this post was submitted on 26 Nov 2024
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Greentext

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This is a place to share greentexts and witness the confounding life of Anon. If you're new to the Greentext community, think of it as a sort of zoo with Anon as the main attraction.

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If you find yourself getting angry (or god forbid, agreeing) with something Anon has said, you might be doing it wrong.

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[–] [email protected] 11 points 4 days ago (1 children)

I'd say Minecraft's multiplayer experience is close to what Anon describes as "good multiplayer", probably because it hasn't changed much in 15 years - there's not even an in game server browser (at least on the Java edition), and playing Minecraft in and of itself is usually a big time commitment so you're more encouraged to find a couple of servers you like and stick to them.

However, the last time that I feel like I integrated into a server's community was 4 years ago - a blank server list doesn't really encourage you to go looking for more, and it's been harder to commit time as I get older and have more responsibilities (that I ignore anyways, but still).

I think Lethal Company also has a lobby system without matchmaking, but I haven't played it so I don't really know.

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[–] rc__buggy 20 points 4 days ago (4 children)

Quake ]I[ was the last real multiplayer game.

Fite me.

[–] [email protected] 15 points 4 days ago* (last edited 4 days ago) (1 children)

Counterstrike Source was later and still had these tight knit communities on the gun game and surf community servers. There wasn't any matchmaking in the client either. And we voice chatted in game for the non-competitive modes.

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[–] [email protected] 12 points 4 days ago

Hmm, it's pretty much the same as 15 years ago if you stay away from the smallest common denominator popular AAA games.

I've started playing squad again after my last try in 2020. I just favourited a couple of low ping well populated servers and have been playing on the same three or four that are working well.

War of rights only has around 150 players in the evening on public servers and they all enter the same one as this game is meant to be played in large squads as well.

Both games are great fun.

[–] [email protected] 17 points 4 days ago (4 children)

I HIGHLY recommend Holdfast: Nations At War for the same experience nowadays. There's usually 1-2 full 150 player servers running in the browser, and you start to recognize the slaughterers and shitters over time.

It's a Napoleonic era musket shooting game with locational open VC that gives bonuses for teamwork and line-firing. Recently I've been talking mad shit in a ridiculous accent matching whatever faction I'm playing at the time, and people are now recognizing my name, which is kinda warming :)

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[–] [email protected] 16 points 4 days ago* (last edited 4 days ago) (3 children)

I had a very similar experience a few years ago with Tannenberg. An eastern front WW1 shooter that, at least at the time, I don't know the current status, had just enough players in the evening to fill up one server, so I'd play with the same people night after night. It never felt empty because of that and it was great fun.

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[–] Sparkega 10 points 4 days ago (1 children)

Gamespy back in the day. Could make core friends and join the same servers across games.

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[–] [email protected] 12 points 4 days ago (2 children)

Private servers are good for building a community (I know, we all have fond memories, mine is SWJKA, especially in the later, JK+ times), but they fail to put players into skill brackets, meaning that if you enter the game later or don't spend your entire life playing it, you'll eventually fall off as pros will insta-kill you everywhere.

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[–] [email protected] 8 points 4 days ago (3 children)

Just play Mordhau. Playerbase is small enough that you'll see the same people over and over again.

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[–] can 14 points 4 days ago
[–] [email protected] 11 points 4 days ago* (last edited 4 days ago)

I used to roleplay as a pirate, pickpocket, swindler, and ladies man; laughably incompetent at them all, under this username in a tiny, indie RPG called Rubies of Eventide. I was never a strong player, but I got a reputation for funny in-game banter. Playing a different kind of person enabled me to punch above my weight in social skills.

[–] [email protected] 12 points 4 days ago

New Feature Idea: A New Subscription to bring back those features.

Stop paying? Well you lose access to your friend list.

CEO Be Like: 🤑

[–] [email protected] 9 points 4 days ago

Day of Defeat <3

[–] [email protected] 10 points 4 days ago

There are definitely games that allow the first scenario to happen(by allowing people to host servers or by not having many players)

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