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A dilapidated mansion from Resident Evil Requiem, AKA RE9

Capcom revealed the next installment in the Resident Evil franchise, Resident Evil Requiem, on Friday at Summer Game Fest as the livestream’s closing announcement, following a swerve by the dev team earlier in the show.

The game follows Grace Ashcroft (related to Alyssa Ashcroft from Resident Evil Outbreak) also as an FBI agent tasked to look into an incident at a hotel where her mother was previously murdered (although Alyssa is mentioned, there’s no telling if she’s Grace’s mom). In the game’s trailer, Grace’s boss says it’s time for her to confront her past before the scene cuts to her bound upside down in a dark room.

A screenshot of Grace, a blond woman with glasses, sitting in front of a messy office cubicle

From there we see corridors familiar to the Raccoon City mansion before getting ominous words from a shadowy figure in a chair insisting Grace is special, a “chosen one.” We also see the remnants of Raccoon City with the bomb mark that took it out and a destroyed Raccoon City police department. Needless to say, although the franchise will continue its long-running story, this title looks to be very much a return to form for RE’s survival horror origins.

Survival horror fans have been anticipating news on the next Resident Evil for a while now. The most recent new mainline Resident Evil entry was 2021’s Resident Evil Village, a direct sequel to 2017’s Resident Evil 7 biohazard. Shifting further into action, Village emphasized combat against relentless waves of undead creatures. Since then, Capcom has released its ambitious remake of Resident Evil 4.

Similar to the rumor mill reports, Requiem looks to be a reimagining of the series with an evolution of concepts first introduced in the original Resident Evil, with more focus on horror over action. Rumors also suggest it will serve as both a conclusion to current story arcs and a fresh starting point for the franchise’s future, and the teaser certainly enforces this notion.

Resident Evil Requiem is slated for a February 27, 2026 release date, with more info to be revealed the closer we get to the launch date.


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Each week on Polygon, we round up the most notable new releases to streaming and VOD, highlighting the biggest and best new movies for you to watch at home.

This week, you can invite Ryan Coogler’s sexy horror movie Sinners into your home for the first time through VOD demand services. Also available for rent is The Surfer, a psychological thriller where Nicolas Cage loses his mind while trying to surf with his son. Preydirector Dan Trachtenberg continues sending aliens to hunt people across time in the animated film Predator: Killer of Killers, which premieres on Hulu. The streaming service is also launching Steven Soderbergh’s haunted house film Presence, following its January theatrical release.

Here’s everything new that’s available to watch this weekend!

New on Netflix

K.O.

Genre: Martial arts dramaRun time: 1h 26mDirector: Antoine BlossierCast: Ciryl Gane, Maleaume Paquin, Alice Belaïdi

In this brawl-packed French movie, a disgraced MMA fighter who accidentally killed his opponent in a match gets a chance at redemption when the dead man’s widow asks for his help tracking down her missing teenage son. He teams up with a young cop to take on a Marseille gang.

Straw

Genre: ThrillerRun time: 1h 48mDirector: Tyler PerryCast: Taraji P. Henson, Sherri Shepherd, Teyana Taylor

A single mother played by Golden Globe winner Taraji P. Henson (Empire, Hidden Figures) is having a really bad day after being evicted and robbed. She just needs to cash a check to get medicine for her daughter, but winds up being accused of holding up a bank in this thriller written and directed by Tyler Perry, and exploring the impact of social inequity.

New on AMC+

Neighborhood Watch

Genre: Crime thrillerRun time: 1h 32mDirector: Duncan SkilesCast: Jack Quaid, Jeffrey Dean Morgan, Malin Akerman

A man (The Boys Jack Quaid) with a history of mental illness sees a woman get abducted. When authorities won’t believe him, he turns to his cranky retired security-guard neighbor (Jeffrey Dean Morgan of The Walking Dead) for help investigating. They team up for a fast-paced mystery driven by a strong dynamic between the duo.

New on HBO Max

The Alto Knights

Genre: Crime dramaRun time: 2hDirector: Barry LevinsonCast: Robert De Niro, Debra Messing, Kathrine Narducci

Robert De Niro has played plenty of mob bosses, in films like The Godfather and The Untouchables. Now he’s playing two in the same movie: Frank Costello and Vito Genovese, who are fighting for control of New York. Academy Award winner Barry Levinson (Rain Man, Wag the Dog) directs with a script from Goodfellas and Casino writer Nicholas Pileggi.

Mountainhead

Genre: SatireRun time: 1h 49Director: Jesse ArmstrongCast: Steve Carell, Jason Schwartzman, Cory Michael Smith

Successioncreator Jesse Armstrong takes another spin at skewering the ultra-rich in Mountainhead, where a group of tech bros played by Steve Carell, Jason Schwartzman, Cory Michael Smith, and Ramy Youssef have gathered to flaunt their success and go skiing. But when the combination of AI and social media leads to global turmoil, their ulterior motives and long-simmering tensions come to the forefront.

Parthenope

Genre: Coming-of-age dramaRun time: 2h 17mDirector: Paolo SorrentinoCast: Celeste Dalla Porta, Stefania Sandrelli, Gary Oldman

Parthenope (Celeste Dalla Porta) seduces everyone who encounters her, including a writer played by Gary Oldman, in this sultry A24 film from Oscar-winner Paolo Sorrentino (The Great Beauty, The Hand of God). Spread over the decades from Parthenope’s Venus-like birth in the waters of Naples to her work as an anthropologist, the film is filled with sex and luscious scenery.

New on Hulu

Predator: Killer of Killers

Genre: Animated science fictionRun time: 1h 30mDirector: Dan Trachtenberg and Joshua WassungCast: Lindsay LaVanchy, Louis Ozawa Changchien, Rick Gonzalez

Predators hunt a Viking family bent on revenge, a ninja battling his samurai brother, and a World War II pilot in this era-hopping animated film from Prey director Dan Trachtenberg. While the disparate plots aren’t created equal, the animated action is impressive, and the film builds on series lore in a way that might invite a series return for Arnold Schwarzenegger. Trachtenberg presumably plans to further flesh out his lore expansions in Predator: Badlandslater this year.

Presence

Genre: Supernatural horrorRun time: 1h 25mDirector: Steven SoderberghCast: Lucy Liu, Julia Fox, Chris Sullivan

Ocean’s Eleven and Contagion director Steven Soderbergh plays with the found-footage horror genre with a tale of a fractured family who become convinced something is lurking in their new suburban home. It’s a far sleeker experience than The Blair Witch Project, eschewing shaky camera footage while providing the feeling of an alien perspective intruding on the family’s most intimate moments.

From our review:

Soderbergh’s approach taps into the found-footage horror idea of a story being experienced by whoever’s behind the camera, except in this case, the question of who’s behind the camera is part of the horror. From the start, Soderbergh and screenwriter David Koepp (who also wrote Soderbergh’s simple, efficient 2022 action-thriller Kimi) imply that the presence is a ghost — but until the action fully plays out, the audience is left to wonder whether it’s something else entirely, along with what it wants and how and whether it will eventually make its needs known. The filmmakers inevitably build in a few small jump scares, but for the most part, Presence is about low-key, slow-burn curiosity rather than lurking terror.

New on MUBI

Magic Farm

Genre: Absurdist comedyRun time: 1h 33mDirector: Amalia UlmanCast: Chloë Sevigny, Alex Wolff, Joe Apollonio

The crew of a documentary show looking to profile a musician winds up in the wrong country in South America in Magic Farm, which premiered at the Sundance Film Festival in January. Trying to make the best of the situation, the team — including Golden Globe winner Chloë Sevigny (Boys Don’t Cry, Big Love) — tries to find new subjects in rural Argentina while grappling with the exploitative nature of their work.

New on Peacock

The Ballad of Wallis Island

Genre: Comedy-dramaRun time: 1h 39mDirector: James GriffithsCast: Tom Basden, Tim Key, Carey Mulligan

A widower who won the lottery twice hatches a plan to reunite his favorite folk duo by hiring them for a concert on his private island, where he turns out to be the only audience. The scheme pushes the musicians, played by Oscar nominee Carey Mulligan (An Education, Promising Young Woman), and Tom Basden, to confront their shared professional and romantic history and decide how to move forward.

New on Prime

The Accountant 2

Genre: Crime thrillerRun time: 2h 4mDirector: Gavin O’ConnorCast: Ben Affleck, Jon Bernthal, Cynthia Addai-Robinson

The sequel to Gavin O’Connor’s 2016 action movie The Accountant, which became a cult classic in spite of its unimpressive box office performance, sees Ben Affleck’s brilliant criminal bookkeeper teaming up with his estranged assassin brother, played by The Punisher’s Jon Bernthal. A third film in the series involving lots of gunfights and financial crimes is already in the works.

New to rent

Hurry Up Tomorrow

Genre: Psychological thrillerRun time: 1h 56mDirector: Trey Edward ShultsCast: Abel Tesfaye, Jenna Ortega, Barry Keoghan

A companion piece to Abel “the Weeknd” Tesfaye’s 2025 album of the same name, the thriller written and directed by Trey Edwards Shults (It Comes at Night, Waves) follows a fictional version of Tesfaye as he struggles with insomnia and depression. Things get increasingly surreal when he encounters an obsessive fan played by Wednesdayand Beetlejuice Beetlejuice star Jen Ortega.

Sinners

Genre: Supernatural horrorRun time: 2h 18mDirector: Ryan CooglerCast: Michael B. Jordan, Hailee Steinfeld, Miles Caton

Black Pantherand Creed director Ryan Coogler reunites with Michael B. Jordan, who plays identical twin gangsters Smoke and Stack. Set in 1932, the movie follows the brothers as they return home to Mississippi with the goal of using their ill-gotten money and booze to open a juke joint. But more is waiting for them than old flames and the Ku Klux Klan. Their blues music attracts the attention of dark creatures, and the partygoers have to fight to survive until dawn.

From our review:

Coogler’s last three films have been part of major franchises — after the indie biopic Fruitvale Station, he directed the seventh Rocky movie, Creed, and the two Black Panthers. Here, though, he pivots toward a wholly original piece of pop-horror, with B-movie influences befitting of grindhouse cinemas (and with one particularly amusing nod to John Carpenter’s The Thing). It’s a spiritual splatter film, with intimate dilemmas concerning greed and temptation giving way to spurts of practical, orange-brown blood, the kind you’d likely find in a George Romero film. Sinners is a vampire movie, but it’s practically structured like a zombie feature, with a compact cast of characters trying to survive the night as ghouls overtly embodying deep societal malaise creep toward them.

The Surfer

Genre: Psychological thrillerRun time: 1h 39mDirector: Lorcan FinneganCast: Nicolas Cage, Julian McMahon, Finn LittleYet another film where Nicolas Cage portrays a character whose grasp on sanity is tenuous at best, The Surfer sees the Face/Off  and Longlegsstar playing a man who returns to his childhood home in Australia and finds his simple desire to go surfing with his son stymied by a group of locals who consider him an interloper. Unwilling to accept defeat, the surfer refuses to leave and loses almost everything.


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Dan Trachtenberg and Joshua Wassung’s animated movie Predator: Killer of Killers introduces many new elements to the decades-old science fiction franchise, just like Trachtenberg’s Prey did back in 2022. There are dramatic new Predator designs and places Predator-vs.-human fights in eras where we’ve never seen them before. Most startlingly, it brings in some inspiration from Christopher Guest’s dog-pageant comedy Best In Show.

But for Predator fans, the real revelation comes right at the end of the story, with a final reveal that opens up all kinds of Predator sequel possibilities. For one, it suggests a perfect return path for Dutch, Arnold Schwarzenegger’s character from the 1987 movie that kicked off the entire series.

Obviously, we had to ask Trachtenberg whether he’s planning a Killer of Killers sequel, whether he wants to see Dutch back in action, and more questions about that big reveal. Just as obviously, we had to put his answers after a spoiler break.

[Ed. note: Spoilers ahead about one small detail from the end of Predator: Killer of Killers.]

In the movie, three humans from far-flung eras — a Viking raider, a Japanese ninja, and a World War II pilot — each face a Predator… and survive. All three are then captured and cryogenically preserved by other Predators, who eventually thaw them out, dump them in an arena with explosive collars around their necks, and order them to fight to the death. The survivor is expected to face a massive leader credited as “Warlord Predator.”

The end of the film spends a few short moments traveling through a facility where other captives are being kept on ice. including Naru, Amber Midthunder’s protagonist from Prey. The implication is that anyone who kills a Predator is collected for further battles — a huge change to existing Predator lore, and also a major opportunity for Trachtenberg, Wassung, and anyone else playing around in this canon to bring back any Predator-movie survivor, including Dutch.

