this post was submitted on 15 Jun 2023
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GameDev
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my first real game was A Single Radish made for a Godot game jam a couple years ago. it's inspired by the single Japanese radish post from tumblr. it was the first game I ever finished.
I learned a lot about coding, but more about how to make a complete feeling experience with limited time and ability. asset design has always been a big stopping point for my projects, but concentrating on a four color palette with simple sprites allowed me to work much quicker. if anyone plays it though you may notice the walls are viewed at an odd angle that led to way more work with tile variations. it also featured the first cutscene I've ever made which due to the crunch of a game jam is made of the messiest spaghetti.
I'd like to do a "Super Single Radish" one day and improve on everything.