this post was submitted on 02 Sep 2023
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Dark Souls: I played it for like 20 minutes but the controls just felt wrong. The combat just didn't feel good.
Journey: Felt boring and empty to me. Came off as the game equivalent of a pretentious film student's sophomore project.
TUNIC: This is a very weird one to me. Theoretically, I should love it. I like retro games. I like old-school Zelda. I like the conceit that the manual is in a foreign language and you have to use the pictures and diagrams to infer what to do. But for the life of me, I just cannot get into this game, and I have no idea why. I tried to start twice, and each time, I played it for about half an hour before putting it down and never really getting back to it.
It's interesting how that happens. Everything can line up to lead you to believe it's a game you would enjoy just for you to be disappointed.
I feel like that happens to me a lot with games that try to emulate Resident Evil.
Hey I played Tunic! I like the concept a lot but I really didn't jive with the art style or the isometric gameplay. I felt the same way about Death's Door - dunno why but that zoomed out blocky cartoon aesthetic is like the video game equivalent of calarts style, I hate it.