“So the movie was made under the code name Warehouse, as that end moment was in the original idea pitch to the studio, and it felt like the end of Raiders of the Lost Ark,” Trachtenberg told Polygon in a video interview. “Certainly Arnold, like many others, was a survivor of his story, and one could easily imagine him up there in cryo, along with any other Earth champion or champion from other planets.”

Sure, one could imagine that, just as one could imagine the 77-year-old Schwarzenegger voicing an animated version of Dutch who’s fresh from the fight in the 1987 movie, instead of getting called back into battle as a septuagenarian. The animation medium and the cryo-storage facility both seem like a perfect way to bring back old characters without considering the actors’ ages, or their ability to perform the kinds of acrobatic, dramatic action sequences seen throughout Killer of Killers.

But the actual question is whether Trachtenberg himself is actively planning a sequel. His response? “Yeah, certainly. The cool [part] of this movie is that it opens up the door to tell these kinds of stories in different eras, in different places, in different planets — but also, the further adventures of these heroes that we bonded with in a very unique way.”

But he wouldn’t confirm or deny whether he or 20th Century Studios have reached out to Schwarzenegger about the possibility. For one thing, the actor has repeatedly turned down chances to return to the role of Dutch. According to Den of Geek, talks to feature him in 1990’s Predator 2 fell apart over money, with the added factor that James Cameron wanted to preserve Schwarzenegger’s sequel mystique for Terminator 2. The actor turned down a cameo in 2010’s Predators because he was serving as governor of California at the time, and rejected a cameo in 2018’s The Predator because he didn’t like the script or the minor role. So his possible involvement in a Killer of Killers sequel might depend on a lot of factors besides Trachtenberg’s interest, or fans’ fantasies about seeing Dutch in action again.

For the moment, Trachtenberg says it’s true that his Predator projects — including the live-action movie Predator: Badlands, coming to theaters in November — may suggest the possibility of sequel stories, even before any follow-up projects have been green-lit. He points to the closing credits of Prey, where a single animated frame foreshadows a battle to come, as a group of Predator ships emerge from the clouds above Naru’s village.

An animated shot from the closing credits of Prey, with a stylized Native woman and her dog looking up at the clouds as a spaceship emerges

When Prey came out, that shot felt like a promise that Prey 2 was on the way. Now, it looks like a teaser for Killer of Killers, with the understanding that those ships were arriving to abduct Naru. In the same way, that final shot of her in Killer of Killers could tease a future animated or live-action animated story with her. But Trachtenberg says he can’t plan around sequel projects just yet.

“Certainly [each of my movies] are being made as if this was my only shot,” Trachtenberg told Polygon. “Everything was thrown into it. Should we be able to do more… Certainly Killer of Killers seizes something, and Badlands [does too]. Hopefully there will be something more, but they don’t rely on the something more. Hopefully they are both cool within their own merits.”

Predator: Killer of Killers is on Hulu now.


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On top of being the upgraded version of the Nintendo Switch, the Switch 2 might be the best way to experience some of the previous generation’s most critically acclaimed titles.

Both Breath of the Wild and Tears of the Kingdom already stole our hearts with their scale, presentation, and gameplay when they were released in 2017 and 2023, respectively. Whether it’s your first time playing or your 50th, the Switch 2 editions of these titles are an absolute dream experience. Nintendo’s modern masterpieces didn’t suffer despite relatively low resolution and frame rates and slow loading times — one of the most common gripes with the games when they were released. But the Switch 2 Edition of each game feels like the upgrade the titles deserve, especially when it comes to reduced loading times. And I mean significantly reduced.

During our testing, we ran five different test cases five times, then calculated an average for each of the five trials. For the original versions of the games, we used a Switch OLED. For the Switch 2 editions of the games, we used a Switch 2.

We tested the time it takes to boot up the game from the Switch 2 home screen, a load a save file from the title screen, reload a save file, fast travel across the map, and enter a shrine. I picked these test cases because they are actions you repeat many times in a given play session, and those load times add up.

Here are the results:

TestBoTW SwitchBoTW Switch 2 EditionToTK SwitchToTK Switch 2 EditionBooting up the game13.15s7.26s18.26s8.51sLoading a save file from the title screen23.40s14.14s11.04s8.19sReloading a save file14.78s9.11s16.31s9.49sFast travel22.62s14.47s12.04s5.08sEntering a shrine9.21s6.87s8.58s4.68s

To no one’s surprise, the Switch 2 dominates the performance of the Nintendo Switch. The Switch 2 takes the load times of both Breath of the Wild and Tears of the Kingdom and cuts them roughly in half. In some cases, the load time has been reduced by more than half, specifically in Tears of the Kingdom. Overall, Tears of the Kingdom saw bigger performance increases on average compared to Breath of the Wild, probably because the game is just better optimized.

The Nintendo Switch 2, paired with the Switch 2 Edition of each title, offers a significant improvement to the modern Zelda experience. You can also play the original versions on Switch 2, in theory, though we have yet to test those load times.

Nonetheless, the Switch 2 editions feel more fluid and responsive. If you have yet to lose yourself in the most recent iteration of Hyrule Kingdom, there’s no better time than now — that is, if you’re willing to pay the extra $10 per game, or for a Nintendo Switch Online + Expansion membership, to upgrade to the Switch 2 Edition, which is only available on Switch 2.


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Microsoft’s annual Xbox Games Showcase is a double header this year: It’s directly followed by the Outer Worlds 2 Direct, a livestream focused on Obsidian Entertainment’s forthcoming space-faring RPG.

Here’s everything we know about the two events, including where to watch Xbox Games Showcase 2025 (and the Outer Worlds 2 Direct), what time the shows start, and what to expect from the streams.

Xbox Showcase 2025 and Outer Worlds 2 Direct start times

As announced on Xbox Wire, the show will begin on June 8 at 1 p.m. ET. Translated to different time zones, here’s when the livestream starts:

10 a.m. PDT for the West Coast of North America1 p.m. EDT for the East Coast of North America6 p.m. BST for the U.K.7 p.m. CEST for western mainland Europe2 a.m. JST in Japan (June 9)

Where to watch Xbox Games Showcase 2025

You can watch the Xbox Showcase livestream on the official Xbox YouTube, Twitch, and Facebook channels, or via the YouTube embed at the top of this post. Note that the Xbox Showcase is immediately followed by an Outer Worlds 2 showcase, so if you’re fond of outer space adventures, you might want to stay tuned for that one.

A countdown timer will likely start shortly before the show. No worries if you miss it though; you can always watch the archived stream after the event, or catch up with all of the biggest announcements on Polygon after the show.

What to expect from Xbox Games Showcase 2025

The Xbox Games Showcase, befitting the name, will largely focus on with previews of upcoming games from Xbox Game Studios.

It’s hard to predict which games you will see, but since they’re set to release in the upcoming months, it’s a good bet Ninja Gaiden 4 and Gears of War: Reloaded will appear in some capacity. It would also make sense to get another update on Perfect Dark, which got a gameplay reveal in 2024’s Xbox Games Showcase and is now scheduled for a 2026 release. Fable, which was recently delayed to 2026, could also get a showing.

Many of you will undoubtedly hope for an update on The Elder Scrolls 6 too — given the renewed focus on the series in light of April 2025’s surprise release of the Oblivion Remake — but besides “it’s been a while,” we don’t have any evidence that points to an Xbox Showcase appearance this year.

The one thing that has been confirmed is a deep dive into The Outer Worlds 2, the sequel to Obsidian’s sci-fi RPG The Outer Worlds.

For more big events, here’s the full Summer Game Fest 2025 and not-E3 schedule!


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Netflix’s live-action One Piece and Lego collaboration is finally available for pre-order, and it features four classic settings from season 1 and the East Blue saga alongside a treasure trove of Easter eggs. These locations include the Straw Hat’s Going Merry ship, Buggy the Clown’s Circus Tent, a hut from Luffy’s hometown, Windmill Village, the Baratie Floating Restaurant, where Luffy meets Sanji, and Arlong Park, where the season reached its climax.

The Going Merry contains 1,376 pieces, including four wanted posters, as the set consists of several interior locations like the crew’s cabin, kitchen, storage, and an accessory workshop. But it also contains the five members of the Straw Hat Pirates, like Luffy sitting on the sheep figurehead in front of the ship; followed by Zoro training on the deck; Nami controlling the rudder at the rear near her tangerines; Usopp keeping watch from the crow’s nest; and Sanji headed downstairs to the kitchen.

Buggy’s Circus Tent comes with minifigures of Luffy, Zoro, Nami, and Captain Buggy himself, alongside two wanted posters. The tent flips open into a larger play area with Buggy’s throne, three escape contraptions (a water tank, hanging cage, and spinning table), and buildable mini Buggy pieces hidden in barrels.

The roof and walls of Windmill Village’s hut can be removed to reveal accessories made for the store and its customers. Upstairs are four treasure chests, and on the walls are places to hang wanted posters from other sets. There’s a countertop inside, a palm tree and surfboard on the sides of the hut, and outside, there’s a pirate boat toy attached to the jetty by a chain. The set includes minifigures of Luffy (and the Gum Gum Fruit), Shanks, and Makino.

The Baratie is a massive ship with 3,402 pieces and many accessible rooms inside, like a kitchen, dining areas, Zeff’s quarters, and a treasure room. Luffy, Zoro, Nami, Usopp, Sanji, Zeff, Garp, Helmeppo, Koby, and Mihawk minifigures are included alongside five wanted posters and several accessories like food, drinks, a transponder snail, and Mihawk’s ominous boat.

Arlong Park includes minifigures of Luffy (with stretch arm parts), Usopp, Arlong, and Chu. The model collapses to recreate Luffy’s final blow and features a shooting gallery with stud shooters, a shack, a forest area, and a throne room. It also comes with three wanted posters and accessories like Usopp’s ketchup bottle.

Although his looks were just announced for the upcoming season, we can’t wait to see minifigures of Tony Tony Chopper in the future.

Straw Hat’s Going Merry sells for $139.99. Buggy the Clown’s Circus Tent costs $54.99. Windmill Village is $29.99. The Baratie Floating Restaurant is priced at $329.99. And Arlong Park is priced at $79.99.

All five Lego sets are now available for pre-order and are set to ship on Aug. 1.


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The anime summer season is close — and there will be lots of big names for us to look forward to. In such a packed season, Gachiakuta is one of the most anticipated and Crunchyroll just dropped a new trailer for the show which is airing next month July 6, 2025, alongside some details on the voice actors we are going to see giving life to important characters.

The show is an adaptation of the manga written by Kei Urana and it has been published by Kodansha in their Weekly Shonen Magazine since 2022. Gachiakuta is Urana’s first series after her two one-shots – Nokase (2018) and Shikido (2019) – and this year the show is receiving the anime treatment by the hands of studio Bones Films, the one responsible for Vigilante: Boku no Hero Academia ILLEGALS.

In this new trailer, we learn more about the world of Gachiakuta, which we have only seen some flashes of in the announcement trailer. This second trailer gives us an idea of why Rudo, the show’s protagonist, ends up in the Pit. Other key concepts of the manga are introduced as well, such as Gachiakuta’s power system that works around people called Givers who draw out power from objects they give life.

Image from the Gachiakuta second trailer showing a character wtih dreads smiling.

While the trailer brings the energy you expect to see in a show like Gachiakuta – a few intense action scenes with the show’s opening song “HUGs” by Japanese band Paledusk –, it doesn’t fail to make it clear that Gachiakuta has a central social commentary on how society segregates people, throwing them away like garbage.

Alongside the trailer, Crunchyroll also shared with us the names of two voice actors that will be in the Gachiakuta. Regot, the man who raises Rudo in the show, is voiced by Toshiyuki Morikawa, present in other important recent shows such as Ranma ½. Morikawa was also the Japanese voice of Sephiroth in Final Fantasy VII Remake and Rebirth. Yuki Shin is the other name and he is coming to Gachiakuta to voice Jabber. The artist has voiced secondary characters in shows like Attack on Titan, Given, and My Hero Academia.


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If you picked up Mario Kart World alongside a Nintendo Switch 2, then you may be wondering where to even start. The game is massive and more chaotic than ever with more racers in each round and the super-fun Knockout Mode, which treats the game like a battle royale.

Below, you’ll find a list of tips and tricks that will help you get started in Mario Kart World. Whether this is your first Mario Kart game or if you’re just a veteran who hasn’t played in a while, you’re bound to find something helpful.

  1. Check your kart stats before choosing a main. Karts with low acceleration take longer to reach their max speed, and low handling means you’ll have to slow down more when you turn. You don’t want to learn which stats your kart struggles with in the middle of a race.

