"Now wait for 1,000 Hz content and capable GPUs."
Forget the content and GPU, you need an input port capable of that.
HDMI 2.1 and Display Port 1.4 cap out at, what? 240?
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"Now wait for 1,000 Hz content and capable GPUs."
Forget the content and GPU, you need an input port capable of that.
HDMI 2.1 and Display Port 1.4 cap out at, what? 240?
With DSC DP 1.4 can do 4k 360 but it still ain't close to 1000
So you just need 3 4090's with 1 displayport each to the monitor and a whole new version of sli.
.. I actually wonder if the graphics cards could multiplex across multiple dp to a single display.
I vaguely remember that being a thing for early commercial 8k projectors, but I don't know anything about the implementation.
Two ports at once have been used for Samsung's 5120x1440 240hz monitors. Each port refreshes half of the screen and there are two scanlines going from left to right. Using the calc here you might be able to use two DP2.1 UHBR80 cables with DSC and nonstandard timings to run 4k 1000hz 10bit.
Ez
Isn’t 4k 360hz equivalent to 1080p 1440hz? I wouldn’t expect 1000hz at 4k any time soon but 1080p in competitive FPS is easy
I think so? Honestly not sure how the math works on that one.
Easy, just connect 4 cables!
“Now wait for 1,000 Hz content and capable GPUs.”
Now wait for humans who can see the difference
Here's a real-world use case where this difference is noticeable to the average person. We don't need to render video games at 1000 Hz, but many things that can be rendered with comparatively low GPU power could be made a better experience with it. The real question is whether/when the technology becomes cheap enough to be practical to use in consumer goods.
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Here's a real-world use case where this difference is noticeable to the average person
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I'm sure some people will demand it. But for 99.9% of the population you don't need 1000Hz content. The main benefit is that whatever framerate your content is it will not have notable delay from the display refresh rate.
For example if you are watching 60Hz video on a 100Hz monitor you will get bad frame pacing. But on a 1000Hz monitor even though it isn't perfectly divisible. the 1/3ms delay isn't perceptible.
VRR can help a lot here, but can fall apart if you have different content at different frame rates. For example a notification pops up and a frame is rendered but then your game finishes its frame and needs to wait until the next refresh cycle. Ideally the compositor would have waited for the game frame before flushing the notification but it doesn't really know how long the game will take to render the next frame.
So really you just need your GPU to be able to composite at 1000Hz, you probably don't need your game to render at 1000Hz. It isn't really going to make much difference.
Basically at this point faster refresh rates just improve frame pacing when multiple things are on screen. Much like VRR does for single sources.
Here's a big part of why they want 1000Hz. You don't need to fully re-render each frame for most cases where 1ms latency is desirable - make a 100 Hz (or even 50 Hz) background and then render a transparent layer over it.
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Here's a big part of why they want 1000Hz
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Who needs 1000hz refresh rate? I understand it's impressive, but 120hz already looks smooth to the human eye.
Yeah, for me, I'm looking for prettier not fastest after 120 Hz or so
Who needs 4K when 1080 already looks sharp to the human eye.
Humans can't see more than 24 fps anyways
I think the perceptual limit is around 60 or 80fps, but don't quote me on that
as a rhythm gamer, I can say you're full of shit lol
I have 240hz and the difference between 120hz and 240hz is somewhat noticeable, don't see why I'd need any more than this though
Depends on the size of screen, surely.
Dumb comparison
Angular definition. You have to factor in screen size and distance to observer, otherwise it's meaningless
The obvious awnser would be VR and AR where the faster the refresh rate is the less likely you are to get motion sick. A display with a refresh rate that high would be displaying a frame every millisecond meaning if the rest of the hardware could keep up a headset using this display would be able to properly display the micro movements your head makes.
Here's a real-world use case that also won't require insane GPU power.
I would be happy with a 240hz 4k that doesn't have a subtle hum when it's going that hard. It's hard to test for because shops are too loud to hear it, but in a quiet office it gets very noticeable.
Please stop
Why?
(Genuine question.)
Genuine answer is that it's just not necessary. Current displays are sharp and smooth enough. I'd rather a display that lasts for a few decades, since the only reason to replace these is when they break down.
After having a TCL smart TV that constantly smells like burning plastic, even a year after using it, I'm not sure I would want another of their product in my home.
It's so that you know it's working hard
Mine burnt out half the led strips in 3 years. Will never buy again. Idc how affordable they are. I miss when appliances and electronics were built to last, not break after a few years.
So it's not really a 4K 1000Hz screen then, if it's just togglable between being a 4k 240 Hz screen and a 1080p 1000 Hz screen.
From what I understand in the article the prototype TCL panel being demonstrated is actually 4k@1000hz. They mention a few competitors with multiple modes right after which could be where the confusion comes from.
That's not what the article says?
Oops, I misread, that was a different monitor
Hitting a locked 1000 Hz and nitpicking the frame-pacing is not the point of high refresh rates. It makes exact framerate irrelevant. Even for mundane double-digit framerates - this would work the same as FreeSync. Frames would appear the instant they are ready. There is no difference between 60 FPS and 59 FPS.
You can limit an efficient game to 240, and if it doesn't hit that, who gives a shit.
Now tell us the pixel response time.
Then they injected ads on it.