this post was submitted on 18 Dec 2023
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Unpopular Opinion

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Every time someone brings up a controller vs mouse and keyboard, most of if not all comments will push towards the OP to “switch to mouse and keyboard” because “it’s better!”

In my eyes, the person is already accustomed to controller, they’re used to the sensitivity, and if not it’s a quick change.

If they’re going to get used to mouse and keyboard they need to:

  • find a reasonable mouse

  • find a reasonable mousepad for their situation

  • find out if they’re a wrist aimer or an arm aimer

  • make sure their windows mouse sensitivity is set to 6/11 for some reason otherwise everything else will be messed up

  • find their “optimal sensitivity” many of which tutorials are (subjectively) hard to find (the good ones)

I’m both a controller and mouse and keyboard user but I find it easier to aim with a controller. It feels natural.

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[–] [email protected] 72 points 11 months ago (14 children)

Yeah, now try without any Aim Assist.

[–] [email protected] 12 points 11 months ago (3 children)

There sometimes is a gyroscope aim that allows for better precision without the assist. Still aiming with a gamepad is pain, just a bit less if everything is set up perfectly (which is rarely the case)

[–] Icedrous 4 points 11 months ago

I can’t stand gyro aim so I can’t speak for that

[–] [email protected] 3 points 11 months ago

I love gyro aiming. Comfort and accuracy, plenty accurate enough for single player and coop games.

[–] [email protected] 2 points 11 months ago

Yeah the only time I tried that was with Zelda:OoT on the 3DS I think. It worked pretty well if I remember correctly.

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[–] [email protected] 57 points 11 months ago (2 children)

That is truly an unpopular opinion. It's also wrong so that's probably why. /s

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[–] [email protected] 37 points 11 months ago (13 children)

I’m both a controller and mouse and keyboard user but I find it easier to aim with a controller. It feels natural.

This is fine. You can have a preference. The rest of your post, however, is objectively incorrect, or at best misleading.

For example, in order for me, a keyboard and mouse user, to get used to a controller, I would need to:

  • Find a reasonable controller
  • Find out how I can best grip the controller for my use case
  • Make sure the game's controller sensitivity is set correctly for my use case

See how that's basically the same arguments you are making against using a K&M?

Also, there have been FPS competitions where people with controllers go absolutely demolished by K&M players. When it comes to competitive FPS gaming, K&M has large advantages over controllers. Even some single-player console FPS games have enabled auto-aim by default, and left the setting disabled by default on PC for K&M players, because using a controller is more difficult than a K&M for FPS.

[–] [email protected] 23 points 11 months ago

Even some single-player console FPS games have enabled auto-aim by default, and left the setting disabled by default on PC for K&M players, because using a controller is more difficult than a K&M for FPS.

Single player games often have auto-aim when you aim down sight and have multiplayer games have Aim Assist. In COD/Warzone, controller players have an advantage over KB/M due to how strong the aim assist is.

Controllers aren't good for FPS, they need a handicap.

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[–] [email protected] 35 points 11 months ago

I mean its objectively incorrect, but having a personal preference is fine.

Games normally give a lot of auto aim these days, so if you want an easier time it makes sense you would prefer a controller.

[–] [email protected] 21 points 11 months ago (1 children)

This guy has a computer but somehow doesnt own a mouse or mousepad yet.

[–] [email protected] 5 points 11 months ago

Right? Any kb+mouse will be better than a controller.

[–] [email protected] 18 points 11 months ago

When people say mouse and keyboard is "better" than controller, they just mean that the skill ceiling you can reach on M&K is higher than on controller, which is true. At the end of the day, just use what you prefer. I can't imagine playing CS2 with a controller, and I don't think Far Cry would be nearly as much fun on mouse and keyboard, there's different cases for both. But you absolutely won't be able to stack up to people playing M&K in most competitive shooters, and that's what people mean when they say M&K is better.

[–] [email protected] 17 points 11 months ago (1 children)

If you mean for casual play, then use whatever you want.

If you mean for competitive play, then until you specify the game, this post is pointless. Lots of competitive Apex Legends and Halo players use controllers, but you would never in a million years catch a professional Counter-Strike or Quake player using a controller.

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[–] [email protected] 12 points 11 months ago (1 children)

Show me a professional competitive gamer who plays with a controller. I'll wait.

[–] [email protected] 4 points 11 months ago (1 children)

There are lots of Apex Legends and Halo players who do, but there are zero Counter Strike and Quake players who do.

Without specifying which FPS game, OP's post is kinda pointless.

[–] [email protected] 2 points 11 months ago

I could argue that at the time counter strike came out, pc and consoles were very separate and practically no one was using a game pad on pc.

[–] [email protected] 11 points 11 months ago

Serviceable isn't the same as good.