  2. Tricks matter more than ever in Mario Kart World. Courses are built with the expectation that you’ll take as many opportunities for drifts, rail grinds, jumps, and other special moves as much as possible, so make sure you’re getting those boosts!

  3. Mario Kart World has dozens of character costumes to unlock, but don’t stress yourself out too much with unlocking them all at once. Most will unlock from naturally playing the game, anyway.

  4. Speaking of costumes, don’t go too out of your way to grab food during a race unless the drive-thru is empty. It’s easier to unlock costumes in Free Roam mode, so don’t throw a race just to get an outfit.

  1. Be aware of your surroundings! Mario Kart World has so many shortcuts, spots for jump boosts and rail grinding, or ways to mess up your opponents (like detonating bomb cars). It’s easy to miss them if you aren’t looking around.

  2. Some cars even drop coins and food, so definitely keep your eyes peeled.

  3. Practice makes perfect. Take your time learning the tracks. Each track has its own secrets and it’s going to take a while to learn them all, so don’t be surprised if after a dozen runs you’re still finding new ways to get around.

  4. Don’t hold on to items for too long. Spend the ones you have so you can keep getting more. More shells and coins are better than just quietly holding on to one!

  1. Drafting is back in Mario Kart World, so if you’re lagging behind an opponent, stay directly behind them for a few seconds to get a little speed boost.

  2. Drift boosting has several levels. The final, strongest one happens after you hold the second-stage blue drift for a few seconds, so hold out as long as you can before boosting.

  3. Those mushrooms are valuable, as you will need a speed boosting item (mushrooms or takeout food) to get through some of those secret paths around the courses.

  4. Turn that smart steering off! It’s on by default, but you won’t want to keep it on for long, as it’ll prevent you from exploring the courses.

  5. Yes, take the time to explore Free Roam for unlockables. Some of the stickers can only be unlocked via Free Roam, so if you want to catch them all, you’ll need to explore the whole map.

  6. Speaking of, you can open the map in Free Roam to both fast travel and have the game tell you how many costumes you’re missing.

  1. You can also hover over locations to see how many question mark tiles you’re missing in that area!

  2. Those P-Switch missions aren’t just easy-peasy “drive through rings.” Some of them are tough and working on them will help improve your skills when it comes from jumping from obstacle to obstacle and aiming.

  3. Don’t forget that you can rewind! Rewind your position by pressing Down on the d-pad if you made a mistake, though know that if you do this in a race, the people will continue passing you by. This is super useful for grabbing those collectables you just miss in Free Roam.

  4. Remember there are other game modes! While Knockout Mode and Free Roam are heavily featured, you can play traditional three-lap races if you choose the VS Mode.

Did you just get a Nintendo Switch 2? Are you trying to unlock every character and outfit in Mario Kart World? Or maybe you’re trying out The Legend of Zelda: The Wind Waker for the first time and you need a walkthrough for those pesky stoplights in the Forsaken Fortress? Either way, we have your back when it comes to helping you sort stuff out.

We have guides explaining how to set up your console (moving data from your original Switch to your Switch 2) as well as guides for things like getting external storage sorted out.


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When Duolingo launched in 2012, the language-learning app became the poster child of gamification. The app is shameless and magnificent in its efforts to get users hooked on lessons with streaks, leaderboards, and timed challenges.

Many users — including me and my 1300-plus day streak — fell for Duolingo’s cartoon mascots and bizarre social media posts. The company has never been afraid to be belligerent in tone; Duo the owl is cute, but Duolingo has adopted a successful strategy of not coddling its users. The app regularly sends me push notifications from my own boyfriend begging me not to let us “break up” (our friend streak). Look, it doesn’t not work.

But this spring, Duolingo had a huge messaging misfire over AI adoption, and brought a lot more users close to ending things.

In April, Duolingo CEO Luis von Ahn announced to employees that Duolingo would be going all-in on AI. The company would look for AI expertise in future hires, and AI usage would be evaluated in employee performance reviews. It would also move to replace contract workers with AI where possible. It was this statement that stuck in the craw of many users, and honestly surprised me when I read it. I’m cynically certain that plenty of companies would love to replace expensive human workers with machines. Admitting it is another thing.

The memo was a called shot: Duolingo’s leadership sees AI as a paradigm shift, similar to the adoption of mobile phones in the 2010s. At the time, common wisdom would have dictated that a language-learning program should prioritize widely adopted platforms like PCs. Instead, the company went “mobile-first.” That bet certainly paid off. Duolingo saw 103 million users a month in 2024. Now, it wants to go “AI-first.”

It’s too soon to tell what the long-term effects of the decision will be. But in the short term, fallout has been loud and angry across social media. Longtime users are deleting the app, destroying 1000+ day streaks. The announcement has been painted as a failure in multiple publications. The Duolingo subreddit melted down so thoroughly that mods placed a moratorium on posts about AI.

Meanwhile, Duolingo stock prices have soared to over $500 (as of June 2, 2025), indicating that whatever users may feel about AI, the big boys who shovel money around think it’s here to stay.

Von Ahn later made a second statement, not walking back the “AI-first” shift, but couching it in gentler language.

“I do not see AI as replacing what our employees do,” he wrote. “I see it as a tool to accelerate what we do, at the same or better level of quality. And the sooner we learn how to use it, and use it responsibly, the better off we will be in the long run.”

Duolingo isn’t the only company doing this. Across the tech industry, workers are being evaluated on their AI usage, encouraged to experiment with AI tools in the service of supposed future productivity, and asked to train their own replacements.

It’s not being framed this way. Rather, executives are speaking about their AI initiatives like Luis von Ahn did: as tools to help people, rather than replace them.

Duolingo’s AI shift has been brewing for years

Of course, Duolingo has been inching towards “AI-first” for years. In 2023, it used OpenAI’s GPT-4 to create AI features that are only available in Duolingo Max, the highest subscription tier on the app.

One of these is “Explain My Answer,” which ostensibly tells users why their response to an exercise is wrong. In general, Duolingo will give you the correct answer if you get something wrong, but it won’t explain why you were wrong. When it comes to typos or misspellings, the error can be obvious. But it doesn’t help users if they’re fundamentally misunderstanding, say, a grammatical concept.

Previously, Duolingo hosted a forum where users could see explanations from other users and native speakers directly in the app. This was removed in 2022.

Now, the Duolingo subreddit is awash with users looking for answers to their questions. And many of them are blaming AI for their confusion. It’s is the scapegoat for nonsensical conversations, translation errors, and just plain awkward exercises.

Without confirmation from Duolingo, it’s impossible to say which of these issues is actually caused by Duolingo’s implementation of AI. In some cases, users are genuinely encountering software bugs rather than AI-created lessons.

But elsewhere, AI has genuinely changed Duolingo’s lessons for the worse. In Aftermath, Riley MacCleod writes that the Irish course he was pursuing has been ruined by AI voices that don’t pronounce Irish words correctly — a dire situation for a language that is literally endangered.

I spoke to Callie R., a former Duolingo user who is learning Japanese. They noticed that there was a mismatch between how words were pronounced by the robotic voiceover in word banks, versus how those same words were pronounced in exercises.

“This is just an aspect of how Japanese is written, that it isn’t possible in general to tell how a kanji is supposed to be pronounced when you see it in isolation,” Callie said. “It makes sense that an automated content generation process would make this kind of mistake, but a human team actively developing the course with learning outcomes in mind would not do this.”

They also pointed to observations from other users that Duolingo’s robotic voice isn’t capable of correctly speaking a Japanese pitch-accent, a crucial aspect of the language, and one that a native English speaker can’t easily pick up on.

“It wasn’t worth literally learning the language wrong on purpose,” they said.

After two years, Callie R. deleted the app and nuked their 700+ day streak.

AI should be good at this

The thing is, language learning is a field where AI large language models can actually be useful. These LLMs aren’t reliable truth-tellers, but they can be functional conversation partners.

Duolingo has long been criticized for not effectively teaching users how to speak — the app naturally focuses more on reading and listening, and the “speaking” lessons are more about pronunciation than they are about actively recalling words from memory. The latter is critical for genuine fluency in another language.

Duolingo is trying to address that flaw with two more Max-exclusive AI features that let users have conversations with Duolingo’s cartoon mascots. The most impactful of these is Video Call, where users can have a brief “phone call” with Lily, Duolingo’s resident depressed goth girl.

I had some conversations with Lily during a Duolingo Max free trial earlier this year. In each, she would ask me a question, repeat back to me what she had understood from my response, and then ask a simple follow-up. We talked about things like what animals or fruits I liked, or how my vacation was going. It forced me to recall Italian vocabulary on the fly, without a word bank to help me out.

A screenshot of the Duolingo Video Call feature, with Lily the purple-loving emo teen.

This is an area where LLMs excel: generating human language based on speech patterns.

Unfortunately, LLMs fail in exactly the areas Duolingo is trying to disrupt. In his Blood in the Machine newsletter, journalist Brian Merchant spoke with a former Duolingo employee whose job had gone from writing lessons, to training AI how to write lessons, to non-existent.

“We had been working with their AI tool for a while, and it was absolutely not at the point of being capable of writing lessons without humans,” this employee told Merchant.

For Duolingo’s leadership, the flaws in the system are the cost of what they see as the cutting edge. Duolingo’s lessons are not supposed to be good.

“We can’t wait until the technology is 100% perfect,” von Ahn wrote in his email to Duolingo employees. “We’d rather move with urgency and take occasional small hits on quality than move slowly and miss the moment.”

The users who remain tapped into these conversations are suffering no small amount of confusion. A recent study showed that admitting to AI usage can cause people to trust you less. This is the situation that seems to be playing out on the Duolingo subreddit, where users are in a constant battle to figure out what is AI and what isn’t.

Some are deleting the app like Callie R. did. But there is a bubbling fear that a silent majority may simply not care or even be aware of any of these issues. The Duolingo subreddit has over 508,000 members — that’s less than 5% of Duolingo’s reported 116 million monthly users. And the subreddit itself isn’t entirely anti-AI. Plenty of users accept it, or simply don’t think there’s any point in fighting the tide.

Duolingo’s AI policy calls the app’s mission into question

My own Duolingo usage has always been predicated on one assumption: it won’t hurt your language-learning. Plenty of ink has been spilled over the fact that Duolingo most likely can’t make you fluent in another language. Sure, I’ve always reasoned, I know that. But doing a 5-minute Italian exercise every day when I’m too lazy or cheap or unmotivated to seek out a tutor is better than nothing. I am still learning, even if I’m not exactly leaping and bounding towards fluency.

But the influx of AI content puts this justification at risk. After all, language students don’t know what they don’t know.

“I don’t really care that it’s AI as long as there’s oversight and someone willing to pull the plug if it’s not producing real Japanese,” Callie R. said. Instead of pulling the plug, the people in charge at Duolingo are actively enabling users to learn bad Japanese, in the hopes that someday the AI will teach good Japanese instead.

There’s no obvious road map is to get there. LLMs can be taught to speak a language — it’s not clear that they can be taught to teach.

Duo the owl surrounded by people at Duolingo’s IPO launch in Times Square.

Duolingo is facing a problem of scale: it wants to offer lots of language courses, and creating those courses takes time and money. It has turned to AI to fill the desperate gaps where humans might be right, but can never be fast enough.

What makes Duolingo’s AI creep even more nefarious is that it’s most likely to affect languages with smaller userbases — like Irish or Navajo, both endangered languages. The vast majority of the app’s users are studying English, French, or Spanish. These are the courses that see a real investment of resources.

Duolingo gets great press for creating lessons that purport to familiarize users with Navajo. But what will happen if AI is used to “scale up” the Navajo program, with seemingly few human guardrails to ensure that the exercises are correct?

“Without AI, it would take us decades to scale our content to more learners,” von Ahn wrote in his first statement. “We owe it to our learners to get them this content ASAP.”

My question is… why? Why do we need more content for users immediately, when that content might be wrong or of low quality? It’s here that Duolingo’s mission of making language accessible crashes headlong into its role as a publicly traded company. Lessons need to scale so that users stay on the app, so that the app can make money.

Actually learning a language — or even simply treading water in one — doesn’t have a part to play.


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Two racers from Mario Kart World in karts on a dirt path

There are a few ways you can play with friends in Mario Kart World for the Nintendo Switch 2, but the main thing you may be asking is “Can I play Free Roam mode with my friends?” The answer to that is a little complex, but we get into it below.

Below we explain how Mario Kart World multiplayer works based on our experiences.

Is there multiplayer Free Roam in Mario Kart World?

