this post was submitted on 05 Sep 2024
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Greentext

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This is a place to share greentexts and witness the confounding life of Anon. If you're new to the Greentext community, think of it as a sort of zoo with Anon as the main attraction.

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[–] [email protected] 104 points 2 months ago (6 children)

Whoever decided that "hold to interact" was to be the new default needs shot.

It works when building tension, or even for showing a character putting effort into an action, but when I need to hold a fucking button for 5 seconds just to have random junk magically teleported into my pockets, it kills my want to interact with the world.

Fuck you, David Cage. I don't think you're the progenitor, but you certainly abuse the shit out of it as a mechanic, and your reign of terror shoulda ended with Indigo Prophecy.

[–] [email protected] 26 points 2 months ago (1 children)

i also don’t love the new default of unskippable animations for trivial things. no, i don’t want to see the same animation every time i go to pick up a plant, craft an item, skin an animal, etc. i’m going to skip the activities if i can’t skip the animations.

i have a similar disdain for inventory/shop menus that don’t let you sell/move/craft things in bulk

[–] [email protected] 8 points 2 months ago (1 children)

I specifically downloaded a mod to have nicer cigarette smoking animation on Stalker. I want that immersion of smoking one after getting assraped by fucking cats

[–] [email protected] 10 points 2 months ago (1 children)

S.T.A.L.K.E.R fans are a strange breed. You either bull through it and walk away with a "Okay time, never going to boot it up again", or you're 2 hours deep and already halfway through the bottle of vodka, chewing on hard bread, and singing along with the NPCs.

We live and die by the Zone.

[–] [email protected] 5 points 2 months ago* (last edited 2 months ago)

I recently started playing again. Stalker Anomaly is pretty good but even for a veteran of the series (played them all vanilla) it has a pretty high barrier of entry because there's just so much shit. Options, new mechanics, so much new stuff to learn about. And after you think you've sorta figured it out, you walk outside the Rookie village and a single cat mauls you to death without you even having time to react.

I love it. After some insane encounters, you really feel like it's time for some pocket warm vodka and a smoke.

[–] [email protected] 11 points 2 months ago (2 children)

To be fair, the first 3 hours of Indigo Prophecy are absolute kino.

[–] [email protected] 6 points 2 months ago

I always thought David Cage pieces were movies that accidentally had games inserted into them

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[–] [email protected] 9 points 2 months ago

I like the Borderlands approach where clicking interact would put it in your inventory, holding interact would either equip the item if it was equippable, or else pick up all the pickups around you if it wasn't.

[–] [email protected] 7 points 2 months ago (1 children)

While I mostly agreed another good application would be survival/crafting games with limited inventory. Or even games like Skyrim where you can put almost every object into your inventory.

But yeah it's overused.

[–] [email protected] 6 points 2 months ago

With survival/crafting, I tend to lump them in with tension-builders. Even in the calm ones, it's that extra bit of time, that little effort that only takes seconds but builds up into your whole day. It fits the experience, you're facing time as much as your own needs and desires.

[–] [email protected] 6 points 2 months ago

I recently replayed Arkham Knight and the way you're handling those toxic containers, requiring you tu be very slow and careful while everything explodes around you is a perfect example of this done right. Such a great game. Shame there wasn't a spin-off sequel to that.

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[–] [email protected] 76 points 2 months ago (3 children)

Fun fact. The original sound file for "SEGA" that played right before you started some of the original Genesis titles was larger than the games themselves.

Looks like we're returning to tradition.

[–] peteypete420 12 points 2 months ago (1 children)

For me, that is a very fun fact. I can hear that "SEGA" in my head. Now it seems obvious, but little kid me didn't understand why we had such amazing graphics and sound, but so few spoken words.

The video game goddesses "sega" and the dude gods "rise from the grave" are probably the earliest I remember.

"Finish Him" from Mortal Kombat was also genesis no? "Round 1, FIGHT!" I think was street fighter, but for me at least sf2 on SNES was my intro to that series..

Anywhoots I'm less mad now about balders gate 3 asking me to pick a voice for my character that it (so far, for me) uses for literally none of the dialog options.

[–] [email protected] 7 points 2 months ago (7 children)

Earliest voice I can remember in a game was BLADES OF STEEL on the NES.

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[–] [email protected] 7 points 2 months ago

To be fair we had no idea how to pronounce it before that.

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[–] [email protected] 48 points 2 months ago (2 children)

press any key to proceed to the main menu

WHY CAN'T YOU JUST SHOW IT???

[–] [email protected] 21 points 2 months ago

blame Nintendo and Microsoft, you have to do that to be certified for their platforms.

[–] isildun 14 points 2 months ago* (last edited 2 months ago) (3 children)

Actually, this isn't the worst idea. It can be hard to tell what kind of input device the player's using, especially on PC. Are you using kb+m, xbox controller, psx controller, generic bargain bin controller, etc? Also you can't just assume that because a controller's connected the player is going to use it (and lots of games do... much to my dismay since they make me go disconnect the controller). Once the player presses at least one button you can tailor all the inputs to that thing.

[–] [email protected] 14 points 2 months ago (1 children)

Newer games simply switch active input devices on the fly by using the input scheme of the last pressed button. For example, if you're using WASD but then press A on an Xbox controller, the engine automatically and quickly switches to that input

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[–] [email protected] 7 points 2 months ago

But the player will press some button or will use their mouse in the menu anyway.

