this post was submitted on 26 Mar 2024
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Reportedly, some third-party video game publishers aren’t sure why they should keep making and supporting games for Xbox consoles due to poor sales in Europe.

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[–] fartsparkles 14 points 8 months ago (1 children)

Microsoft’s biggest mistake was making the S and not going all in on the X. Having two hardware specs makes developers lives so much harder and leaves a big chunk of the console base with poor specs you have to optimise the hell out of your build for. Whereas Sony put a single target platform in everyone’s hands.

[–] [email protected] 2 points 8 months ago (1 children)

I liked the Series S! Though, I would have bought the Series X instead if it was discless.

[–] [email protected] 6 points 8 months ago (3 children)

Please don’t take this as me being a dick, I’m genuinely curious. Why not just get a Series X and not buy disks?

[–] w2tpmf 6 points 8 months ago (1 children)

Because it actually fits on a shelf, it's way quieter, and can be thrown in a backpack if you want to take it places.

Those are the things I miss after upgrading from the S to the X.

Also "why not get an X and not use disks".... Well why pay double if you don't need to use disks? The performance difference isn't huge except on a few games made to utilize the X.

[–] [email protected] 4 points 8 months ago (1 children)

If there was no S then all games would have been optimized to the Xs level. Instead the S is compare able to the older Series X. The smaller form factor vs the mini fridge is basically the only thing going for it.

[–] fartsparkles 5 points 8 months ago* (last edited 8 months ago)

Indeed, a lot of people seem to only show awareness that the S doesn’t have a disc drive with no mention of how the S has a lower clock speed on the CPU, a 3x slower GPU, and 6GB less memory.

As a developer, those two SKUs are wildly different and are effectively different consoles. To have a smaller install base and multiple hardware specs, I can totally understand why developers are eager to give up on Xbox (I wonder how many devs had to write specific shaders for the S since the compute speed is so much slower).

Sony only differed SKUs on disc drive alone (which makes a lot of sense since even the people in this thread seem to have made their purchase of an S primarily on that feature).

[–] [email protected] 2 points 8 months ago

It feels like I am paying for parts that I won’t use and may be a point of failure. Also the drive is taking up space. The entire unit may be smaller without it.

[–] [email protected] 1 points 8 months ago

Moving parts are the bane of engineering; introducing a lot of risk into the equation. It's why we want to move off hard disc drives to SSDs. It's also electronics waste to buy a component you're not using.

[–] [email protected] 13 points 8 months ago* (last edited 8 months ago)

Games Journalists try to go 5 seconds without creaming their pants writing an article about "Xbox going away":

[–] [email protected] 12 points 8 months ago (3 children)

Man that article really made me think of the Larian BG3 XS debacle.

I hope this is just a bit overstated, because I don’t want to feel the pressure to buy an PS or build a PC.

I do want to buy a SteamDeck, and this only reinforces that decision though.

[–] [email protected] 7 points 8 months ago (2 children)

The pc portable space is gonna get really interesting in the next few years, the demand is clearly there

[–] [email protected] 1 points 8 months ago

Steam Deck is already a prebuilt, portable computer, for the price of a console. I know I'm in the Xbox community but it's never been easier to try a PC.

[–] [email protected] 1 points 8 months ago

There will be more options, sure, but the fundamental limits on the performance of a handheld PC haven't really changed since the steam deck launched 2 years ago.

We need either a big battery breakthrough or a big architecture breakthrough to actually push the space forward.

There are plenty of interesting games to play that don't need super-powerful hardware, but the Deck doesn't even handle all of those flawlessly. Case in point the Persona 3 remake that had very noticeable frame rate drops on the Deck.

[–] [email protected] 4 points 8 months ago

I have a SteamDeck and really enjoy it. Even if you get the base model, you won’t be disappointed. I play way more of my Steam library now.

[–] [email protected] 1 points 8 months ago

Going from Xbox to PC is way easier than leaving PS for it. If thats any consolation. I had to ditch my PS library and data.

[–] [email protected] 7 points 8 months ago (2 children)

XBOX has seen the writing on the wall. People that want a console want a PlayStation. Everyone else wants a Steam deck or a PC and everyone else wants a switch.

But Game Pass makes all of that irrelevant. With game pass they don't have to sell hardware at all which always involves taking a loss on hardware.

I figure the next thing we are going to see from them is a thin client that can stream games from XBOX Live+ Me Edition. For 39.99 a month you get Xbox Live and Game Pass and your games get streamed directly from Microsofts datacenter. On the other side, Game Pass for PC will be 30 for local play and 40 to stream and then in 2026 the Xbox handheld will launch which will be a Qualcomm AV1 decoder/Wifi Chip with an X on it that starts at $199, and includes 6 months of Game pass+.

This is the future they've been waiting for since The Xbox 360 Elite.

[–] [email protected] 5 points 8 months ago* (last edited 8 months ago)

This is not the near future of xbox. Not for mainstream use, at least.

Video games streaming exists. It runs well enough with amazing internet that it's actually even good enough to use. I did some playing on stadia back before it closed down. With my gigabit fiber internet, it only had a little bit of lag (felt like 20ms, i noticed it, but was quickly able to get used to it too) with the occassional hitch.

The problem is that gigabit fiber is reserved for people who live on the right street in a big city, and absolutely nobody else. And it id a requirement for game streaming to do well.

Once genuinely good internet is available to most everyone, then you will find game streaming services being mass adopted. Until then, game streaming will follow the other cool tech product that has huge market limiting requirements; VR.