Kind of? Once you lobby up with your friends online, you’ll be placed in a simplified Free Roam lobby, effectively. In this Free Roam lobby, you can still find golden tiles and Peach coins, but you cannot complete P-Switch challenges. So it is kind of multiplayer Free Roam with some restrictions, but it’s not an actual choice on the menu.

There is also no actual local multiplayer Free Roam, but if you make an online lobby, you can activate the pseudo-Free Roam mode mentioned above with a second local player.

The only reason why I’m using the phrase “pseudo” is because if you are playing with a second local player, you can’t actually freely roam too much. Once you and your local friend get too far away from each other, the game will relocate you back together, so you have to stay somewhat close to your second player. You can still play together, but there’s definitely a proximity limit.

You also cannot take screenshots when you have a local second player in the online Free Roam lobby with you.

How local multiplayer works in Mario Kart World

Using local split screen, you can play any of the single-player game modes with your friends, except Free Roam. This means you can take part in any Grand Prix cup, play Knockout Tour mode, race in regular VS Races, and knock heads in Battles.

All of these modes have the same functionality as the single-player versions, so there’s nothing too special or fancy here. This is just the run-of-the-mill co-op that you probably did with your friends and siblings, after fighting about who gets to use the good controller.

How online multiplayer works in Mario Kart World

First and foremost, you will need a Nintendo Switch Online subscription to use these features.

You can also play online with one local buddy, if you want. (The screen will just split in half, as it would if you did two-player local multiplayer.)

From there, you can opt to do the usual modes, just against random players online: regular races, a Knockout Tour, or Battles. Once you select the respective game mode, it’ll thrust you into a pseudo-Free Roam lobby while folks load in. Each of these modes also gives you a player score, which will go up as you win and down as you lose. As you race, you’ll be matched with people of similar score to you to try to keep things balanced.

You can also opt to play with friends from your Nintendo Switch friends list as well by selecting that option from the menu. One friend will need to make a lobby that others can then join.

The friend should appear on the page at the top, allowing you to join them by just selecting their tag, but if that doesn’t show up, you can join via the Room ID. You can get your room ID by pressing the Plus button and selecting “View Room Info,” which will put a code on your screen that your buds can input to join.

From here, you’ll again be placed into a pseudo-Free Roam with your buddies in the lobby.

Did you just get a Nintendo Switch 2? Are you trying to unlock every character and outfit in Mario Kart World? Or maybe you’re trying out The Legend of Zelda: The Wind Waker for the first time and you need a walkthrough for those pesky stoplights in the Forsaken Fortress? Either way, we have your back when it comes to helping you sort stuff out.

We have guides explaining how to set up your console (moving data from your original Switch to your Switch 2) as well as guides for things like getting external storage sorted out.


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If you have ever asked yourself why there is a “3” in the title of one of the most popular video games in recent years, Baldur’s Gate 3, this is your chance to find out. The predecessors to Larian’s 2023 Game of the Year have landed on the Xbox Game Pass, and whether you have played the Nine Hells out of BG3 or not, you should absolutely check out these two RPG masterpieces from a bygone era.

At first glance, you may struggle to connect Baldur’s Gate 1 and Baldur’s Gate 2 with the most recent iteration of the franchise. After all, the first game came out in 1998, which, I’m sorry to remind those who were alive at the time, was 27 years ago. Baldur’s Gate 2 followed in 2000, making it a nice quarter of the century since one of the most popular sagas in RPG history ended, apparently for good. But all things come to those who wait, so sayeth the wise Alaundo. (Probably… he said a lot of things.)

BioWare, the developer you may know from Mass Effect and Dragon Age, had its first real hit with Baldur’s Gate, before moving on to author the Neverwinter Nights series, still set in the world of the Forgotten Realms but which used a different graphics engine — now fully 3D — and the most recent, at the time, set of rules for Dungeons & Dragons, the 3rd edition. It was truly a new age, one made of polygonal models and an ascending Armor Class system (more on that later), but somehow, the Baldur’s Gate games remained unparalleled in the hearts and minds of fans.

Was it just the nostalgia pull of a time when things seemed simpler and better? Maybe, but the games kept getting love and new players over the years, including a popular Enhanced Edition series published by Beamdog, which made them accessible to a whole new generation of players. They were so popular, in fact, that Larian pitched to Wizards of the Coast a sequel in 2014, while they were still working on Divinity: Original Sin 2. The reason is simple: the first two Baldur’s Gate games aren’t just popular, they’re actually really good.

Why you should play Baldur’s Gate 1 and 2 on Game Pass

To modern players, these games will surely look far from today’s graphical standards. BioWare’s Infinity Engine was a 2D tool for games with an isometric perspective that created the illusion of 3D, far from BG3’s minutely rendered environments. The biggest obstacle, however, will probably be the gameplay. Apologies, fans of BG3, but you got it easy. The first two games were based on the rules for Dungeons & Dragons 2nd edition, just as Baldur’s Gate 3 uses a version of the 5th edition rules. D&D’s 2nd edition, however, was notorious for being overcomplicated. Just figuring out if your Fighter is going to hit with his sword requires complex math, and a familiarity with the THAC0 system.

The class system is also a lot more rigid. Forget about the free mix-and-mash that BG3 allows (and don’t even think about respecs). To begin with, only certain races are allowed to multiclass, and you have to progress both classes evenly, taking a big XP hit. Also, contrary to modern-day rules, class limitations apply to multiclass too. For example, your Druid may be allowed to wear heavy armor if you multiclass with Fighter, but you will lose the latter’s ability to use any weapon or to specialize in them.

The biggest difference, however, is the combat system. Baldur’s Gate 1 and 2 are not turn-based. They use a pausable real-time gameplay, meaning you can forget about Larian’s trademark tactics-heavy turn-based battles, planning every inch of movement or action for all your party. In BG1 and 2, every action, from attacks to spellcasting, requires a certain amount of in-game time, and that’s it. You can pause at any time to think or give instructions to your party, of course, but the feeling is very different: like in a real fight, anything can go wrong, and quickly.

Why should you play these games with antiquated graphics and complex rules, you might ask? For the same reasons why so many people love playing Baldur’s Gate 3: a rich, intriguing world, a compelling story, and an unforgettable cast of characters, each with their motivations and personal paths to follow, enhanced by a top-notch cast of voice actors. If you love Astarion, Edwin will drive you nuts. If you have a savior complex for Shadowheart, then you will reload as many times as it takes to get the Viconia romance right (yes, you can romance Shadowheart’s teacher in BG 2).

To me, despite hours and hours of potential gameplay, Baldur’s Gate 3’s story felt rushed at times. Some paths to take or dialogue choices were either forced or cliché, and some of the characters felt a little one-dimensional to me. There is no risk of this happening with BG1 and 2. The path of the Bhaalspawn, from humble beginnings running chores in Candlekeep to battling divine beings in the Throne of Bhaal expansion, ultimately boils down to one question: Are we just the pawns of destiny, pulled inevitably by our nature, or is free will what defines us?

To be fair, the gameplay is also pretty good, once you get over the initial barrier. Parsing through the ancient wikis and walkthroughs to understand some mechanics or find the best builds is a beautiful exercise in internet archeology that also rewards the effort. Oh, also, spells go up to level 9 in Baldur’s Gate 2 (BG3’s level cap means you can only get to 5), so you can literally stop time. While the turn-based system may be more tactical, the absurd number of spells in BG1 and BG2, along with the crazy effects some of them have, make battles very complex and entertaining.

Baldur’s Gate 1 and 2 aren’t for everyone. But if you have Xbox Game Pass, you should definitely give them a chance. These games are so well-made, their worlds so detailed and complex, that people still have fun playing (or re-playing from the 20th time, in my case) them, and occasionally finding out new things too. If you played Baldur’s Gate 3, these games will give you the familiar feeling of a character-driven story where the choices you make impact your companions and the world around you.


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Wiggler driving a monster truck through a pond in Mario Kart World

Mario Kart World‘s smart steering feature is one of the Switch 2 game’s many unexplained features, but it’s one you’ll likely want to turn off after a short while. Smart Steering has its uses when you’re learning how to play Mario Kart World, but beyond that, it actively prevents you from exploring and finding secrets in each course.

Below, we explain what Smart Steering is in Mario Kart World, how to turn it on or off, and when you might benefit from it.

Mario Kart World’s Smart Steering explained

Princess Peach trying to drive off-road in Mario Kart World

Smart Steering is a feature that keeps you from going off the road during a race. When you approach the edge of a track, Smart Steering automatically redirects your trajectory and pushes you away from the edge so you’re not in danger of dragging your kart along the wall. Smart Steering doesn’t care if you want to go off-track or if there’s a rail you want to do sick tricks on. You have to stay on the course when the feature is enabled.

How to turn off Smart Steering

The settings menu in Mario Kart World, with Smart Steering highlighted

You can enable or disable Smart Steering during any single-player race or free-roam drive by pausing the game and pressing the “X” button, then toggling the Smart Steering setting on or off. You can also change it on the kart selection screen before a race by pressing “X” and toggling the setting.

Should you use Smart Steering in Mario Kart World?

Princess Peach riding along a power line in Mario Kart World

If you’re new to racing games, want to learn the basics in a low-pressure way, or are struggling to stay on the track during some of a course’s more demanding turns, Smart Steering is an excellent way to acclimate to Mario Kart World.

However, once you feel comfortable handling turns, you should disable Smart Steering. Almost all of Mario Kart World‘s shortcuts are off the main course, and Smart Steering’s sensitivity means it frequently won’t let you use grind rails that are placed on the track’s edge. That’s most grind rails except for a few courses that have railroad or mine tracks down the middle of the road, which means you’re missing out not just on essential speed-boosting methods, but on alternate routes through a course as well.

Did you just get a Nintendo Switch 2? Are you trying to unlock every character and outfit in Mario Kart World? Or maybe you’re trying out The Legend of Zelda: The Wind Waker for the first time and you need a walkthrough for those pesky stoplights in the Forsaken Fortress? Either way, we have your back when it comes to helping you sort stuff out.

We have guides explaining how to set up your console (moving data from your original Switch to your Switch 2) as well as guides for things like getting external storage sorted out.


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Closing out Wednesday’s PlayStation State of Play was a banger of an announcement: Sony revealed Marvel Tōkon: Fighting Souls, a tag-team fighter from Arc System Works (Dragon Ball FighterZ, Guilty Gear Strive). Excitement could not be higher for the anime-inspired fighter coming to PlayStation 5 and PC next year, and the buzz around it has only illuminated how well Marvel is dominating video games right now — especially when compared to the Distinguished Competition, DC.

Marvel Tōkon’s announcement comes after a string of successful video games featuring Marvel characters across genres; Marvel is crushing the mobile market with Marvel Snap, the hero shooter category with Marvel Rivals, and the single-player space with Marvel’s Spider-Man 2 and Insomniac’s previous Spidey games. Marvel’s games offer something for every type of gamer and, even when its games aren’t commercial hits, they can still land with players and critics. Marvel’s Guardians of the Galaxy and Marvel’s Midnight Suns are two of my favorite games of this generation, and I still hold out hope for sequels to them (no matter how unlikely they are).

Contrast that with DC, whose characters last saw success in the PS4/Xbox One days. It’s been eight years since Injustice 2 dropped, DC’s last objectively great game. A full decade has passed since Batman: Arkham Knight, though even that title was a bit of a letdown for some players compared to the previous Arkham games (a little less Batmobile would have gone a long way).

A screenshot from Batman Arkham Knight featuring Batman looking moody in front of a modern cityscape that looks like Tokyo, Japan

DC struck gold with Rocksteady’s Arkham series, releasing a series of hits from 2009-2015, yet followed that success with some curious decisions. Not one, but two Batman: Arkham VR games were released, the first in 2016 and the second in 2024 exclusively for the Meta Quest 3 (TIL the Meta Quest 3 has exclusive titles). Batman: Arkham Shadow garnered a positive reception at launch, but, I mean, are you looking to Meta Quest 3 to get your Batman: Arkham fix? Didn’t think so.

Then there was Gotham Knights. Despite the 2022 game featuring members of the Batfamily, it has no connection to the Arkham series. While continuing the Arkham series storyline wouldn’t have saved Gotham Knights and its repetitive structure from a mediocre reception, it could have at least given fans of Rocksteady’s series a reason to check it out. Instead, it’s become a one-off dud.

DC’s other most notable title of this generation is Suicide Squad: Kill the Justice League, which was Rocksteady’s continuation of the Arkham series. Its multiplayer and live service ambitions quickly sunk it, and now Rocksteady is pivoting back to Batman and the single-player space, according to a Bloomberg report from earlier this year. That Batman game is likely years away (if it ever sees light of day), and it’s increasingly likely that Rocksteady and DC as a whole go the entire PS5/Xbox Series X generation without a hit game.

