this post was submitted on 02 May 2024
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Nostalgia

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nostalgia noun nos·tal·gia nä-ˈstal-jə nə-, also nȯ-, nō-; nə-ˈstäl- 1: a wistful or excessively sentimental yearning for return to or of some past period or irrecoverable condition also : something that evokes nostalgia

Rules for Nostalgia Lemmy Community

1. Respectful Nostalgia Share nostalgic content and memories respectfully. Avoid offensive or insensitive references that may be hurtful to others.

2. Relevant Nostalgia Posts should focus on nostalgic content, including memories, media, and cultural references from the past. Stay on topic to preserve the nostalgic theme of the community.

3. Source Verification If you share nostalgic media or content, provide accurate sources or background information when possible.

4. No Spamming Avoid excessive posting of similar nostalgic topics to keep content diverse and engaging for all members.

5. Positive Discussions Encourage positive discussions and interactions related to nostalgic topics. Respect different viewpoints and memories shared by community members.

6. Quality Content Strive to post high-quality content that sparks nostalgia and meaningful conversations among members.

7. Moderation Guidelines

By adhering to these rules and guidelines, we can create a welcoming and enjoyable space to relive nostalgic moments together. If you have any questions or suggestions, feel free to reach out to the moderators. Thank you for sharing your nostalgia responsibly!

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cross-posted from: https://lemmit.online/post/2823044

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The original was posted on /r/nostalgia by /u/Character-Emotion237 on 2024-05-02 22:39:26.

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[–] [email protected] 2 points 7 months ago (1 children)

Counter-point, you could do that with skeumorphism via procedural generation by sending the base algorithms instead of icons and then rendering the icons client-side. It's already done to a limited extent when it comes to games. Substance Designer and Painter are industry standards when it comes to creating textures and materials, and they can generate textures with resolutions anywhere from 128x128 to 8192x8192 without requiring any additional effort due to their procedural workflow. Granted, the textures are usually "baked" before actually being imported into the game engine, which is why you can't tell a game to generate 8k textures (the game only has the rasterized textures, not the original procedural ones); however, the technology is already kinda there. That said, it can be hardware intensive, but it could be done.

[–] [email protected] 3 points 7 months ago

Counter-point, you could do that with skeumorphism via procedural generation by sending the base algorithms instead of icons and then rendering the icons client-side

This is actually pretty close to what macOS does.