this post was submitted on 14 Aug 2023
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Piracy

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[–] [email protected] 2 points 1 year ago (1 children)

It's hard to know because both sides are arguing that it's 100% their side. Game companies are claiming it's basically all pirated keys. G2A (in court) used to argue that it was basically no pirated keys. The truth is somewhere in the middle but nobody is talking.

In some cases, the fraudulent purchase route is less profitable than just buy-selling across countries and abusing sales. I can't imagine in those cases that we're looking at fraudulent purchases.

[–] [email protected] 0 points 1 year ago (1 children)

Exactly, devs need to prove that resellers are an overall net negative on their income before they can use this as a talking point. Fraud happens in every industry, the existence of fraud doesn't make a service net negative overall.

For what it's worth, I've used G2A plenty of times for games I otherwise wouldn't have purchased and I've never had an issue once.

[–] [email protected] 2 points 1 year ago (1 children)

....Do they?

I feel like if the person is telling you to pirate the game, a method that is 100% confirmed to provide no money to the dev, they probably are already actively feeling money drain from the other method

Like telling someone to pirate your game is a pretty extreme argument against resellers. I don't think it's a myth, and while a mass study would be good, there's just more evidence against at the moment. I think the resellers have more to prove than vica versa.

[–] [email protected] 0 points 1 year ago* (last edited 1 year ago) (1 children)

Unfortunately that's spotty evidence at best. Game developers generally don't sell their own keys, they sell them through distribution platforms like Steam. Gamers and resellers both pick up keys from distribution platforms. A percentage of these are legit, a percentage are fraudulent, however the game dev has no way to actually tell:

  1. How many legit sales are to resellers
  2. How many fraudulent sales are to resellers

Distribution platforms don't make you check a box that says "I'm a reseller", so there's no way to know if the net income from legitimate sales to resellers is less than the cost of fraudulent sales to resellers. The only thing game devs have to rely on is signal from chargebacks, and a chargeback makes a lot more noise than a legitimate sale.

I think it's very possible that the few devs that tell you to pirate instead of using resellers are misinformed, and of course they are, because they don't own their own distribution line. Fraudulent sales cause more noise than legitimate sales which causes people to jump on the "pirate over resellers".

But regardless of which side of this argument is correct, telling people to boycott an entire sub-industry based on claims with speculative evidence is ridiculous.

[–] [email protected] 2 points 1 year ago* (last edited 1 year ago) (1 children)

I mean,

I still feel that a dev willing to take a lost sale over a resale, still says more than just saying they're misinformed.

And at the end of the day, resell is supposed to be a cheaper way to say "I bought it". And at the end of the day, devs are saying "If anything, it's worse for us"

I don't think it's ridiculous. I think resellers are more needing to prove their legitimacy in this case.

The thing I find most ridiculous honestly, is that you seem to be under the assumption that the devs aren't already getting noisy chargebacks. Like this whole thing sprouted from nothing.

[–] [email protected] 0 points 1 year ago

I don't think it's ridiculous. I think resellers are more needing to prove their legitimacy in this case.

Claims made without evidence do not have to be disputed with evidence. The burden of proof is on the party making the claims.

Everything else you wrote has already been addressed in my previous comment, did you actually read it before responding?