this post was submitted on 13 Apr 2024
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Cain appreciated the performances and storytelling, but singled out how the show nailed the Fallout "vibe" as its biggest achievement. "I was just looking at all the props," he said of one scene. "I realized after a few minutes went by that I had not followed the dialogue at all, because I was so engrossed by it visually."

On a more sour note, Cain took time to address the way fans of the series can behave poorly online, particularly regarding any perceived rivalry between Fallout entries developed by Bethesda (3, 4, and 76), and those from Interplay, Black Isle, and Obsidian (1, 2, and New Vegas). Cain spoke positively of Todd Howard, and said that "Some of the stuff you [series fans] say online is so off." See also: the debate about whether the show somehow overrode or ignored the events of those non-Bethesda games, which has since been denied by a senior developer at the studio.

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[–] [email protected] 35 points 7 months ago

Not just the props - everything thing from Sugar Bombs and Nuka Cola to the interiors of the vault, the abandoned houses and even a certain drive-in theatre - but even story presentation details like the part at the very start of the very first episode where our vault dweller character presents herself in a way that is lot like the choice of character traits in the game.

Mind you, the story develops and goes deeper way faster than in the actual game (you end up discovering way more of the lore in Season 1 than from playing the games, IMHO) and it has of course a lot more depth in the human relationship between characters side, but all in all it feels like home if you played and enjoyed the games.