Marvel isn’t without its duds either; Marvel’s Avengers faltered with its own crack at the live service model (and now let us hope this trend is over) and repetitive gameplay. A Black Panther game was also just cancelled that would have seen an evolved version of Middle-earth: Shadow of Mordor’s Nemesis System — months after Warner Bros. cancelled a Wonder Woman game from Monolith, the creators of the Nemesis System.

Still, one comics giant is more obviously on an upwards trajectory than the other. Marvel is succeeding at featuring A-list characters like Spider-Man (both of ‘em) in games as well as spotlighting lesser-known heroes like Magik in Midnight Suns or freakin’ Jeff the Land Shark in Marvel Rivals, while DC is struggling getting its Trinity front and center. Aside from Marvel Tōkon, Marvel also has Marvel Cosmic Invasion, Marvel 1943: Rise of Hydra, Marvel’s Wolverine, Marvel’s Blade, and an Iron Man game in the pipeline. Meanwhile, DC has, if it ever actually comes out, The Wolf Among Us 2, which players may not even realize is based on the comics series Fables from DC Comics’ Vertigo line.

Hopefully for Wednesday Warriors who want to embody their favorite heroes in video games, DC and Warner Bros. get their acts together sooner rather than later — all it could take is the announcement of an Injustice 3 for DC to build back some momentum. Until that happens (and please, NetherRealm, make it happen), Marvel will continue to supply comics fans with what they want: some kick-ass superhero games.


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The Nintendo Switch 2 has changed Mii character creation, Polygon can confirm after going hands-on with the console. When creating new Mii avatars, players won’t be able to choose between male or female options like the Switch, but rather between two “styles.”

The new system offers players a generic avatars, with the option to customize the Mii. And if you’re wondering whether or not the Mii characters were redesigned, no, they weren’t. Instead, Mii look unchanged, carrying over the debut design from the Nintendo Wii.

While the genderless direction serves as a change for the Mii characters, Nintendo isn’t new to adopting this “select a style” language for gender preference.

In 2022, Splatoon 3 introduced the concept to the franchise, allowing players the freedom to style the Inklings with whatever clothes and hair excited them. Certain hairstyles were no longer locked to females and males, thus giving players more control over how they expressed themselves in Inkling customization and creation.

Two years before Splatoon 3, Animal Crossing: New Horizons was released with similar options, opting to refer to gender as “styles.” Even before this, 2012’s Animal Crossing: New Leaf gave players the choice to dress gender neutral — the recent Mii change appears to be just an extension of that.

Nintendo Switch 2 launches on June 5, 2025.


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A docked Switch 2 with Joy-Cons in the Joy-Con grip next to it

Nintendo Switch 2‘s external storage options are rather limited at launch, as the hardware is only compatible with a specific kind of microSD card. You won’t lose any data from your original Switch if you complete the Switch 2 system transfer, but you might not be able to fit all your games on the new console without getting the right storage.

Below, we explain your external storage options for Switch 2, along with how to install it.

How to add an SD card to Switch 2

The back of a Switch 2 unit with a yellow arrow pointing to where the microSD Express card slot is

The only external storage you can use with the Switch 2 is a microSD Express card. These are not the same as standard microSD cards, and your Switch 2 will not recognize the microSD card you used for your original Switch.

That said, the Switch 2’s storage capacity is a little less than 256GB, so you can fit a few games on there without having to rely on external storage if you want to wait until microSD Express prices come down.

Once you have your compatible card, pull the Switch 2’s kickstand out. On the left is a small slot for microSD Express cards. Insert it so the text on the top of the card is facing out. The first time you add a card, the Switch 2 will prompt you to update the system and then restart itself. After that, you’re good to go.

Can you use an external hard drive or SSD with Switch 2?

A Switch 2 in kickstand mode, running Mario Kart World

As of the console’s launch, the Switch 2 won’t recognize any external storage device that isn’t a microSD Express card. You can plug one into one of the Switch 2’s USB-C slots, if the device has a USB-C connector, but the Switch 2 just acts like it isn’t there.

Some folks on Reddit have speculated that Nintendo may add external hard drive support in the future, as it did with the Wii U. However, the Wii U had limited on-board storage space and was only compatible with SD cards of up to 32GB capacity. The Switch 2 has much more built-in storage and supports microSD Express cards of up to 1TB capacity, so the need for additional external storage isn’t the same as it was with the Wii U.

Did you just get a Nintendo Switch 2? Are you trying to unlock every character and outfit in Mario Kart World? Or maybe you’re trying out The Legend of Zelda: The Wind Waker for the first time and you need a walkthrough for those pesky stoplights in the Forsaken Fortress? Either way, we have your back when it comes to helping you sort stuff out.


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Nintendo Switch 2 is here! And with it comes many new features for existing Switch titles, such as Zelda Notes for The Legend of Zelda: Tears of the Kingdom and Breath of the Wild.

The companion app was first announced in April, breathing new life into the Zelda open-world wilds. At the time, there was confusion regarding the app’s use across both Switch and Switch 2 systems. But now, Polygon can confirm after going hands-on with the console that players with a Nintendo Switch Online membership, a Nintendo Switch 2, and the Switch 2 Edition of Tears of the Kingdom can use the Zelda Notes app.

So, how is the app?

At first glance, the mobile feature appeared underwhelming and pointless to me; the app seemed to be a glorified Prima strategy guide, helping players navigate a vast Hyrule setting with various tools, tips, tricks, ideas, and maps. However, after playing Tears of the Kingdom with the Zelda Notes as my guide, I unlocked a new perspective and experience. I checked out the nine different features of the companion app during my time with the game — here’s what I found prancing around Hyrule for a couple of hours.

Ed. note: To follow along, you need to do a couple of things. First, ensure your system is connected to the app by opening the app and selecting the Switch 2 icon at the top right-hand corner of your phone screen. Then, click on settings in your game and make sure the “ZELDA NOTES enabled” prompt is turned on.

Okay, now we can get started.

Voice memories

The voice memories function is a brand new collectible players can scrounge up during their travels and can be tracked using the app. Think of the voice memories as a real-time tour guide of calamity-stricken Hyrule narrated by various TOTK characters, including Princess Zelda in all her pseudo-British glory.

To start things, you will need to open the voice memory feature in the app, select the voice memory you want to locate, and then use the navigation feature to direct you to the destination.

Upon arriving at the destination, players will be greeted by narration from that memory’s owner, recalling a bit of history and lore about the area and/or artifact. This feature uses a chiming noise to indicate whether the player is close to the designated area, so be sure to turn your phone’s volume up! It took me a while to locate a couple of the memories, scaling mountains and falling to my untimely demise along the way. But discovering these memories after seemingly fighting Hyrule’s geography was so worth it.

A screenshot of the Voice Memories function in The Legend of Zelda: Tears of the Kingdom for Switch 2

Daily bonuses

This feature is all based on luck. Daily Bonuses grant the player, well, daily bonuses, through a randomized wheel littered with rewards that boost stamina, energy cells, attack and defense power, shield repairs, and more. The randomized effect wheel is reset and replaced with new bonuses daily at 8 p.m., so check back to see what new rewards await you.

Using your mobile device, players will need to touch the screen to start the roulette wheel, and then it will stop on a random effect. The bonus effect will then be placed in your Key Items menu, where players have 24 hours to use it before it disappears.

I snagged a Rapid Meal bonus, which grants a swim-speed boost for five minutes. I couldn’t claim the reward during the game’s early Temple of Time portion. However, once I completed the tutorial area, the bonus appeared in my Key Item menu.

A screenshot of the Rapid Meal reward, a daily bonus in the Zelda Notes app for Tears of the Kingdom

Play Data

This feature enables an achievement-like system in your TOTK or BOTW adventure, allowing players to earn medals for various tasks based on gameplay stats. In my short time playing the game, I was able to earn the Citizen of Hyrule medal, which is awarded to players for increasing “your time spent in Hyrule” by 20 hours (bronze), 60 hours (silver), 100 hours (gold), and 200 hours (master). Players can also use this feature to check out their stats and even change their Zelda Notes profile picture using pictures snapped in-game and uploaded to the Photo Studio function.

Additionally, users can select the Global Play Data feature to compare their stats, such as Shrines of Light cleared, locations visited, treasure chests opened, enemies defeated, and more, with other players worldwide.

Item and Autobuild Sharing

These features create a shared ecosystem between TOTK players, allowing users to exchange items and designs. Item sharing, which is found in the Key Items menu, can also transfer items from your game storage to your Zelda Notes item box. I placed items that I didn’t want or need in the ZN item box, giving other players using the app the chance to transform my trash into their potential treasure — which was kind of cool.

Autobuild sharing arrives later for players, as users have to unlock Link’s Ultrahand ability first by completing the A Mystery in the Depths quest line — which I haven’t gotten to yet! But after you’ve done that, you can share your creations in the app via a QR code for other players to scan and obtain in their own games.

I was delightfully surprised by how the Zelda Notes app elevated my TOTK adventure with new ways to play the game and a vast array of stats, achievements, and more to keep track of during my journey. The companion guide made the adventure way less lonely than my previous playthrough.

Is the Zelda Notes app required to get the whole TOTK experience? Not really. But it does reward players with a different and new experience. And with the Switch 2 running Tears of the Kingdom at a smooth 60 fps in 4K, different and new is exactly what I’m looking for.


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Joel (Pedro Pascal) and Ellie (Bella Ramsey) look at each other in The Last of Us season 1, episode 9

Season 2 of The Last of Us has faced considerable backlash for its divisive narrative swings and polarizing character arcs. But beyond the bad-faith criticism centered on queer representation or Bella Ramsey not looking enough like her game counterpart, there are deeper, more valid concerns about how the show steadily eroded its lead characters. A lot of the recent conversation has focused on a perceived drop in quality from season 1 to season 2, with viewer ratings for the second season plummeting.

But those accusations are missing the point. The issues fans are complaining about didn’t suddenly appear in season 2; they were already showing in the series’ initial season.

[Ed. note: Significant spoilers ahead for The Last of Us, the TV series and the games.]

Men and women in scrubs and masks stand around a surgical table holding the unconscious Ellie (Bella Ramsey), about to euthanize her, in The Last of Us season 1, episode 9

Co-showrunner Craig Mazin has a habit of anchoring his stories around a singular narrative event, whether in his HBO series Chernobyl or (less seriously) his Hangover movies. In The Last of Us, that central event is the murder of post-apocalyptic survivor Joel (Pedro Pascal). Joel’s death is foreshadowed thematically throughout season 1, where characters like Henry (Lamar Johnson) and Marlene (Merle Dandridge) are positioned as tragic figures forced to sacrifice loved ones for the greater good before dying.

Their arc lays the groundwork for Joel’s similarly structured climactic decision about whether to sacrifice Ellie (Bella Ramsey) in the attempt to find a cure to the Cordyceps brain infection. When the Fireflies group attempts to dissect Ellie to investigate her immunity to the infection, Joel storms in with seconds to spare, gunning down the doctors in cold blood.

While his choice is in line with the games, the TV adaptation takes detours and different routes to get there. The show’s penchant for spelling out Joel’s conflict, combined with Neil Druckmann’s decision to reinsert cut content from the games to make the story more simplistic and morally palatable, ultimately flattens the ambiguity that made the original The Last of Us game so compelling. Rather than keeping the small moments that broaden the relationship between Joel and Ellie in the game, season 1’s focus on expanded backstories and doomed side characters who are meant to mirror Joel’s arc only dilutes it. The extra material left behind a version of the story that feels safer, less challenging, and far less impactful.

Joel (Pedro Pascal) carries a limp, scrubs-clad Ellie (Bella Ramsey) as they escape from the Fireflies in The Last of Us season 1, episode 9

The first season of HBO’s The Last of Us paints Joel in a far more sympathetic light than the game ever did. From episode 1, Mazin, Druckmann, and their writers expand Joel’s relationship with his daughter Sarah (Nico Parker), giving audiences more time to connect with her and understand their bond. The emotional investment they establish for the audience is designed to make Sarah’s sudden death hit harder. But it also spells out everything Joel is thinking in his internal struggle over whether to protect Ellie, making it less ambiguous and more sentimental. While the added sequences with Sarah are affecting, they don’t contribute much to the season’s theme of loss and sacrifice, beyond softening Joel’s image.

