this post was submitted on 07 Feb 2024
108 points (92.9% liked)
Piracy: ꜱᴀɪʟ ᴛʜᴇ ʜɪɢʜ ꜱᴇᴀꜱ
54788 readers
655 users here now
⚓ Dedicated to the discussion of digital piracy, including ethical problems and legal advancements.
Rules • Full Version
1. Posts must be related to the discussion of digital piracy
2. Don't request invites, trade, sell, or self-promote
3. Don't request or link to specific pirated titles, including DMs
4. Don't submit low-quality posts, be entitled, or harass others
Loot, Pillage, & Plunder
📜 c/Piracy Wiki (Community Edition):
💰 Please help cover server costs.
Ko-fi | Liberapay |
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
with sonic runners, they had to reverse engineer the whole server infrastructure. i'd say the chances of you patching out server checks without decompiling the entire game are low.
but i'm not any kind of programmer, so i'd love to be proven wrong.
I'm a few kinds of programmer, and that's pretty much it.
It really depends on the app. Plenty of Android apps have very simple to do premium bypass.
Server checks aren't always just an arbitrary gate at the start so this makes sense. For example, if the game has unlockable things (paid or not) and those things sync across multiple devices, then server checks to make sure your progress get saved and merged together properly can be woven through the whole game.
I wonder if in this case you could just mimic the OG server and return a 200. Could just do that with a hosts file change. Although if it's looking for anything else from that verification endpoint then decompiling would be the answer.
I mean decompiling it isn't really an issue. Adding changes and recompiling without breaking things is more of a challenge but still doable.