this post was submitted on 15 Sep 2023
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[โ€“] [email protected] 6 points 1 year ago (1 children)

One of the biggest games I can think of on Unity is Rust, and Facepunch has shown that they don't really give two fucks about switching engines. Unreal doesn't really have fairer pricing, but it's way simpler so they're gonna lose a lot of business to them

[โ€“] [email protected] 3 points 1 year ago

Rust currently has a 30-day average player count of just under 75k.

My current favorite (Rimworld) has one of 16k.

That's still a lot of unhappy gamers.