Later in season 1, Joel begins having panic attacks after witnessing the deaths of young survivor Sam, who succumbs to the Cordyceps infection, and his older brother Henry, who shoots Sam, then himself. The psychological detail of Joel’s trauma is absent from the game. His emotional vulnerability is meant to parallel the internal struggle he’ll face when deciding whether to save Ellie or let her be euthanized in the attempt to find a cure. But in the game, Joel’s lack of remorse is the point: He’s a man shaped by grief who clings to a second chance to save his daughter. His story isn’t depicted as a redemption arc. His decision to save Ellie isn’t driven by new traumas or softened by emotional fragility. It’s a brutal, morally complex act that left players debating his actions for years.

By layering in this extra context — the grief, the panic, the fatherly sorrow — the showrunners push audiences to empathize with Joel’s decisions. Joel is a broken man after his daughter dies, and he becomes obsessed with saving Ellie because he couldn’t save Sarah. But the show dulls the original narrative’s challenging dilemma about his choices over Ellie. Instead of leaving viewers unsettled by Joel’s capacity for violence, the way the game does  — by having him kill dozens of people who are simply trying to develop a cure —the show guides us toward justifying his actions by framing them through a series of emotional parallels.

By the time Joel makes his choice, we’ve been conditioned to empathize with his dilemma. Even the season’s most praised addition, the expanded backstory about the relationship between Bill and Frank (Nick Offerman and Murray Bartlett), is ultimately meant to mirror Joel’s final decision about whether to selfishly save Ellie or let her die for the greater good.

Joel (Pedro Pascal) and Ellie (Bella Ramsey) hugging in The Last of Us season 2, episode 6

The original The Last of Us game is rich with quiet, intimate moments between Joel and Ellie, small beats that slowly and organically build their bond. The show, however, often sidelines these in favor of expanding peripheral characters like Ellie’s mother Anna (who doesn’t appear in the game), Anna’s friend Marlene, who promised she’d find a cure through Ellie (despite Joel killing her in the season 1 finale), and the loss-stricken Kathleen Coghlan, an original character who mirrors Tess’ revenge story, which was ultimately cut from the original game because the developers didn’t find her cross-state vendetta against Joel realistic.

These additions are primarily meant to underscore thematic parallels with Joel’s decision to save Ellie, but the execution feels heavy-handed, and the dynamic between the protagonists is no longer at the forefront of the story. The show restructures or rewrites original scenes to telegraph themes of loss and sacrifice more explicitly, stripping away the ambiguity that made Joel’s final choice so morally complex. Instead of letting the audience wrestle with the ethics of his actions, the show nudges them toward sympathy.

Season 2 continues this pattern with Ellie, softening her portrayal by dialing down her violent tendencies in favor of a more overtly sympathetic depiction. The season focuses more on the effects of parenthood than on Ellie’s quest for revenge against Joel’s killer. It’s as if Mazin and Druckmann are actively sanding off the rougher, more challenging edges of the games’ narrative, perhaps in an attempt to avoid the backlash and misreadings that followed The Last of Us Part 2. But in doing so, they risk diminishing what made the story resonate in the first place: its refusal to offer easy answers.

Ultimately, the backlash to The Last of Us season 2 isn’t just about controversial plot points or representation — it’s about the culmination of narrative choices that have gradually chipped away at what made the original story so powerful. By softening Joel’s brutality, sanding down Ellie’s rough edges, and over-explaining themes that once thrived in moral gray areas, the adaptation trades nuance for clarity and catharsis for comfort. These aren’t new problems: They were seeded in season 1. Season 2 simply made them impossible to ignore.


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Game Science has announced that its 2024 GOTY contender, Black Myth: Wukong, is coming to Xbox Series X this summer. It’ll drop on Aug. 20, exactly one year to the day after it launched on PlayStation 5 and Windows PC last year.

The Journey to the West-inspired action-adventure game was a hit at launch, quickly breaking Steam records on its way to 20 million sales in its first month. Black Myth: Wukong racked up several end-of-year award nominations and wins, even though its review scores rated lower-than-average. Polygon’s review called it “an astounding triumph, one that blends a story celebrating Chinese and other East Asian cultures with an original retelling that has resonant themes, all complemented by spectacular design and exhilarating combat.”

Black Myth: Wukong’s Xbox release again raises the question of whether it was secretly a PlayStation 5 timed-exclusive or not. Coming out on Xbox exactly one year after its PS5 launch is a bit coincidental, no? However, Game Science has a history of releasing trailers for Black Myth on Aug. 20, and the game was revealed on Aug. 20, 2020, so that date clearly holds significance to Game Science.

According to Game Science CEO Yongar Feng-Ji, optimizing the Xbox Series S version of the game proved to be a challenge and was the cause for the delay, not an exclusivity deal with PlayStation. This situation is not dissimilar to 2023’s Baldur’s Gate 3, in which developing a feature-complete Series S version proved a challenge.

Xbox players can preorder starting on June 18. Until July 11, Black Myth: Wukong will receive a 20% discount via the Microsoft Store for both the Standard Edition and Deluxe Edition, as well as the Deluxe Edition Upgrade. It’ll also be discounted on PS5 from June 18 to July 3, and on PC from June 20 to July 11.


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The Forsaken Fortress is the first area (arguably a dungeon on a technicality, but not really) you’ll go to in The Legend of Zelda: The Wind Waker. For many, it’s a terrible memory. You’re forced to use stealth with no actual weapon in hand, making it a painful process if you don’t know what to do and where to go.

Luckily for you, I’ve replayed The Wind Waker to help you out. (And honestly, the good news is that this dungeon isn’t nearly as bad as I remembered it being, so… hopefully that’s the same for you.)

Below we’ll give you a walkthrough on how to get through the first visit of The Forsaken Fortress in The Wind Waker, how to turn off all three spotlights, and where to go to climb the fortress.

Note that this walkthrough is for the Nintendo GameCube version of the game, also playable on the Nintendo Switch 2, if you have a Nintendo Switch Online + Expansion Pack membership. While this walkthrough may work for the remastered version (The Legend of Zelda: The Wind Waker HD for the Wii U), there may be differences between the two versions, so keep that in mind if you’re using it for the latter. We wrote this guide using the original GameCube version on the actual GameCube, so if there are differences between this version and the NSO version, we’re working it out — and we’ll update this guide if it needs it.

The Forsaken Fortress, explained

You get launched over to this horrifying island full of monsters and home to the most evil being in Hyrule — and your sword goes flying off into the distance. Great! This situation forces you to use stealth techniques to navigate to the end of this area. Rather than running in with three hearts and swords a-blazin’, you’ll need to sneak around, turn off the three spotlights, and climb up the fortress to find your sister.

All of that said, note that our walkthrough will detail how to get the compass, treasure map, and some other loot along the way, but we do not go into expansive detail about out-of-the-way treasure. You will come back here later and you’ll be able to freely explore with sword in hand, so don’t worry too much about missing out on anything on your first visit.

You can tackle the Forsaken Fortress spotlights in any order really, but we’ve listed them in the order we found it most convenient.

[Ed. note: This guide is missing a Piece of Heart. I’m sorry, I have failed you. Note that if you don’t get it on your first visit here, you can return to get it later, but I am going to update this guide once I replay on the Switch 2 to include the Piece of Heart.]

Forsaken Fortress spotlight #1

Right off the boat, follow the path straight up until you see the flat area with red rupees and spotlights. If you’re a fiend for rupees, you can use the nearby barrels to hide from the spotlights and grab the rupees — but you can also just wait until you turn all the spotlights off and come back for them later.

If you’re not grabbing the rupees, turn right and go up the path further, ignoring the huge doors in the flat area.

Keep following the path upwards, ignoring the hallway that allows you to go indoors. You’ll see a ladder leading up to the first set of spotlights at the top. Head up there and be prepared to take out a bokoblin.

As instructed by Tetra, you’ll want to use your shield to block the Bokoblins attacks, which will eventually make them drop their weapon. Then you can pick it up and use it against them. There will also be a vase full of sticks nearby that you can wield. (Break the vase open and use one of the many sticks to take out the Bokoblin.) After doing this, your first spotlight will be taken care of.

Forsaken Fortress spotlight #2

For the second spotlight, you’ll want to strategically drop on to a ledge from the above spotlight. Here’s a redux of the image above but with a new location in mind:

Drop down to those huge doors and head inside. Once you’re inside, you’ll be chased down by lasers, so quickly roll forward to open a chest with a yellow rupee (worth 10 rupees) inside.

Climb up the beds on the left side of the room using the ladders and head into the door on your right (though don’t jump across the platform).

You’ll now be back outside in one of the outdoor hallways. Head out of the opening on the right side and climb up the ladder to get to the second spotlight.

You know the drill: block the attacks, pick up the enemy’s stick, and beat them down with it.

At this point, we recommend getting caught by enemies and thrown into jail. You can do this quickly by either getting caught by a spotlight or going into the big doors at the flat area (the ones we initially told you to ignore), and running into a moblin, who will take you away to jail. Most of the indoor hallways of this area have these moblins around, so it shouldn’t take too long to get thrown into prison.

Forsaken Fortress spotlight #3

Now that you’re in jail, you’ll have a pretty straight shot to the remainder of the spotlights and the final area of the Forsaken Fortress with no need to find ladders and get confused.

From jail, jump up on the table and then the bookshelf. Break open the vase to show an exit. (Wow, classic Zelda move.) Crouch down using R and crawl through the hole.

Head down the only open path and you’ll find a chest with the dungeon map inside. Yay!

Use the skills you learned on the pirate ship to jump on to the nearby hanging lantern and swing across. Enter the door on the right and run straight — you already got the two spotlights outside, so you can just keep going.

In this room, there’s a chest behind some barrels straight ahead. Crack that open to get the compass.

Jump using the lantern to swing across the way and enter the door. You’ll be outside again!

Turn left to the opening in the outdoor hallway and walk up the ramped path to get to your third spotlight. There will be another ladder with a gap between the ladder and the floor that you can ignore for now.

Yep, yep. Climb up that latter, smack down the bokoblin using its own weapon and now the third spotlight will be deactivated.

Once you’re done here, jump back down to the outdoor hallway you came from and keep heading north back inside.

Climbing the Forsaken Fortress

You should be back in yet another room that looks like the previous ones. As usual, swing across the gap with the hanging light and enter the door on the other side.

Turn left and push the crate down, which will give you a shortcut back to the starting flat area. If you wanted those red rupees from before but were too lazy to stealth through it, you can grab them now.

After grabbing the rupees (or not) just keep heading straight through the outdoor hallway you came out of. A short cutscene will play showing roaming moblins and a huge door.

With patience, you’ll need to use the barrel to the left of you to sneak by the moblins. Walk when their backs are turned towards you and stop moving when they’re looking at you. If they catch you, you’ll go back to jail, so you’ll want to be pretty careful here.

Once you’re by the door, you can take the barrel off and head through. You’ll be back outside. Climb up the stairs and use the barrel directly at the top of the stairs to pass another moblin that’s sniffing around. Once you get far enough from the moblin, take the barrel off and just run up the pathway.

You’ll eventually hit this gap:

Jump down and push the crate down by the ladder to create another shortcut back up here. Climb the ladder back up to the gap. Face the wall and hold down A to sidle along the wall, carefully crossing the gap using the tiny ledge.

You’ll eventually hit another ledge with hearts on it. Sidle across the same as before. Head up the stairs and across the ominous holes in the ground to get your sword back — and fight a green moblin. With your sword in hand, it shouldn’t be too much of a problem. Take it out and head into the big doors for the finale to play.

With that, you’re done with this visit to the Forsaken Fortress! You’ll be back (a couple times, actually), so don’t miss it too much.

For the first “real” dungeon, check out our Dragon Roost Cavern walkthrough.


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Dragon Roost Cavern is the first “real” dungeon you’ll complete in The Legend of Zelda: The Wind Waker (not counting the stealthy tutorial of Forsaken Fortress) and it’s where you’ll unlock your first major tool: the grappling hook.

The Rito people who inhabit Dragon Roost Island know something is up with their guardian dragon, Valoo, and while they say they’re working it out… nah, we’re gonna do it ourselves. Long story short — we need Din’s Pearl, which is being clung to by Komali. Komali is upset about Valoo and the recent passing of his grandma and finds comfort in the pearl. So we gotta fix up Valoo and the pearl is ours! Easier said than done, though.

Below, we explain how to get through Dragon Roost Cavern and beat the Gohma boss in The Legend of Zelda: The Wind Waker.

Note that this walkthrough is for the Nintendo GameCube version of the game, also playable on the Nintendo Switch 2, if you have a Nintendo Switch Online + Expansion Pack membership. While this walkthrough may work for the remastered version (The Legend of Zelda: The Wind Waker HD for the Wii U), there may be differences between the two versions, so keep that in mind if you’re using it for the latter. We wrote this guide using the original GameCube version on the actual GameCube, so if there are differences between this version and the NSO version, we’re working it out — and we’ll update this guide if it needs it.

