this post was submitted on 26 Jul 2023
12 points (100.0% liked)

Splatoon

787 readers
1 users here now

About

A community for all things Splatoon!

Stay fresh! <コ:彡 C:彡


Tags

Feel free to add any of these to help identify your post!

Topics & Formats

[Image] [Discussion] [Fan Art] [Stategy] [Salmon Run] [Meme] [Video] [Clip] [News] [Data]

Misc.

[Spoiler] [OC]


Useful Links

Server Status

Inkpedia

Event Calendar

Splatoon Stronghold

Splatoon3.ink


Other Communities

[email protected]

/c/Nintendo

/r/Splatoon Discord

Squidboards


Credit to /u/NorthWestWind for the current banner!

founded 1 year ago
MODERATORS
 

(Should be 10am JST/9pm EST)

Patch Notes (EN): https://en-americas-support.nintendo.com/app/answers/detail/a_id/59461#v410

Patch Notes (JP): nintendo.co.jp/support/switch/software_support/av5ja/410.html

you are viewing a single comment's thread
view the rest of the comments
[–] [email protected] 3 points 1 year ago (4 children)

Ballpoint 210p and Inkjet nerf are very valid, not an overnerf either, just the right slap on the wrist it needed.
Shot buffs????
No changes whatsoever to Splash or Crab...
Everything else seems like little bitty baby buffs that I certainly won't complain about, they deserve something, but also am not sure they're enough. It's something I guess.

Pretty small patch overall, and the game is in a healthy enough state that it makes sense for this patch to be small. I'm still raising an eyebrow at Shot but otherwise nothing crazy.

[–] [email protected] 3 points 1 year ago (3 children)

@missingno @carp4lemmy tbh i'd be slightly concerned for the health of the meta if splash were to get hit. BP and Splash are basically the only 2 weapons that
have a special that can force in on hallways, can reliably get those specials, and aren't a straight up liability in terms of fighting power. If both those weapons were to get hit when cooler is already on the rise, it might just be permafighting without any chance of actually getting in (which already happens to a certain degree)

[–] [email protected] 2 points 1 year ago (2 children)

I'm not asking them to totally shoot it dead, but if Ballpoint can go down to 210p so can Splash. It's overtuned as-is and they've gotta scale it back at least a tiny bit. 210p is plenty fair, it won't kick Splash out of the meta or anything.

[–] [email protected] 1 points 1 year ago (1 children)

@missingno @carp4lemmy that's fair, but i'd still be concerned about it with the way everything is shifting around splash as well. The alternatives are mostly all getting better in the same patch (zap was already on a similar or even higher tier by a lot of JP and a few western teams). I guess depends on whether zap prio goes down with jet, but I can see a meta that revolves around popping kill specials (zooka/jet) and not losing any space w soda respawn which imo is worse for the game

[–] [email protected] 1 points 1 year ago

@missingno @carp4lemmy i guess it just kind of depends on what you like in the meta and how you see splash rn. id be for a splash nerf if it was keeping something like chumps or wave breaker out of the meta, but in its current state to me it feels more like the lynchpin to the current meta, keeping cooler from making the game too fast and making the maps feel more playable, while still getting crabs countered by jet+zooka and main weapon countered by a lot of midlines.