Consoles like xbox are made for the casual user. You can't have a product that works best for the casual user but has huge not-casual requirements to run it.

The next xbox thing wont be a thin client for streaming games, but the product after this one just might be.

[–] [email protected] 2 points 8 months ago (2 children)

Ten bucks says they work with Valve on the next Steam Deck, ‘Now with Game Pass!’

[–] [email protected] 4 points 8 months ago (2 children)

If they get gamepass on Linux I'll re subscribe.

[–] [email protected] 3 points 8 months ago

I use XBPlay to play game pass titles on my steam deck and phone. It might work on other Linux distros. It’s listed on steam and may have a free trial. It can connect to a console to stream your library or connect to cloud play to stream game pass titles.

[–] [email protected] 1 points 8 months ago (1 children)

It won't happen.

Game Pass is subsidized to sell consoles. The fact that it also covers Windows is more of a byproduct. But Microsoft won't subsidize other platforms, you won't see Game Pass on PlayStation either. And Microsoft doesn't care about the PC, they care about you using Microsoft products.

I mean I get it. It's a business. I just wish Microsoft works stop saying "PC" when they mean "Microsoft Windows".

[–] [email protected] 3 points 8 months ago (1 children)

Other way around: consoles are there to sell Game Pass. Microsoft wanted to put it on PlayStation, in fact, but Sony wouldn't allow it. It's been clear for quite a few years that MS has been prioritising software over hardware.

There's barely any profit to be made in console sales themselves. They often start out the console generation as loss-leaders, in fact, and then as the manufacturing scales and becomes cheaper they'll see small profits per console. But making $50 profit on a console sale is nothing compared to the cut they take on software (game) sales and subscriptions. A $70 game where the storefront takes a 30% cut means they take $21 per game sale. Not all of that will be pure profit, of course - there are some infrastructure costs and such - but let's assume the average person buys three games per year; that's ~$60 per year, rather than the one-off $50 from the console sale. And obviously that number goes up the more games someone buys, whereas the profit on the console is static.

Microsoft has stated that Game Pass is profitable in its own right.

[–] [email protected] 0 points 8 months ago

The benefit of selling consoles is not making money from the sale, but having a large install base that will give you leverage over developers.

I agree that the money is in software, no doubt about that. The fact that Sony doesn't want Game Pass is simply that it would weaken their position: people just using Game Pass have no need to buy the games where Sony would be taking the cut. The Steam Deck on the other hand doesn't really compete with the others, Valve to my knowledge is making money on every device sold (though this seemed close for the 64 GB model), sure it broadens their Steam base but I don't think it made a huge impact. Noticable yes.

There's another issue with Game Pass. As a publisher, Game Pass is kind of a looking threat to your early sales. People might be waiting out before buying in case it becomes free later.

Lastly, I don't think Microsoft is completely honest about Game Pass profitability. Subscription fees might cover the licensing costs, yes. But on the other hand, Microsoft paid $7.5 billion for Bethesda, and all their games came to Game Pass immediately, meaning the direct sales of these games won't cover the investment. So if they were honest, they'd put that expense partially against Game Pass.

To combine these last two points, it's said that Microsoft bought Bethesda also to prevent them from publishing for PlayStation 5 exclusively. I'd guess Game Pass played a role there - but obviously this is all speculation.

[–] [email protected] 1 points 8 months ago

Honestly, I can see them doing it if they can get Valve to do most of the work.

[–] [email protected] 6 points 8 months ago* (last edited 8 months ago)

Seems like they did F up with the Series S, making it harder to develop for Xbox. It’s a bit of a shame, because I really liked the S for what it is: I was spending a lot of time in a different city for work, having many free evenings in an apartment, so I bought one and used it to watch movies/series and catch up on some games.

Now that I’m not traveling anymore, I stick to my PS5, and my Series S is in a box for many months now, though I’ll probably use it again when the new Senua game comes around. This shows that another key things would be a strong collection of exclusives to get people to buy the console, which is missing.

[–] [email protected] 6 points 8 months ago (1 children)

I find poor sales hard to believe taking into account the pandemic and supply chain issues both consoles faced for a couple years.

[–] [email protected] 3 points 8 months ago (1 children)

PS5 has sold double the units of xbox series S https://www.vgchartz.com/article/460059/ps5-vs-xbox-series-xs-sales-comparison-january-2024/

PS5 also costs 25% more, so it's not selling more because it's cheaper. It's just better and has better games. I'm not sure why that's hard for you to believe.

[–] [email protected] 2 points 8 months ago

I wasn’t saying that playstation hasn’t sold more consoles. I also not arguing that it doesn’t have better games. It does, Microsoft is very clearly dropping the ball even after they acquired as many heavy hitters as they did. My biggest regret this generation was switching to a Series X from the PS4 instead of either tossing money at a PC or picking up the PS5.

What I’m surprised by is that the conditions when consoles have had didn’t seem to be taken into effect.

[–] [email protected] 5 points 8 months ago

It's been going on for years now, ever since Microsoft abandoned Gamescom and pretty much gave up on a European presence.

https://www.pcinvasion.com/microsoft-not-attending-gamescom-or-tokyo-game-show/

[–] [email protected] 3 points 8 months ago

I understand where they are coming from, but it's also hard to feel bad for them considering how bloated games are now. Larian did have a hard time due to the Series S, but that also lead them to solving problems all the other platforms were having as well.

[–] [email protected] 2 points 8 months ago

Supposedly there's a few lower-income countries where the Series S is a lot more popular - but I guess I doubt such areas would have such high game sales numbers, especially in the AAA $60-$70 bracket.