this post was submitted on 03 Jun 2024
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[–] [email protected] 4 points 5 months ago

-Sam Riegal refusing to use his free advantage except the one time where it would fuck with the rest of the table

[–] [email protected] 3 points 5 months ago

Fudging a roll is for when I, the DM, realise I made a mistake. No, I didn't realise this creature got a sneak attack until after I rolled that 20!

[–] [email protected] 2 points 5 months ago

Glaze at the result but donut turnover the die, it will fudge your rolls

[–] [email protected] 2 points 5 months ago

I just like the sound they make. Low key asmr

[–] [email protected] 2 points 5 months ago* (last edited 5 months ago)

Couple sessions ago we had a character almost perma die to random encounter. It really brings a level of stakes and intensity to the game you can't get any other way.

[–] [email protected] 2 points 5 months ago

Me when my players in a cyberpunk game are all on death's door after a firefight goes bad: "Skill issue, I would simply not have been shot"

[–] [email protected] 2 points 5 months ago

I used to think fudging Vs not fudging was a stylistic decision, but as I've played more I feel it's a system issue. If you feel a need to fudge rolls, either to raise or lower the stakes, to force desired plot points or avoid unnarrative deaths, or to fix broken challenge ratings, you're probably using the wrong system for you and your group.
Think about what issues you're actually trying to avoid by fudging, and then look for systems that are structured to avoid those issues. If the rolls get in the way of your narrative, switch to a more narrative system. If you're fighting against the system to build satisfying combat encounters, switch to something more tactical.

It'll always take a couple of sessions to get used to a new system, but learning one is always a lot faster than continuing to waste time trying to force a system to do things it wasn't made for.

[–] [email protected] 1 points 5 months ago

I have just the die for such an occasion...

https://www.darthsanddroids.net/episodes/0628.html

[–] ArbitraryValue 1 points 5 months ago

Chance is an illusion. You cannot escape your fate.

[–] southsamurai 0 points 5 months ago (3 children)

Legit, I don't fudge rolls because it's not fun for me.

If a roll would fuck up the session/adventure/campaign, I just straight up tell the players I'm making a call and override the results. It doesn't happen often, and it's really only when rng just screws things, like when you get multiple nat 1s in a session, way out of line with what makes sense without some kind of gymnastics to explain things in game.

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