse it, the larger the channel.