They certainly work. Sure. But a mouse is still objectively superior in terms of speed and precision.

[–] southsamurai 11 points 11 months ago

Dang! You nailed the unpopular part!

And you managed to explain your stance in a great way, so kudos!

I will say that your reasoning goes both ways though. And it misses a key component.

Once you're used to m&k play, you've got the same muscle memory built up that controller players get on their preferred interface. So, in that regard, neither is inherently better. What you practice most is going to be what ends up working best for an individual, even if there is a definitive superior choice in some quantifiable criteria (this doesn't just apply to gaming. Look at how much better the design of dvorak layout is vs qwerty, and then look at how few people are willing to retrain to use it).

I will say that the list of things you gave as drawbacks to m&k play aren't necessarily drawbacks. You listed a great set of things that mean m&k play is highly adaptable. You tweak the controls to what you want, but you have the ability to use what comes out if the box. Controllers don't have nearly the same degree of customization. Thus, if a controller doesn't match your needs, you're fucked if that's all you can use (which is why some folks can't play on consoles.

You closed with the statement "... I find it easier to aim with... It feels natural." That's a very subjective statement. You're talking about feeling and your personal take on what is easy/natural.

Which isn't disagreeing! You're still dead right that controllers of any given type are a good choice to have for players. Why fix what ain't broken, if that's what works for you, just because it's a different platform? I'm just pointing out some difficulties in the presentation of your opinion.

On a personal note, I wish like hell it was easier to use k&m on consoles. My arthritis makes controllers awkward and inhibit what, how long, and how well I can play. It doesn't help that I have to get used to whatever console it is when I switch between them. Going from a sony layout to a Nintendo one makes for a good bit of sub-optimal play that's also below the sub-optimal play I already have from my hands not working right, until I readjust. I don't play competitively at all, even on a casual level, but FPS games are rarely fun until I've done that adjustment, and that time cuts into how long I can play total because it just hurts.

But I'm damn glad PCs allow for controllers for those that prefer them :)

[–] [email protected] 11 points 11 months ago

"The control scheme that needs aim assist for fps games is good"

???

[–] [email protected] 10 points 11 months ago

I've had this discussion a few times. It has always ended with me asking "do you have aim assist on?".

[–] [email protected] 10 points 11 months ago

Had a console player join our Tarkov discord. Dude spent a week setting up his controller. Still got his add handed to him continuously until he switched to keyboard and mouse.

Using a controller without aim assist will never make you competitive against keyboard and mouse. Sorry, not sorry.

[–] mindbleach 7 points 11 months ago (3 children)

They're decent, now. But absolute position will never be an ideal fit for controls that change velocity.

Joysticks are relative inputs. Excellent for steering, and other continuous fine movements, over time. But aiming is about landing on a specific target angle. With a mouse, that is one motion, mapped from position to position. With a joystick, you have to accelerate in that direction, wait some specific fraction of a second, and then decelerate. Even letting go of the stick won't stop at that instant.

Here's an unpopular opinion:

Shooters shouldn't require aiming.

Not every FPS needs to be about "aim duels." Counterstrike and so on will never change, but that model doesn't have to be universal. Any FPS that's not explicitly about precision sniping or snap reflexes can instead focus on positioning, situational awareness, and decision-making. If you hear an enemy coming and wait behind a corner... your actual cursor position and button timing does not have to matter. The game can say yeah, you saw that guy's backside near center-frame for an entire second, of course you shot him.

Being five pixels off from a guy you had dead-to-rights, only to see him whip around and be better at clicking on you, is not a measure of tactical skill. We've wildly overvalued that one input as a deciding factor. Just being good at aiming is a dominant strategy.

Famously, one Counterstrike clan joined an America's Army tournament, having never played America's Army. They came in second. They had no idea how the objectives worked. They had no strategy. They just bounced into carefully-guarded rooms and clicked on heads. One redditor compared it to fighting the SS in WW2, "due to their culture of extreme violence, their strong nationalistic views, and being off their tits on meth."

Those magnificent jackasses were only denied first because every other team got together to strategize for the final match. When it takes that kind of meta to deal with people who only understand one part of the game... maybe that part needs adjusting.

Even Counterstrike tries. You have to come to a dead stop to have full accuracy. It's just implemented in such a 90s way (even now) that players learn to wait exactly umpteen milliseconds before popping someone's head from five hundred paces.

So picture, as an off-the-cuff proposal, a gigantic circular crosshair. It doesn't get smaller. It gets brighter. The longer you aim in one direction, standing still, the more likely you are to hit whateverthefuck comes into that region you're covering. Possibly assigning different face buttons to any target you can plainly see. Gentle motions - the kind joysticks make dead easy - won't diminish that accuracy by much. Running or whipping around will break it almost instantly. You can still fire, but you're just throwing lead in that general direction. If you've got a shotgun in close quarters, that can be enough, but even keyboard controls can make shotguns work.

