this post was submitted on 31 Aug 2023
452 points (96.1% liked)

Gaming

20086 readers
32 users here now

Sub for any gaming related content!

Rules:

founded 5 years ago
MODERATORS
 

...and I'm not even done.

you are viewing a single comment's thread
view the rest of the comments
[–] [email protected] 3 points 1 year ago* (last edited 1 year ago) (1 children)

The arena is honestly pretty close to how it was in the old games. Hell, in 4A, if you beat White Glint in the story missions before beating her in the arena, you got to skip the arena fight entirely on account of her being dead.

Forcing players to use a specific build goes against the entire spirit of the series, though.

[–] [email protected] 1 points 1 year ago* (last edited 1 year ago)

It's just an idea I had from a game design perspective.

Nier: Automata is one game with which I saw a lot of people complain, as the game does nearly nothing to get you to actually experiment with different weapon combinations and plug-in chips, and a lot of people overlook those systems because of it. And hence the experience of some players suffered.

Pre-set loadouts in arenas could have been used to address that design problem by showing players the possibilities.

Although, it wouldn't necessarily need to be mandatory. Each arena fight could come with a "recommended AC" for countering the opponent, while still allowing players to take in their own mech should they want to. This could have come with the fights being a lot harder as well, making using your own design viable only if you know what you're doing.