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Dead-simple plugin development. Write <= 100 lines of code and have a runnable
blank-slate plugin.
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Ideally only require Zig as a toolchain dependency, not as a programming
language. You should be able to write plugins in C/C++/whatever and easily link
that code to Arbor via a C API and the Zig build system.
- Could also have a
get_zig.sh
that will download latest stable Zig if you
don't already have it
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Easy cross-compilation. Compile to Mac/Linux/Windows from Mac/Linux/Windows,
batteries included.
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Cross-platform graphics. A simple software renderer (like Olivec), but also
native graphics programming, potentially using something like sokol, or making a thin wrapper around Direct2D/CoreGraphics for
cross-platform graphics abstraction, giving the programmer a simple choice with
little-to-no platform-specific considerations.
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Simple, declarative UI design. Possibly with the option of using a custom
CSS-like syntax (or Ziggy) to
declare, arrange, and style UI widgets at runtime or compile-time, all
compiling to native code--not running in some god-forsaken web browser embedded
in a plugin UI 🤮