this post was submitted on 12 Sep 2023
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And yet somehow Godot exists.
Somehow, they managed to build a viable 2D and 3D open source engine without a massive AAA studio so clearly your assumptions are just wrong.
You just don't like being told you have to take responsibility for a problem someone else caused, and to that, I don't blame you. It's not right that we have to go through any of this. But honestly, it's time for us millennials to realize that putting in the elbow grease to build alternatives to what others have done to us isn't doing that, it's us building the infrastructure to allow us to move on from the powers that be, and if you want to break away from them, you have to. Your abusers will not liberate you for you.
It's time to nut up and do it now.
You have no idea what you're talking about my guy. First off, Godot has been in development since 2007. That's 16 years ago. Secondly, Godot started in Codenix, a consulting company that made money by licensing then-closed-source Godot. They only made it open source in 2014 - 7 years into development. This is a company that made its money through selling a game engine, not through making games. Thirdly, Godot receives funding from massive companies (e.g. they received $250k in funding from Epic Games in 2020). Fourthly, Godot is not up to par with Unreal Engine or Unity. It's NOT a viable game engine for many games being developed.
Edit: also, I'm not a milennial. I'm a zoomer. No, I'm not too young to have an opinion on this, I've been making games for 15 years.
Well, now that it is open-source, we ought to take advantage of it, fork it and mod it up to our specifications. Or just make our own from scratch.
You don't have a choice if you don't want corporations to continue holding your dick in a vice. Bitch all you want; those are your options and sometimes in life you have to grow up and make hard choices that require a lot of effort, grit, determination, knowledge and courage to better your life and the lives of those around you. You want change? You better put in the elbow grease to make it happen. The only one who's going to suffer if you don't is you.
That is a hard lesson my generation refused to learn, and we suffer endlessly because of it. Don't be like us in that aspect, please.
The mindset I was addressing largely afflicts us millennials and isn't targeted toward you. I'm not talking only to you through these comments but also to anybody else reading them, just to clarify.
You're not wrong that creating FOSS technologies is a worthwhile pursuit. I think what you're missing is how massive a game engine is. The average game development company simply cannot be creating its own engine or forking Godot to create a game in.
It requires a large company dedicated to engine development and tooling, and at least a decade of development, to create a worthwhile engine. If you want to make a game, fronting that development with a decade of engine development is not financially sensible. This issue is not one that game development companies can fix.
That said, if Godot meets your game and team's needs (or reasonably close to where you can reasonably develop the engine further to meet them), go for it. But it's not realistic for most developers.