Speedrun video games

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Speedrunning video games

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submitted 5 months ago* (last edited 5 months ago) by [email protected] to c/speedrun
 
 

https://gamesdonequick.com/schedule/48

and then ESA Summer 2024 is not long after, July 20th to 27th

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first ever 1:12

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What a crossover

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Beating glitchymon's 3:45:39 from 5 months ago

https://www.speedrun.com/oot?h=100-no-srm&x=q255jw2o-jlzw5w7l.0133d8y1

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submitted 5 months ago* (last edited 5 months ago) by [email protected] to c/speedrun
 
 

Schedule: https://horaro.org/pace24s/schedule

Stream: http://twitch.tv/Speedrun

I'm always excited for the Mario 64 tournament!

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Stream will be here: http://twitch.tv/gamesdonequick

Schedule here: https://horaro.org/satsk-schedule/schedule

(If you're on mobile you may need to tap on "Toggle full view")

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The first ever race in Deus Ex Randomizer! Timezones have always been an issue for us with our top runners being spread out across the globe.

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submitted 6 months ago* (last edited 6 months ago) by [email protected] to c/speedrun
 
 

https://www.twitch.tv/rpglimitbreak

schedule: https://tracker.rpglimitbreak.com/runs/rpglb2024

schedule (alternate page): https://horaro.org/rpglb/2024

VODs: https://www.youtube.com/playlist?list=PL8PZB25uZuZ5YjPP-OA5OMHVaJ-MBJRDD

RPG Limit Break 2024 was an RPG charity speedrun marathon, held May 19-26, 2024 in Salt Lake City, UT, in support of the National Alliance on Mental Illness (http://www.nami.org).

Well the description from the Youtube playlist is written as past tense, but the event is still going on, they just started today!

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Apologies if this is the inappropriate community to post,

  • thought I'd share here since SS is a prominent member of the speedrun community
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excerpt from the description:

This TAS is an improvement of 3:01 over the older 11:55 TAS by ClumsyDoomer from 2017. It is the result of 490 (we made a point of counting) hours of work spanning 1 year, 10 months, and 15 days. However, we made the decision to not count the hours spent running brute forces long enough to walk away from our computers, and so only counted the hours spent “actively working on the run”. It also does not count quite a bit of time spent with routing and experimenting with test maps. Taking into account all of that, the time taken would probably be around 600 hours.

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cross-posted from: https://programming.dev/post/13741856

From the video's description:

Finally!

In the next few days, I'll upload a commentary video that explains how this is possible. Some key points for those who are curious:

  • AutoHotKey (AHK) is a piece of software that allows the user to create custom keyboard macros and hotkeys. Using AHK, I set up my Numpad to control the mouse. For example, Numpad 4 moves the mouse 100 pixels left, and Numpad 6 moves the mouse 100 pixels right.

  • Most objects in the game require you to look directly at them in order to interact with them. For smaller objects, like elevator buttons and keys, we must memorize a series of precise movements and angle changes in order to line up our camera with the intended object. This can be quite tedious.

  • At 4:30 is the first big trick of the run. Throwing a gas grenade in a particular spot will cause the guard inside the building to panic. He runs to the front door to let us in, allowing us to skip the entire first mission.

  • At 6:50 you'll see some weird blue text on screen. If you hold down the quicksave button while a conversation is ending, sometimes this will cause what's known as a "glitchy save". Loading a glitchy save can produce a variety of interesting effects, which we'll abuse later in the run.

  • At 10:25 is perhaps the weirdest trick of the run. The goal is to shoot an explosive crate to clear out a bunch of enemies without taking damage from the explosion. At first glance it seems impossible to line up this shot while blindfolded, since there are no audio cues whatsoever. The rather strange solution I came up with was to move backwards while singing the chorus of the song "Benny and the Jets", which just happens to be the right tempo to put us in the correct position for the shot.

  • At 13:50 is the first use of the glitchy save. When you load a glitchy save file, maps adjacent to your current map will reset, which will respawn items. We abuse this to duplicate augmentation upgrade canisters, biocells, and flamethrower ammo, all of which are tools that we'll rely on heavily through the run.

  • At 18:35, you can survive a fall from any height by quicksaving+quickloading just before you land. This is a trick that can be abused anywhere in the game, although it eventually becomes obsolete once you get fully upgraded jumpy legs.

  • At 38:50, we clone items in our inventory. This can be achieved by binding the "use object" button to the mouse scroll wheel, then rapidly scrolling while looking at the object we want to clone. Note that this only works if you start with at least 2 copies of the item.

  • At 50:55 is the first example of a "superjump". If you activate jumpy legs, then open the options menu, this reapplies the jumpy leg buff. This can be done multiple times to jump to very large heights. We rely on this pretty heavily throughout the run.

  • At 54:55, the LAW is a powerful rocket launcher that is intended to be a single-use consumable item. However, if you pass through a loading zone immediately after firing LAW, it stays in your inventory. This can be used repeatedly to get a ton of mileage out of a single LAW.

  • At 1:12:00 is where the craziness begins. We fire a LAW to kill ourselves, sending us directly to the MJ12 prison level. Normally when the MJ12 prison level starts, it runs a script that restores our health, and removes all items from out inventory. By loading a glitchy save as soon as the level starts, we skip that script, allowing us to keep our inventory and remain at negative health. The reason we want negative health is an absolutely wild exploit called "Dead Man Walking". If you consume a small healing item (such as a candy bar) while at negative health, most enemies will think you are dead, and ignore you. This allows us to run straight past hordes of enemies that would normally be a deadly threat. It is the single most important exploit in the entire run, and we rely on it pretty heavily for the rest of the game. Without it, I highly doubt that a blindfolded run would be possible.

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Taking a look at all kinds of voreball-tricks in Quake. From the useful to the absurd!

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https://gamesdonequick.com/games

"Remember, there is a second submission period, where Games Done Quick will be accepting games released after February 14th. The second submission period is open from May 18th - 25th."

"The draft schedule will be released on May 8th!"

The event will take place June 30th - July 6th in Minneapolis, MN

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cross-posted from: https://programming.dev/post/13009800

This is the fastest time since the release of v2.6 (which had a bunch of additions and changes that slowed down the speedrun for everyone) so we're calling this the new world record speedrun in this post-v2.6 era. This was played on v2.6.3.6 Alpha.

Nitram came on to the scene very quickly getting sub-2 hour runs with a totally different strategy than we've been doing. Previously we were focusing on running past everything as quickly as possible and hacking all computers in our path. But Nitram starts the game with lots of looting, more careful combat with less deaths, and typically not getting the Computer skill until the end of the game or not at all! In this run he got Computer skill right at the very end (1:38:57 in the video) because of Silo. I guess since he found the computer right away he didn't have time to find the datacube before finding the computer.

It is yet to be seen if the minimal, run past everything approach can beat this time in v2.6+, we will have to wait and see if other runners attempt it or follow this strategy. But it is exciting to have such a shakeup in the meta, and it seems the Randomizer is currently balanced enough to allow these completely different strategies to be viable even for the speedrun.

The previous world record was 1:28:02 by Ramisme in v2.5.4, about 5 months ago: https://www.youtube.com/watch?v=lN7GkIGILwk

(And yes, we have our own version of LiveSplit built right into the game's HUD. It autosplits and removes load times.)

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New world record of 33m 39s 350ms, beating the 33m 45s 550ms from 11 months ago by maibaRTA

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Doom 2 Map 01 Pacifist in 0:04.97 by 4shockblast here: https://www.youtube.com/watch?v=Qm9aT2p7KxI

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omg a new 3h45m video from Pannenkoek

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