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[–] [email protected] 41 points 2 months ago (3 children)

also, get flashbanged by the extremely bright white logo screen on a dark game at night

[–] [email protected] 16 points 2 months ago (1 children)
[–] ZombiFrancis 10 points 2 months ago (1 children)
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[–] [email protected] 6 points 2 months ago

Oh, oh, and: the volume setting for background music only applies once you load into a level so you get blasted with loud music while you wait.

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[–] [email protected] 39 points 2 months ago (4 children)

I've stopped buying EA games when they turned Battlefield 2 into a pay-to-win game back in the mid-2000's. But I remember distinctly how bad EA was with those stupid unskippable splash screens. My guess is that they've never improved, from what I can see. What's the point of those anyway, other than annoy your players and make them hate your company?

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[–] [email protected] 36 points 2 months ago

Why don’t games have playable credits?

Let me play the tutorial and show the obligatory Unreal and whatever logos during it like in the movies

[–] [email protected] 34 points 2 months ago (2 children)

PCGamingWiki is a great resource that includes instructions on skipping intro videos for every game that it's possible to do it with.

[–] [email protected] 21 points 2 months ago (5 children)

Love to spend $70 on a game and then spend another thirty minutes to an hour learning how to hotwire it to start in a timely manner.

[–] DannyBoy 12 points 2 months ago

But think of the time saved! Only need to launch it 30-60 times for that payoff.

[–] [email protected] 6 points 2 months ago

There's your problem, you're buying new games!

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[–] [email protected] 4 points 2 months ago

I recently started doing this for all of my games! It helps a TON when modding, and for general "Okay, cool. I've seen this 10 times now!" moments. It's especially helpful when you click Play on Steam, and it just boots to the game main menu screen.

I don't mind watching them the first time, as I used to watch all the actual video game intro videos for my PS2/Gamecube/Wii/etc. My problem is after the first or second time, just stop fucking showing them!

[–] [email protected] 31 points 2 months ago (4 children)

What pisses me off for the most part is that you first load the intro video, then you skip that and is just taken to a static screen where you click/press enter to continue, then it has to login so you wait again.

Why can't the game logon while the videos are playing?

[–] [email protected] 15 points 2 months ago

Multithreading will be covered in Game Development 201.

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[–] [email protected] 29 points 2 months ago* (last edited 2 months ago) (2 children)

If on PC, you can usually remove the abundant startup logo videos by finding the relevant video files in the install directory and either renaming them or deleting them. Just make sure if it's a steam game you disable the automatic update for it or it'll just redownload them.

For some games you can even just add -skipintro to the launch parameters.

[–] [email protected] 18 points 2 months ago (1 children)

First website I go to before booting up a game: https://www.pcgamingwiki.com

[–] [email protected] 7 points 2 months ago

Absolute GOAT for finding fixes or workarounds to nearly everything these days. If I have an issue not mentioned on it, I know I'm fucked because it's probably a rare issue. lol

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[–] [email protected] 21 points 2 months ago (2 children)

It's not just "press a button" either, for some reason you have to hold it

[–] [email protected] 8 points 2 months ago

For immersion.

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[–] [email protected] 12 points 2 months ago (1 children)

"You're finally awake"

Legit one of the best games every though

[–] [email protected] 5 points 2 months ago (1 children)

You were crossing the border, right?

[–] [email protected] 6 points 2 months ago

"Border? I was supposed to be on a boat headed to Vvardenfell!"

[–] [email protected] 11 points 2 months ago

Not a chad pirate, eh?

[–] [email protected] 9 points 2 months ago

A movie with extra steps.

[–] [email protected] 8 points 2 months ago (1 children)

I honestly like games opening logos, I think they are really cool... not with unskippable cutscenes tho

[–] [email protected] 14 points 2 months ago

I hated those opening logos on older games because the game always waited for all the openings to finish before starting its initialization process. So those 30 seconds spent on the openings could have half the game initialized by then.

[–] [email protected] 6 points 2 months ago (1 children)

Every time I want to play Lego DC Super Villains I have to go through this intro which lasts an entire minute. Unskippable, by the way. That game is awesome, but that intro is only worth watching it on the first time.

[–] [email protected] 5 points 2 months ago* (last edited 2 months ago) (1 children)

https://www.pcgamingwiki.com/wiki/Lego_DC_Super-Villains#cite_note-Note1-10

This is a simple mod that doesn't add anything new to the game, but instead makes some small 'quality-of-life' changes to things already present in-game, making the experience slightly different and hopefully more enjoyable and/or immersive. No new models/textures/effects are applied by this mod, only a few script changes to the base game.

· Fast Boot- Makes the startup screen and cutscene (LEGO,DC,Tt logos) faster and skippable, respectively.
· Rush Start - Some unskippable cutscenes can now be skipped (e.g.: can skip level 0 cutscene and jump right into character creator)
· More Characters- Unlocks "hidden" unobtainable character and animal.
· More Vehicles- Unlocks every "hidden" unobtainable vehicle and turret.
· No Bad Words - Custom characters are allowed to be named anything, all 'bad words' have been removed.
· Kill Everything - Civilians, Babies and animals can now be killed, they can even fight back when attacked.
· Bigfig Ride- Allows Bigfigs to use vehicles and ride animals
· Grabs Extended- Allows to use Grab moves and executions on followers (or other player) and civilians. Cannot be performed on all characters.
· Faster Credits - End credits scroll much faster and are forced to finish 156 seconds in, instead of 900 seconds (15 min), ensuring only one playback of the "I fought the law" song. Credits can still be skipped at any time.
· Customizing+ (experimental and buggy) - Custom characters can now use more than one body attachment part at once and with every hair, without limits.

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