[–] [email protected] 2 points 11 months ago* (last edited 11 months ago) (1 children)

America's Army was hardly a deeply strategic game, it makes sense some people from CS could stomp over most. CS is just the perfect shooter for refining aim, awareness and reaction times, some skills that will translate massively into other shooters, that's never going to change. Aim won't take you all the way in some games though, I think Squad would be a good example, if the teams are balanced with people who know how to play then aim isn't giving you much of an advantage.
I was GE in CSGO, lvl 10 faceit, whatever, but I don't have the best aim, I just knew what angles to hold, when to mix things up, I could read the game really well and it took me far, when I pick up new shooters I am looking forward to the additional gameplay, not having to relearn some gimped basics because someone decided they wanted grandpa joe on his controller to be able to play at the same level as someone with years of FPS experience.

It's not the mechanics of shooters that are the problem, it's the trainability of humans. People who enjoy shooters are not going to enjoy a shooter that tries it's hardest to take the skill out of it.

[–] mindbleach 2 points 11 months ago (6 children)

some skills that will translate massively into other shooters, that’s never going to change.

That is explicitly what I am suggesting could change. It's optional. Everything is optional. Games can be whatever you want.

To pick one clear example, headshots do not have to matter. Position-based damage is a neat trick ostensibly based in realism. Games do not require realism. It's not real. Quake 2 deathmatch was no less railgun-friendly just because every player had exactly one hitbox.

I am looking forward to the additional gameplay, not having to relearn some gimped basics because someone decided they wanted grandpa joe on his controller to be able to play at the same level as someone with years of FPS experience.

Yeah it'd be awful if all he brought was knowing what angles to hold, when to mix things up, how to read the game really well... what?

People who only enjoy shooters because of clicking on heads are spoiled for choice. People who were trained more for strategy and prediction are routinely fucked over by adderall-fueled flick-shots from people who demand every shooter cater to their existing skillset. Usually by insisting that other skills do not exist, since anything short of instagib from across the map "takes the skill out of it."

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[–] [email protected] 5 points 11 months ago

I mean, I've only done the top 2. Idk if I'm wrist or arm aimer, I don't even know what the 6/11 thing is referring to, aside from making sure mouse acceleration is off I'm all default settings. Default dpi that came with the mouse, could change it, didn't see a point.

[–] [email protected] 5 points 11 months ago

Eh, you can't get precision shooting with a controller in a fast-paced fight.

[–] [email protected] 4 points 11 months ago
[–] [email protected] 4 points 11 months ago

I don't think anybody actually hates on you for using a controller on a computer. Whatever input you like is fine. Have the best experience you want.

The only issue is in competitive games, where everyone has to have the same playing field, nobody with an unfair advantage. Then a controller without aim assistance, put you at a severe disadvantage. Which is why people for cross-play games recommend the keyboard and mouse to be more competitive.

[–] [email protected] 3 points 11 months ago

Halo 1,2,3 Legendary speed run word record holders use comtrollers (yes, PC). I have not seen this with any other game. It is about how well a game is optimised for controllers. It is hard to land head shots with a controller in Counter Strike, but slightly easy in Battlefield (yes, without aim assist).

[–] [email protected] 3 points 11 months ago

OP, if you mean aiming with sticks, consider how they work vs mouse. E.g. while you rotating left and at some momet decide to immediately rotate right, you can do this instantly with a mouse, but you have to go from the "rotating to the left" through "rotating to the left slightly", "don't rotate", "rotate to the right slightly" in order to reach the "rotate to the right" phase. Yes, various games and control schemes can reduce the impact of this lag, but ultimately this lag is unavoidable with sticks, and the mouse scheme doesn't ever need any corrections for the similar situation. It only ever suffers from broken or forced acceleration settings in some games.

[–] lurch 2 points 11 months ago (2 children)

I've got an even more unpopular opinion on this: Best setup is controller with analog stick for movement and mouse or thumb trackball for aiming/looking. Basically like a nunchuck. The analog stick allows more smooth movement, while the mouse/trackball allow fast pointing and pinpoint stopping while targeting. Though, everyone I tell about my setup calls me insane 🤷 I find 8 directions and only one speed very limiting

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[–] [email protected] 2 points 11 months ago

Play with the input you like to play, nobody cares.
In highly competitive games, I just wish they would separate ques by input, because aim assist in most games is cranked so high that it's basically an aimbot.

[–] [email protected] 2 points 11 months ago

Instantly downvoted for this terrible opinion. Then noticed the sub.

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