Part 1: Entering Dragon Roost Cavern

After following Valoo’s new attendent Medli, she’ll ask you to throw her up on to the nearby ledge. She can’t fly super well yet, so you’ll just need to huck her up there timed with the wind aiming at the target cliff. (You can tell how the wind is blowing by paying attention to all those ashy particles on the screen.)

Once she ends up there, she’ll give you an empty bottle for your troubles and saunter off into the cave on her own, but we’re not going to just let her do that by herself.

Use the empty bottle she just gave you on the nearby water to fill it up and then dump the water on the dried-up bomb flowers on the cliffside. Huck that bomb at the huge rock clogging up the spring, and viola! The spring will fill, allowing you to cross and make it onto the cliff that Medli left on.

Use the nearby bomb flowers and, aiming carefully, throw them into the stone pots to create a pathway across the lava. Now you’ll be able to enter the actual dungeon.

Part 2: Finding the Dragon Roost Cavern dungeon map

Now that you’re actually in the starting room of Dragon Roost Cavern, you’ll need to pull some statues to find the proper entrance. Pull the leftmost block forward and the middle block where the left block originally was to open up the cave.

Head inside and take out the two bokoblins and then use one of the two sticks (on fire, thus making a torch) to light up the unlit braziers on the left side. If the fire on the stick extinguishes, bring it up to the lit torch on the right side to relight it.

A chest will appear after lighting the two torches, with a small key inside. Use the key to open the door.

Slash at the broken planks blocking your path with yours word and head left (the only way you can go). Make note of this pile of skulls, as I’ll be referring to it in the future for directions’ sake.

Tread and jump carefully on the path along the wall, jumping down onto the cliffside to drag out the metal block once you get there. You’ll need to use this block as a bridge from one of the plank paths to the other.

Jump across the cliffs and cross the bridge in the center of room, mindfully dodging the fiery lava and keese (though yeah, you can just kill the keese if you want). Use one of the bomb flowers to blow up the huge rock in front of you and head into the newly revealed doorway.

In this next room, we’re going to learn a new mechanic: throwing water-filled jugs at the lava to create temporary stone platforms to help you cross.

Throw a bottle towards the platform on the left to get the nearby chest with the Dragon Roost Caveern dungeon map inside.

Use the water bottles to now create a path to the platform with the ladder on it to bounce out of here. Be careful climbing the ladder as a red chuchu will jump down. You might as well wait for it to come down before you bother climbing up and proceeding on to the next room.

Part 3: Finding the Dragon Roost Cavern compass

Right away, a bokoblin with a huge sword will jump out from behind a boarded up area. You’ll need to take it out and then use its sword to break the next few set of planks. (If the planks aren’t broken and make an X shape, you need a bigger weapon or fire to destroy it.)

When you climb up the small ledge to break another set of planks, two red chuchus will fall off the ceiling, so be prepared to swing at them. Once they’re gone, break the planks and grab the small key from the chest and head towards the nearby door — not before two more red chuchus fall from the ceiling. You know the drill.

Now you’ll be back in the big lava room. Use the nearby rocks and throw them carefully at the bombs on the wall to blow up the huge rock — and now we’ll have a path back to the starting area (and the pile of skulls I mentioned earlier).

Use the key to unlock the door past the skulls. Right away, there’ll be a path on the right that you can ignore for now. Just head straight, taking out any red chuchus that cross your path.

Once those are gone, break open the blocked little area to the left of the gated door to find a bokoblin with a stick. Take it out and grab the stick, light it on fire using the nearby braziers, and use that to destroy the planks on the right side of the door.

Activate that switch and head through the door.

Fresh air! Head across the bridge, taking out the bokoblin and climbing up the ladder, mindful of the lava shooting out from the wall. Wait for it to stop before you cross.

At the top of the ladder, a bird-like enemy (a kargarok) will lunge at you, so take it out, but be careful to not fall off the cliff while doing so. Once that’s gone, sidle carefully along the plank, avoiding the fire again.

Walk around the huge bomb-able rock and hold on to the ledge of the wooden plank on the wall and carefully climb across like so.

Continue scaling the cliff and use the singular bomb flower nearby to bomb that huge rock from before. With that out of the way, jump down and enter the newly revealed door.

This room has rats in it and the King of the Red Lions will note that you can give them some food in exchange for items. If you bought the Bait Bag from Beetle, you can huck some bait at them for some small items, if you want.

Otherwise, pull one side block and one middle block out to create a staircase up and continue on. Pull out another block from the wall, climb up, and open the chest on the right side to get the Dragon Roost Cavern compass.

To leave this room, you’ll need to break one of the nearby vases to get a stick, light it on fire using the brazier, and then carefully throw it across the room at the boarded-up doorway.

Once you do this successfully, climb up and grab a small key from the chest to exit this room.

Part 4: Finding Medli and getting the grappling hook

Run up the stone steps on the right and carefully fight the kargarok hanging out at the tip of this cliff. It’s protecting a small key in its nest, so grab that and open the door to end up on a very dark room.

Create a torch out of the nearby sticks and brazier and continue forward, lighting the torch in the next room (and revealing a ton of keese). Open the chest in this room for a Joy Pendant before you light the boarded-up doorway on fire. Light the two remaining braziers and head out.

Before you cross the bridge, use a nearby bomb flower on the nearby cauldron with a stone on top. This will create a teleport point for you. Jumping into this pot will take you back to the entrance of the dungeon (and vice-versa).

Cross the bridge and you’ll be locked into a dark room with a bokoblin. Take out the bokoblin, but before you do, you’ll need to take out two more hidden ones in the room. The first one will be in a pot on a shelf to the east of the door you came in from. Roll into the wall to get the shelf and pot to drop, revealing the bokoblin.

The third one will be in the mess of pots on the lower level, towards the east side. Just break them open with your sword and it’ll pop out eventually. Use one of the sticks that these things dropped to light the unlit brazier on the west side of the room to get Treasure Chart #39 (which will eventually net you 200 rupees if you follow it).

Climb up the ladder to leave the room and you’ll be in a lava room with a ton of water pots. Huck one pot to bridge the gap between you and the centipede-thing (called a magtail) and then use another pot to stun the magtail. Hit it with your sword while it’s curled up in a ball — hitting it while it’s uncurled and moving will deal no damage to it.

Once the magtail is out of the way, use another water pot on the lava plume in the back of the room, turning it into a lava elevator. Ride that bad boy up and head out of the room. You’ll now be able to see the boss room, but we have no key yet, so. Ignore that.

Use the bomb flower (directly north of the door you came in from) to blow up the two big rocks. One will reveal another warp pot and the other will be the path you have to go down. Head into that door.

Fresh air, yet again. Climb up the stairs on the right quickly (they crumble as you run up) to find Medli being held captive. Slice through the two green bokoblins and then a moblin to free our girl.

Once she’s out, talk to her and she’ll give you her precious grappling hook — along with a tutorial about how to use it. Climb up on the stairs to the left of her prison cell and use the hook to jump across the gap, continuing to do so to follow the path until you’re back at the door that brought you outside.

Use the grappling hook to travel from platform to platform towards the east — and use this as an opportunity to practice quickly using your grappling hook. You’ll need it.

Part 5: Finding the Dragon Roost Cavern boss key

Head inside and cross the bridge, taking out the two bokoblins (one will be struggling trying not to fall off the bridge and the second will jump out of a pot). With them out of the way, spin attack at the ropes connecting the bridge and you’ll drop down directly on to a path below.

Open the chest for another Joy Pendant and then head into the only door in the area.

Stand on the shakey platform inside the huge cage and spin attack again to break the ropes off the platform, creating another lava elevator.

Drop down and enter the cave, jumping across the platforms carefully until you hit the ladder. Climb up and then face the south of the room from the cliff. Aim your grappling hook at this lever to open the door behind you.

Once it’s open, carefully turn around and leap back on to the cliff and enter the door. Grapple across this lava to land on a suspiciously empty platform. This platform has a secret Tingle Statue on it — but since the Tingle Tuner requires a GameBoy Advance connection to use and this is… a Nintendo Switch 2 port, we’re not really sure how this works. (We’ll update this guide once we figure that much out, though.)

Anyway, grapple back on to the hook and orient yourself so you can jump on to the eastern platform. Keep swinging and jumping along the path and you’ll eventually be in the boss key room.

To get the boss key, you’ll need to stun the magtail, striking it right before it’s about to hit you — it’ll open its pincers and vibrate a little right before it attacks, which is when you should strike. Once it’s curled up, pick it up and place it on the nearby switch to quell the flames around the boss key chest. Open it up to get the boss key.

So now you have two options: you can backtrack to the boss room manually (and now fire keese will spawn, making the journey more annoying) or you can save, return to the title screen, and reload your save to just spit you back at the beginning of the dungeon, where you can take the warp pot to the boss room.

We recommend doing the latter, but if you want to do the former, it’s the same path going back, but you will need to make another lava elevator in the room where you broke the bridge. Just use one of the water pots nearby on the lava plume next to where you opened the Joy Pendant chest to do so.

Optional: Backtracking for a treasure chart (Piece of Heart)

You don’t have to do this, but this treasure chart will give you a Piece of Heart, so if you want more Heart Containers… you should. You’ll need to reload your save or backtrack to the beginning of the dungeon and head into the previously locked door near the skulls I kept mentioning. Remember this door? It’s pretty close to the beginning of the dungeon, but you’ll need to head back in there.

Now you can head right, using your grappling hook to cross the gap that I told you to ignore earlier. Beware because all the enemies in this room will also respawn.

Once you grappling across, just break the planks and open the chest to get Treasure Chart #11.

Part 6: How to beat the Gohma boss fight

Head back to the boss room either by backtracking or using the pots. Grapple across the lava and take out the magtail. The two chests nearby have a yellow rupee (worth 10 rupees) and a Knight’s Crest.

Head into the big ominous boss door once you’re healed up and ready.

Realistically speaking, you don’t have many tools at your disposal at this point, so Gohma isn’t that much of a threat. The whole gimmick here is centered around your newly obtained tool (your grappling hook) which is par for the course for these older Zelda titles.

Gohma will slam its claws around, often getting stuck in the ground. When it’s stuck, use the grappling hook to grab Valoo’s tail, which is hanging down from the ceiling directly above Gohma. Landing the shot and jumping off will make a piece of the ceiling fall off, cracking Gohma’s armor. Repeat this three times until its armor is completely gone. You don’t have to land on any of the elevated platforms or anything like that.

It will get progressively harder to do this, as Gohma will wise up and stop getting its claws stuck so often — which is why we noted you should practice landing your grappling hook quickly. If its claws are also in the way, you can dodge roll under them to get away from whatever attack Gohma is serving up.

Once the armor is destroyed and gone, you can use the L trigger to lock onto Gohma’s eye and quicky use your grappling hook to drag it closer to you and then unleash a flurry of attacks on the vulnerable eyeball.

It took about two complete melee combos to defeat Gohma this way.

Once it’s all dealt with, it’ll drop a Heart Container and a magical gale will appear, warping you out of the dungeon and back to your boat.

Medli and Komali will both say thanks and hand over the pearl. Medli will also note that you should visit the Wind God’s Shrine (as per Valoo’s instructions), pointing out where it is. If you haven’t already done this, you will need to head there to learn the Wind’s Requiem before you can leave the island.

With all that done, you can get on your boat and head south as the King of Red Lion instructs. At this point, you can backtrack back to Windfall Island if you want, but you cannot head anywhere else without the boat telling you that you’re not ready, so you might as well head south to the Forest Haven.

For the next major dungeon, see our Forbidden Forest walkthrough.


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Hoyoverse just wrapped up the Genshin Impact version 5.7 preview livestream, showing off all sorts of details about the upcoming patch. Most importantly, there were several codes that award Primogems and other rewards shown during the stream. Our Genshin Impact 5.7 livestream code list provides you with the three stream codes for rewards and explains how to redeem them.

This patch will have Skirk and Dahlia, two highly-anticipated characters. Skirk is a five-star Cryo sword-user and Dahlia is a four-star Hydro sword-user. Dainsleif is back for this patch’s story, no doubt to drop a major story bomb that will have lore-heads pacing back and forth for a while.

Genshin Impact version 5.7 livestream codes

The codes are as follows:

MasterSkirk0618YourSpaceTimeVoidStar0618

You’ll want to redeem these codes quickly, as they expire on June 9 at 12 a.m. EDT.

They not only reward Primogems, but they also give Mora and Adventurer’s EXP to level up your characters.

