this post was submitted on 13 May 2024
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[–] [email protected] 7 points 6 months ago (2 children)

The wargames mode sounds really cool. But definitely waiting to see if they patch in the ability to pause the game. That's just ridiculous.

[–] [email protected] 3 points 6 months ago (1 children)

I remember seeing tactical pause on the steam page video.

Barring some PVP mode that’s something if really want in a game line this myself

[–] [email protected] 2 points 6 months ago

He talks about it for like five minutes in the video

[–] BrowseMan 2 points 6 months ago* (last edited 6 months ago) (1 children)

Honestly during the campaign it's really helpful.

Compared to the two previous games, this one require more micro management (or at least benefit from it).

And "other RTS games [requires micro management] as well, without pause": indeed, but playing in full 3D/volume complicate things.

Edit: trying to rephrase for clarity

[–] [email protected] 1 points 6 months ago (2 children)

How does playing in full 3D with volume complicate pausing the game? Pause isn't new technology.

[–] [email protected] 2 points 6 months ago

It's because they have to pause in one more dimension!

[–] BrowseMan 2 points 6 months ago* (last edited 6 months ago)

I meant, it just makes things more complicated than "classic" RTS, making the pause even more helpful (giving precise order can be complicated, but I've only tried one control type out of two-ish)

[–] [email protected] 1 points 6 months ago

Here is an alternative Piped link(s):

https://piped.video/watch?v=BCdrL1AruGQ

Piped is a privacy-respecting open-source alternative frontend to YouTube.

I'm open-source; check me out at GitHub.