this post was submitted on 02 Sep 2023
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This is a followup to @[email protected] 's recent thread for completeness' sake.

I'll state an old classic that is seen as a genre defining game because it is: Myst. Yes, it redefined the genre... in ways I fucking hated and that the adventure game genre took decades to fully recover from. It was a pompous mess in its presentation and was the worst kind of "doing action does vague thing or nothing at all, where is your hint book" puzzle gameplay wrapped in graphical hype which ages pretty poorly as far as appeal qualities go.

So many adventure games tried to be Myst afterward that the sheer budgetary costs and redundancy of the also-rans crashed the adventure game genre for years.

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[–] [email protected] 8 points 1 year ago* (last edited 1 year ago)

I think the cape and being able to skip levels with it goes right in line with the traditions of earlier mario games (1 and 3) introducing you to the warp zone by the second level. The ability to play the same game with ease or difficulty depending on your style is good design, I say. I do agree 3 is the pinnacle of the 2D era if not the franchise.