How to redeem Genshin Impact gift codes

To redeem codes, you can log in and input them on the code redemption website. You can also input them in-game through the settings menu, but copy and pasting them in a browser is much easier. You can also click the links above, if you’re logged in on whatever device you’re seeing this post on.

Once you redeem the codes, you’ll get the rewards via in-game mail shortly after that.


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Kamala Khan, Star Lord, Doctor Doom and Captain America vs Storm, Ghost Rider, Spider-Man, and Iron Man in Marvel Tōkon: Fighting Souls

Whether you’re mourning Capcom’s absence or thrilled that Arc System Works is taking the reins of a major franchise, the reveal of Marvel Tōkon: Fighting Souls made waves across the gaming world. Its connection to Marvel vs. Capcom is unmistakable, not just because of the Marvel branding, but due to its fast-paced, multi-character tag team 2D fighting style that Capcom helped pioneer. While Capcom broke new ground by blending Marvel’s comic book flair with innovative storytelling, Arc System Works is set to do the same, this time by infusing heroes like Iron Man and Captain America with bold, anime-inspired re-imaginings. It’s a stylistic shift that signals the end of Capcom’s comic-inspired Marvel era and the beginning of Marvel’s bold new chapter in anime.

In the 1990s, Capcom was already reigning as the king of 2D fighters with multiple iterations of Street Fighter 2 and pushing deeper into anime aesthetics with the Street Fighter Alpha series. Capcom’s partnership with Marvel was groundbreaking, and it led to standout titles like X-Men: Children of the Atom and Marvel Super Heroes. That partnership also led to X-Men vs. Street Fighter, the first crossover between Capcom’s fighters and Marvel’s heroes, which hit arcades in ’96 and gave Capcom a sharp Western appeal. Superhero comics were the epitome of cool in the ’90s, and Capcom took full advantage of that by creating a comic book-esque narrative complete with speech bubbles, aesthetics like comic book paneling, and Easter eggs only fans of the genre would understand.

Although comic book influences began to fade by the time the partnership peaked with Marvel vs. Capcom 2, it was that early charm that first captured fans’ hearts, carried through in titles like Marvel Super Heroes vs. Street Fighter. Even by the time Ultimate Marvel vs. Capcom 3 launched in 2011, those comic book roots were still present. The game’s character select screen and versus portraits echoed bold splash-page layouts, while victory quotes and dialogue pulled from classic Marvel lore. With its vibrant color palette, flashy special moves, dramatic hyper combos, and an over-the-top announcer, the game still felt like a living, breathing Marvel comic in motion. Plus, Deadpool and his fourth wall breaks would always be a constant reminder of the world the game was living in.

This time, Arc System Works aims to do for Marvel what Marvel once did for Capcom, by immersing Marvel’s characters in Japanese culture, particularly anime and manga, which have largely overtaken Western comic books in terms of sales and popularity. Due to the MCU and titles like Marvel Rivals, Marvel characters’ brand recognition is on fire and has far outgrown the comic panels that made them famous. Anime is one of the few forces truly rivaling Marvel in global popularity, thanks to the success of several key franchises. Anime has become so popular that even corporations and Japan itself are turning to AI and cybersecurity to combat the millions lost to piracy. But the tangled web of anime and manga licensing is a whole other story.

In Marvel Tōkon: Fighting Souls, Kamala Khan has googly anime eyes, Captain America is spouting Shonen one-liners about freedom, and Iron Man has Gundam eyebrows for heaven’s sake! Even the trailer uses the Japanese dub (although SAG-AFTRA shenanigans may be the culprit). The material for this crossover was all there from the start, it just took a dev team steeped in Japanese culture to bring it forth. Arc System Works has long since overtaken Capcom in the tag-team 2D fighter subgenre, especially after the misfire that was Marvel vs. Capcom: Infinite, the franchise’s prolonged absence afterward, and MvC2’s eventual replacement at EVO by ArcSys’s own Dragon Ball FighterZ in 2020.

Capcom’s partnership with Marvel once opened doors to Western audiences, but now Arc System Works, the new leader in 2D fighters, is the one reaping the rewards with the power of Marvel and anime on its side. The more things change, the more they stay the same.


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Square Enix announced that the beloved strategy game Final Fantasy Tactics is getting a lavish enhanced version called Final Fantasy Tactics: The Ivalice Chronicles. Square Enix revealed a breathtaking teaser trailer at Sony’s State of Play showcase on Wednesday.

The game’s visuals offered a look into a polished and refined version of Ivalice, an updated look for our hero, Ramza Beoulve, and a glimpse at the game’s deep customization and strategic combat, revamped for a modern audience. Additionally, the game offers two different versions to fans: an enhanced version and a classic version of the game.

The enhanced edition adds fully voiced dialogue, an optimized UI, graphical refinements, and other quality-of-life features, while the classic version preserves the OG feel of the PlayStation title plus the translation incorporated into the PSP port, Final Fantasy Tactics: The War of the Lions.

Final Fantasy Tactics: The Ivalice Chronicles is scheduled to launch in Sept. 30, 2025 for PlayStation 5, with pre-orders opening today.

The original Final Fantasy Tactics was released for PlayStation in Japan in 1997 and then in 1998 in North America. Serving as a spin-off of the main FF series, the game focused on strategy-based combat for its turn-based battles and was met with critical acclaim upon release.

This success eventually led to more games in the Tactics franchise, including 2003’s Final Fantasy Tactics Advance for the Game Boy Advance*, 2007’s Final Fantasy Tactics A2: Grimoire of the Rift* on the Nintendo DS*,* and an enhanced version of the original game for the PSP with Final Fantasy Tactics: The War of the Lions. Various ports of Final Fantasy Tactics were released years after, including a port to iOS and Android in 2013, Mobage in 2014, and then the Nintendo Wii U virtual console in 2016.

While Tactics is commemorated for many reasons, one of the franchise’s most defining features included the robust job system, which saw players customizing their characters with different classes and unique abilities, injecting a new concept into the FF mythos.

Fans have been begging Square Enix to revisit the Tactics franchise for years but to no avail. But the wait and longing are finally over; Final Fantasy Tactics has officially returned.


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One of the cooler aspects of Mario Kart World is its expansive roster, which includes NPC characters who typically do not share the limelight with stars like, say, Luigi and Peach. Excitement around the Moo Moo Cow was immediate after Nintendo revealed it was a playable character, and now that the racer is out, we can see the impact of its popularity in any given Mario Kart race.

Cow is everywhere, based on screenshots and videos being shared by people who managed to get the Switch 2 on launch day. It kind of makes sense: While some characters are locked behind specific conditions, the kawaii bovine is available from the moment you boot up. As a result, social media sites are brimming with lobbies that are non-stop Cow. It’s gotten bad enough that some players are declaring that Cow is “monopolizing” the kart game.

新作マリオカート、ウシ大人気でマジ草#マリオカートワールド pic.twitter.com/My1dGFS0UU

— マメソラ (@mamesora14) June 5, 2025

24人皆牛🐮のマリオカートカオスすぎるw#マリオカートワールド pic.twitter.com/6uNVC6cZeC

— ワイチ⁉︎ (@456_win) June 5, 2025

牛でキノピオファクトリー世界一来た!!#switch2 #マリオカートワールド #MKWorldWR #マリカワ pic.twitter.com/bj6HWJX145

— マッチ∴_MK (@match_MK) June 5, 2025

牛でキノピオファクトリー世界一来た!!#switch2 #マリオカートワールド #MKWorldWR #マリカワ pic.twitter.com/bj6HWJX145

— マッチ∴_MK (@match_MK) June 5, 2025

“Everyone is maining as moo moo cow so who is my second option that showcases my interesting personality?????” joked Twitter user cecililytweets. By the time you read this, though, Mario Kart World will be in the hands of even more players, so trends may shake out differently as time goes on and people realize it’s Cows all the way down. Some might even end up disliking the character after they realize they’re participating in digital cannibalism or they become disgusted by what the it looks like when the cows get muddy:

This is the realism we need in videogames. Cows doing the most cow thing possible.#MarioKartWorld #NintendoSwitch2 pic.twitter.com/wuvl3CZgZt

— Laempchen ⛩️🦊 (@Laempchen_x3) June 5, 2025

It’s just as likely that Cow will continue dominating lobbies, in the same way that Fortnite became a cacophony of Sabrina Carpenters and the original Mario Kart 8 saw a bevy of Luigi players following the explosion of the Luigi death stare.


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The Switch 2 logo on a red background

Nintendo Switch 2’s GameShare and GameChat are two new ways to play multiplayer games with friends, even if your friends don’t own the game you want to play. One of you needs to own a Switch 2 and a GameShare compatible game to get started, though who you can play with, which games work, and how to create a session depends on whether you’re using GameShare or GameChat.

Below, we explain how GameChat and GameShare work, along with how to create or join a session and which games are compatible with each function.

What is GameShare on Nintendo Switch?

A Switch 2 menu screen with the GameShare option highlighted

GameShare is Nintendo’s term for the process by which you share games locally, either between two Switch 2 systems or with a Switch 2 as the host console streaming to an original Switch. “Sharing games” isn’t a particularly apt description, though, as it’s tied to multiplayer play only.

This isn’t how you’ll loan out Virtual Game Cards so others can play your games alone. GameShare is just for playing a selection of multiplayer games with someone via a local internet connection, for example, playing Super Mario Odyssey with one player as Mario and the other as Cappy.

You also can’t use GameShare to stream games online – only locally – and the person receiving the streamed game can’t continue playing it after the host ends the stream.

What’s the difference between GameChat and GameShare?

The initial GameShare menu, where the host chooses what type of session to create

GameChat functions in mostly the same way, in that it’s designed for people to play multiplayer games together, even if one of you doesn’t own the game. However, it’s only compatible for streaming between Switch 2 consoles. You can’t use it to share games between a Switch 2 and an original Switch, and there’s a small handful of games exclusive to GameChat’s version of sharing.

GameChat also lets you share online without a proximity requirement for the person receiving the streamed game. Nintendo is offering a trial period where anyone can use GameChat for free until March 26, 2026, but after that, using it will require a Switch Online subscription.

How to use GameShare

The online play menu in Super Mario 3D World + Bowser’s Fury

The person hosting the GameShare session — which can only be done using a Switch 2 – needs to launch the game they want to share. Then, follow the steps you usually take to play multiplayer in that game. For example, in Mario 3D World + Bowser’s Fury, you press the “R” button to open the online menu and pick GameShare or GameChat from there, while in Mario Odyssey, you select a two-player game from the main menu.

If you’re the person receiving the streamed game:

Choose “GameShare” from the home menu bar on the Switch or Switch 2.Pick which user account you want to use.Search for a GameShare session.Select the one you want.

The host will confirm they want you to join, and you’re good to go from there. You can end a GameShare session by closing the game, ending multiplayer, or exiting to the main menu, depending on which game you’re playing.

How to use GameChat

Super Mario Odyssey’s multiplayer menu with the GameChat option highlighted

Using GameChat is a bit more involved than setting up a GameShare session. The first step is making sure you have the person or people you want to play with added to your Switch friend list. You can’t use GameChat with random strangers. The first time you boot GameChat up, you’ll need to link a phone number to it as well. Nintendo provides a QR code you can scan using any scanner app on your smartphone. Then, you need to:

Select the Nintendo Account you want to use.Verify your email.Verify your phone number by inputting a code Nintendo texts to you.

Once that’s all set up and ready, you can press the “C” button on the right Joy-Con to create a GameChat session and a GameChat invitation to anyone on your friend list, assuming they have a Switch 2, or check your own invitations to join a session. You can also start a GameChat session from the online or multiplayer options menu in compatible games or by pressing the “C” button while you’re playing a game.

While you can only share certain games via GameChat, you can still use the function to stream whatever you’re playing so the friends in your GameChat session can watch it or just, well, chat. For those hang-out sessions, you can all play different games, regardless of whether they’re compatible with GameShare.

All GameShare and GameChat compatible games

A GameShare menu where the host is confirming who will join Super Mario 3D World

As of Switch 2’s launch, you can stream these games locally using GameShare:

Super Mario Odyssey*Captain Toad: Treasure Tracker**Big Brain Academy: Brain Vs. BrainSuper Mario 3D World + Bowser’s FuryClubhouse Games: 51 Worldwide Classics*

Nintendo also lists Super Mario Party Jamboree: Nintendo Switch 2 Edition + Jamboree TV as a GameShare-compatible game.

These are the GameChat-compatible games:

All listed GameShare-compatible games except Mario Party Jamboree*Split Fiction* and Split Fiction: Friend PassSurvival KidsFast Fusion

Nintendo will likely add more games to this list, and we’ll update as that happens.


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