this post was submitted on 23 Jan 2024
54 points (98.2% liked)

Games

16841 readers
657 users here now

Video game news oriented community. No NanoUFO is not a bot :)

Posts.

  1. News oriented content (general reviews, previews or retrospectives allowed).
  2. Broad discussion posts (preferably not only about a specific game).
  3. No humor/memes etc..
  4. No affiliate links
  5. No advertising.
  6. No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
  7. No self promotion.
  8. No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
  9. No politics.

Comments.

  1. No personal attacks.
  2. Obey instance rules.
  3. No low effort comments(one or two words, emoji etc..)
  4. Please use spoiler tags for spoilers.

My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.

Other communities:

Beehaw.org gaming

Lemmy.ml gaming

lemmy.ca pcgaming

founded 1 year ago
MODERATORS
top 6 comments
sorted by: hot top controversial new old
[–] Voroxpete 11 points 10 months ago (2 children)

How many studios now have either been shuttered or massively downsized because Embracer scooped up half the midshelf games industry, made one really bad deal that fell through, and then laid waste to everything else they'd bought up just to get their fucking share price back up?

[–] [email protected] 2 points 10 months ago

The corporate way! If only there were job protections in place for the workers...

[–] mindbleach 1 points 10 months ago (1 children)

I'm still wondering how burning the companies you bought makes anything better.

These are game factories. Your business, on paper, is making games. How make game if no factory?

When Infogrames bought Atari to wear its name like a cursed artifact, and later wound up hocking all the properties that made Atari, Atari, at least I understood that selling off IP is a source of revenue. This is just spending followed by not-spending. You gain nothing. You've obviously lost something. Specifically, you lost a thing that makes you gain things.

[–] Voroxpete 1 points 10 months ago* (last edited 10 months ago)

It's all about share price. Investors fucking love anything that brings up the bottom line in the short term, no matter what the long term cost, so reducing costs by shuttering studios and laying off employees makes their dicks hard and makes line go up. Right now Embracer needs to make line go up, because they had a really big deal in the works (which made line go up) and then it collapsed (sad face, line go back down, investors not happy or hard).

It is absolutely as irrational as it sounds. Welcome to end-state capitalism. Everything is in service to the whims of the capital holding class who know nothing about sensible long term management of companies, and care even less, because at the end of the day they just want to make the numbers go up until they can cash out for a profit and buy into the next rocket on its way up. That all of these rockets will ultimately plunge back down and crash in fiery explosions is completely irrelevant to them as long as they make money.

[–] [email protected] 3 points 10 months ago (1 children)

Was there actually a community around Elex? I tried to play it on launch with high-end hardware and faced constant issues. I only recently found out Elex II was a thing when I got it in Humble Choice.

Not saying Embracer is right here; just curious if the studio was able to pull weight.

[–] [email protected] 0 points 10 months ago* (last edited 10 months ago)

It sold reasonably well in Germany, just like other titles from this studio. It was never as popular as any of the Gothic or even Risen games though, but a small community still formed around it.

I had no issues with it when it launched, on fairly modest hardware. Quite an enjoyable open world game with great world design and somewhat clunky, if highly skill-based combat and movement, as to be expected from this studio. The way the jet pack is a core part of the game design is remarkable, if you actually make use of it as intended.