this post was submitted on 09 Jun 2023
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Pillars of Eternity was a game that, to me, felt similar to DA:O. Not everyone shares the sentiment, but if you haven't heard of it, I'd recommend at least watching a review of it.
I actually did play Pillars of Eternity and was quite fond of it, except that I eventually had to give it up because I reeeaaalllly suck at the real-time-with-pause combat at that scale, and I just got stuck.
Months later it dawned on me that I could have just dropped the difficulty level, but I had forgotten too much about what was going on and couldn't get back into it.
The story can be convoluted, admittedly. Pillars of Eternity II added a dedicated turn-based mode for the combat and also added a few QoL changes, my favorite being that spell usage is reset between combat, rather than requiring you to rest. That said, I think the story is a bit weaker, but that may be because I've never really been interested in Caribbean settings or pirate themes.